Cities in Motion Reviews
Manage transportation for commuters in four of the world's greatest cities - Vienna, Helsinki, Berlin, and Amsterdam
| App ID | 73010 |
| App Type | GAME |
| Developers | Colossal Order Ltd. |
| Publishers | Paradox Interactive |
| Categories | Single-player, Steam Achievements |
| Genres | Simulation |
| Release Date | 22 Feb, 2011 |
| Platforms | Windows, Mac, Linux |
| Supported Languages | English, French, German, Spanish - Spain |

1 067 Total Reviews
823 Positive Reviews
244 Negative Reviews
Mostly Positive Score
Cities in Motion has garnered a total of 1 067 reviews, with 823 positive reviews and 244 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cities in Motion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
17008 minutes
I very love this game!!
👍 : 0 |
😃 : 0
Positive
Playtime:
737 minutes
Cities in Motion is a focused and methodical transportation management simulation developed by Colossal Order and published by Paradox Interactive that places the player squarely in the role of an urban transit planner rather than a traditional city builder. Instead of asking you to manage zoning, taxes, or population happiness in a broad sense, the game narrows its scope to one essential system: how people move through a city. This deliberate focus gives Cities in Motion a distinctive identity, emphasizing efficiency, logistics, and long-term planning over spectacle or rapid expansion.
The core gameplay revolves around designing and maintaining public transportation networks that evolve alongside growing cities. Players are responsible for placing stops, drawing routes, purchasing vehicles, and adjusting schedules to meet changing demand. A wide variety of transportation options are available over time, including buses, trams, metro systems, ferries, and helicopters, each with different capacities, speeds, and costs. The challenge lies not in simply connecting points on a map, but in understanding how commuters behave—where they live, where they work, and how their needs shift throughout the day and across decades. A poorly designed route can quickly become overcrowded or unprofitable, while a well-optimized network can smoothly carry thousands of passengers and generate steady income.
One of the game’s strongest elements is its passenger simulation. Citizens are not abstract numbers; they follow daily routines, traveling between homes, workplaces, leisure areas, and other destinations. Rush hours emerge naturally, forcing players to adapt routes and vehicle allocations to handle surges in demand. As cities expand and new districts develop, previously effective networks may struggle, encouraging constant refinement rather than static solutions. This dynamic behavior makes Cities in Motion feel like a living system, where success depends on observation, analysis, and incremental improvement rather than brute-force expansion.
The campaign mode introduces these systems through a series of scenarios set in real-world-inspired cities such as Berlin, Vienna, Amsterdam, and Helsinki. These scenarios often reflect different historical periods, gradually unlocking new vehicle types and technologies as time progresses. Objectives are typically open-ended, focusing on profitability, passenger satisfaction, or network coverage rather than rigid win conditions. This structure gives players freedom to experiment, though it can also feel opaque at times, especially for newcomers who may struggle to understand why certain strategies succeed while others fail.
Presentation in Cities in Motion is clean and functional, prioritizing clarity over dramatic flair. The cities are rendered in a detailed but restrained 3D style, with recognizable landmarks and urban layouts that support navigation and planning. Information overlays are crucial tools, allowing players to visualize passenger flow, congestion, line profitability, and service quality. While the visual design effectively supports the simulation, the cities themselves can feel somewhat static, lacking features like dynamic weather or time-of-day cycles that might otherwise enhance immersion.
The learning curve reflects the game’s realistic ambitions. While basic mechanics are straightforward, true mastery requires understanding subtler concepts such as transfer hubs, line spacing, vehicle frequency, and cost-to-capacity balance. The game provides tools to analyze performance, but it often leaves interpretation up to the player, which can result in trial-and-error problem solving. For players who enjoy deep systems and self-directed learning, this is a strength; for others, the lack of explicit guidance may feel frustrating.
Over longer sessions, the game’s narrow focus becomes both its greatest strength and its main limitation. Cities in Motion excels as a transit simulator, offering depth and satisfaction to players who enjoy optimizing complex networks. However, because it does not incorporate broader city management systems, the gameplay loop remains largely unchanged from start to finish. Those expecting the layered progression of a full city builder may find the experience repetitive, while players specifically interested in transport logistics will appreciate its purity and discipline.
Ultimately, Cities in Motion stands as a thoughtful and niche simulation that rewards patience, planning, and analytical thinking. It captures the challenges of public transportation management with surprising nuance, offering a rewarding experience for players fascinated by urban logistics and infrastructure design. While it may not appeal to everyone, especially those seeking spectacle or narrative-driven gameplay, it remains a solid and influential title that laid the groundwork for Colossal Order’s later success and continues to offer meaningful depth for fans of serious management simulations.
Rating: 7/10
👍 : 0 |
😃 : 0
Positive
Playtime:
2732 minutes
its some eurojank for sure. but this game makes me so happy. it feels nothing like all the other city building games out there. this game just has this feel, this magic to it that i cant put my finger on.
👍 : 2 |
😃 : 0
Positive
