The Quiet Sleep Reviews
The Quiet Sleep is a simulation/tower defense game set in your mind. Build out different parts of your personality to keep a handle on your emotions and to achieve your goals!
App ID | 724510 |
App Type | GAME |
Developers | Why Not Games |
Publishers | Why Not Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Strategy, Simulation |
Release Date | 30 Jan, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

28 Total Reviews
18 Positive Reviews
10 Negative Reviews
Mixed Score
The Quiet Sleep has garnered a total of 28 reviews, with 18 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Quiet Sleep over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
238 minutes
The Quiet Sleep has 'cult classic' written all over it. It uses strategy, management, and tower defence mechanics to take you inside someone's head in a way that I don't think has ever been done before. It's really a bold experiment, and you'll be glad you played it.
👍 : 3 |
😃 : 0
Positive
Playtime:
1497 minutes
An interesting game. It is kind of a puzzle, but with some interesting 'choices' to make. I enjoy the whole aspect of 'maintaining your emotional' balance interesting. Emotions are both threats and resources to your mind, which is a really compelling way to work it. The music really helps set the mood. Game managed to keep me up through a night wanting to see what would happen next.
👍 : 1 |
😃 : 0
Positive
Playtime:
204 minutes
When I got "Game Over" screen, I was not sure if I won or lost. I did everything the game asked me to do, and yet, the ending was abrupt and out of the blue. I googled a bit and found another similarly confused person here: https://steamcommunity.com/app/724510/discussions/0/1700541698706598289/ I'm all for low budget, indie, original ideas, etc, but if at the game end audience is not sure if they won or lost I feel that some required work has not been done.
👍 : 2 |
😃 : 0
Negative
Playtime:
74 minutes
A quite different take on handaling emotions through systems. It starts pretty simple but it gets pretty complicated. If you are into exploring something new, you should definitely try this.
👍 : 2 |
😃 : 0
Positive
Playtime:
151 minutes
It's an interesting game, very hard to describe. Sort of an Inside Out in video game form, with an interface that becomes more intuitive the more you think on it. The stories are excellent, and the slow reveals of them are quite engaging to watch unfold. Especially clever is the unobtrusive hints to the protaganist's background (such as through casual racism) that interconnects with the mechanics inbuilt (where the racism leads to anger and other negative emotions).
What is most interesting of the game however is the fact that the game feels real, in that the stories feel like real stories and your management of the system feels a lot like how the actual emotions are resolved, and situations dealt with. I haven't played a game quite like it, and that in itself is enough to merit trying the game out
👍 : 4 |
😃 : 0
Positive
Playtime:
375 minutes
A strange one, this. It's human relationships and emotional turmoil represented as a logistics puzzle. If you've ever played a cube-pushing Euro where stuff gets converted into other stuff it should appeal. There's also a sort-of tower defense aspect, where (e.g.) getting a job as a cabbie generates 'casual racism' creeps that go right for your self esteem. It's a fairly new releae and thus a bit clunky and unpolished, but the asking price reflects that. Recommended.
👍 : 4 |
😃 : 0
Positive
Playtime:
6 minutes
More a puzzle game than something story based. The mechanics and interface are clunky. Only $5, but not really my thing.
👍 : 6 |
😃 : 0
Negative
Playtime:
113 minutes
fantastic little piece of gameplay-driven storytelling, especially for a single euro on sale
also oddly relatable to my own thought processes and how i mentally allocate resources to try and get things done in life
👍 : 1 |
😃 : 0
Positive
Playtime:
21 minutes
A single playthrough of The Quiet Sleep years ago was enough to cement it in my mind as a powerful metaphor for human thought processes. I guess I can't say if it will resonate with everyone, but this is one of very, very few games that describe a system through playable mechanics in a way I can't put words to.
It resonates deeply with my own desire to analyze and systemically understand the world.
I also enjoy the game; it's compelling enough and challenging and interesting; but it's not the joy of gameplay that brings me back to The Quiet Sleep, it's the way that through playing it and engaging with the gameplay brings me in tune to some indescribable perspective that I already recognize within myself. I feel seen.
👍 : 1 |
😃 : 0
Positive
Playtime:
1050 minutes
The Quiet Sleep has zero frills. It isn't for everyone, but it's also one of the smartest games I've ever played and I can't recommend it enough if you enjoy system-driven narrative, which it handles exquisitely.
It introduces itself with a couple of quick directions, then the training wheels are off and you're all on your own. You might have to stumble your way through things for a while until all the systems start making sense (or at least I definitely did) but you don't need to understand every piece to enjoy it - there are a hundred little ways it will make you stop you every now and then to sit back and go "OHMYGOD that's so clever!"
It's a game that's trying to distill the messiness of human life, and the clear-cut resource management systems using currencies like "Will" and "Energy" that drive it are a canvas for your imagination to fill in the blanks and the developer to tell his stories. That said, your imagination does need to do a good bit of work, and you have to be willing to draw a story around what is in the large part abstract. A lot of what you get out of it comes from what you put into it, but there's a [I]lot[/I]
When you do, things [i]really[/i] start to get good though. It's worth a lot more than it's priced at, and if you enjoy good design, it's definitely something you should give a go.
👍 : 9 |
😃 : 0
Positive