Fearful Symmetry & The Cursed Prince Reviews

Fearful Symmetry is a fun puzzle game with a unique brain-teasing twist. Control two characters at the same time; both in different dimensions. It’s up to you to move the characters simultaneously in opposite directions to guide them through treacherous puzzles filled with traps.
App ID725080
App TypeGAME
Developers
Publishers Gamera Interactive
Categories Single-player, Steam Achievements, Full controller support, Remote Play on TV
Genres Casual, Indie
Release Date12 Dec, 2017
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Russian

Fearful Symmetry & The Cursed Prince
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

Fearful Symmetry & The Cursed Prince has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 118 minutes
This game can get tricky as you have to control two characters, one with reverse controls. It's challenging memorizing hidden enemy positions and avoiding enemy projectiles as if one character dies you'll fail the level. I'd recommend this only if you like tricky puzzle games where you either take your time to think out the solution or you run like hell and hope you don't die.
👍 : 0 | 😃 : 0
Positive
Playtime: 560 minutes
If you love tricky and hard af puzzle games, then ignore this review. The mechanics and the concept of the game is amazing, but it's mostly based on trial and error, meaning that you will have to replay a level several times until you get it right. You'll need to have accurate timings, remember where the traps or the enemies are, etc. If this were not tiring enough, the game will have you play the same levels three times, one for each different character. I thought games were supposed to be fun. Not frustrating as heck. There were several moments where I was actually considering paying someone to beat the last few levels for me...
👍 : 3 | 😃 : 0
Negative
Playtime: 16 minutes
Waited til this game was on sale, and got it for a buck. I knew it wasn't going to be anything amazing, all the reviews were from people who got it for free. (Dev friends?) I didn't have high expectations, but it sounded like a cool idea. You die on one level right when you are about to beat it....not worth the frustration and disapointment. I don't mind silly or hard games, but it needs to be playable.
👍 : 4 | 😃 : 0
Negative
Playtime: 283 minutes
You control two characters at once, one on the left half of your screen and one on the right half with inverted controls. Get both to their exit and you're done. As a bonus challenge, collect a relic with the left (main) character. This is a nice concept and sometimes this even creates nice puzzles. You have to offset the two characters by moving one of them while the other one is stopped by an obstacle. This alone can get pretty tricky and would have made for a nice turn-based puzzle game. Yet, this game isn't turn-based. You also have to avoid death traps with fixed timings and death traps that react to you. Overall, this results in a weird incoherent mix of puzzles, none of which are remarkable or memorable enough to warrant a buying recommendation. As a final nail in the coffin, there are some levels, which require extremely tight timings, and some of those passages even feel "cheaty". [spoiler]You can walk with Haim onto a brittle floor and teleport away before dying. This is required exactly once to solve a level. It is possible to walk with the shadow character onto one of those pulsating skull floor plates, execute Nulan's fire spell and leave the skull plate in time without dying. This is also required exactly once.[/spoiler] No buying recommendation from me.
👍 : 0 | 😃 : 0
Negative
Playtime: 342 minutes
Fearful Symmetry & The Cursed Prince is an extremely fun puzzle game. You guide two different characters who each have different obstacles to overcome. Many times I would move wrong while watching the "dark world" character and die. Most areas require precise movements or one of the characters will perish. It can be a bit confusing and frustrating, but it's so addicting! There are also two locked characters that have special abilities that you can get after finishing the main quest. Highly recommended!
👍 : 2 | 😃 : 0
Positive
Playtime: 427 minutes
I liked the concept of this game and the gameplay. It's a fun puzzle game... some achievements appear to be broken, and also I ran into a non-progression so it looks like I can't even finish it. The broken achievement thing has happened to other players, and it looks like the devs aren't going to address it? You can skip this game,
👍 : 1 | 😃 : 0
Negative
Playtime: 5 minutes
Had a good time on Xbox with this and bought to support dev here, considering the bargaing price This is one of the most intelligent puzzle game ever made IMHO. You play a char symmetrically. Need to keep an eye on two different screens, representing two different dimensions and have to solve two puzzles at time basically. Art style is cute buy again, design is something incredible. I think this could be great on mobile and Switch, selling a ton. Worth it on PC too for some instant fun
👍 : 1 | 😃 : 0
Positive
Playtime: 390 minutes
Here's a game with a cool core idea and way too little development. Simultaneously moving two characters through different fields of obstacles is a solid and reasonably fresh puzzle mechanic, but its fun twists and surpising implications are buried under a slew of other half-baked ideas. Even the rotational symmetry that should be fundamental (given the title of the game) turns out to be arbitrary and gratuitous. If the two characters could cross paths and either help or hinder each other, the symmetry would be justified, but since the characters are forever confined to their own separate boxes, they could just as well operate in parallel. Sure, the rotation makes the game a little bit harder, but it's a tedious kind of difficulty, not the good kind that induces the moments of insight that puzzlers crave. The larger structure of the game beyond individual levels is an organizational disaster. Of the three playable characters—each of whom is fundamental to the game and by no means "extra content"—one characters is playable at the start, one character is unlocked in the bonus levels, and one character is unlocked by accessing a secret exit from one otherwise unremarkable level—the kind of tiny easter egg that you'd expect to unlock an achievement, not one-third of the entire freaking game. As for the plot, it makes little sense at the beginning and goes downhill from there. If you want a good game that uses (on some levels) rotational symmetry as a genuine puzzle element, play [i][url=https://store.steampowered.com/app/573170/Fidel_Dungeon_Rescue/]Fidel Dungeon Rescue[/url][/i]. If you want a good game that's actually as clever as [i]Fearful Symmetry[/i] thinks it is, play [i][url=https://store.steampowered.com/app/224760/FEZ/]Fez[/url][/i].
👍 : 5 | 😃 : 0
Negative
Playtime: 435 minutes
A really cool concept for a puzzle game. The inverted controls take getting used to. The puzzles increase in difficulty as you go along. There were 3 characters with different stories and abilities.
👍 : 2 | 😃 : 0
Positive
Playtime: 320 minutes
- No windows mode - Some levels are same solution no matter who you play as + More bonus levels + A new character I played the original so most puzzles I still remember and it is nice to come back to them. The graphics are the same but the level-select screen is different and now has colour. However I don't like how after you do a level it you need to manually select a level even if there is no fork-in the road to make you pick from two. Making it go to the next level automaticlly would of been nice and let us choose when to go back to the level select. Nulan is still a joy to unlock however I am enjoying the new character's skill so it is nice they made a 3rd guy to make the game fresh as well as the levels. However you need to redo levels with the new characters, I understand why but with Nulan some levels have the very same solution as the first guys solution so it can be boring to replay even if the collectable is in a slightly different spot. Just seems like forced padding, they should of made the level slightly different for each character IMO. Oh yeah, there are collectables now, they open more bonus levels and give you another level of challenge to the puzzles. Overall I like it, nice with the changes made other than what I pointed out, give ita shot if you are a fan of the original but also a fan of puzzles where you control two characters at once.
👍 : 11 | 😃 : 0
Positive
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