The great King Arcturus returns from his quest with the Holy Grail in tow, only to find out that someone has devastated his city of Stormbreeze (and the rest of the kingdom).
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
Dungeons 3 - Lord of the Kings has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
0 minutes
Bit by bit I'm working my way through the Dungeons 3 DLC. Lord of the Kings is the 3rd DLC, offering another 3 challenging missions. My experience and opinion with this DLC mission pack is more mixed than with the first two. The pacing is strange and the dialogue is lacking when compared to Once Upon A Time and Evil of the Caribbean (and of course the main game campaign). I'm going to break down the 3 missions offered here a little bit but if that's not your thing here's a quick spoiler free review - I felt like this was so far the weakest DLC from Dungeons 3. The first mission might as well be a tutorial with how little content is in it. Mission difficulty flips a 180 for the 2nd, and then finds the middle ground for the 3rd mission. Aside from the final mission, dialogue (and banter) is quite lacking. Which makes the story quite weak. Overall I didn't really have much fun with this DLC until the final mission. Would only recommend this DLC for a diehard Dungeons 3 fan. Because there is no middle ground for if I'd recommend this, have to say no.
Now a little mission break down:
The first mission is a nice change of pace, flipping control to the side of Good. Unfortunately the mission was quite sparse in dialogue. With the banter between the Narrator and Thalya missing since we're controlling one of the Good guys, the developers didn't fill the void left behind so the mission felt oddly quiet when compared to all other missions so far. But as said, you are controlling a Good guy and reclaiming a foothold for the forces of Good. So you also get to control the army of the good guys for a change. A nice little touch was the gear found on racks throughout the level that can be used to upgrade a unit to a stronger tier. Having more unique dialogue throughout this mission would have been appreciated. The mission length I'd also wager is one of the shortest as well even if you want to slaughter every enemy unit on the map. Almost tutorial level difficulty here which is very strange. The developers could have done a lot more here in just about every aspect you can think of to pad the mission time and increase the fun factor.
The second mission is quite a leap in difficulty and challenge (like getting whiplash) when compared to the previous mission of this DLC. The good news is you are back in control of a dungeon with your general Thalya to command the forces of Evil. The bad news is this time it is a rather fast paced mission (timed) where you are tasked to defend an outpost above ground and your dungeon heart simultaneously. The forces of Good did not call out of work sick for this one. This one will test your ability to get a dungeon up and running as fast as possible (slap those snots!), bolstering an army, while conquering a few locations for Evil. I like the concept behind this mission as it is something new to the variety of mission types but feel it was hampered by a combination of too many things going on at once - having it be such a leap in difficulty from the mission that precedes it, being a timed mission (45 minutes), and because of the limited time - the increasingly powerful enemy units it will throw at you (from multiple fronts too!). I can certainly understand where some might get quite frustrated at this challenging level. Perhaps because of the nature of the mission but I noticed again a lack of dialogue here as well which was quite disappointing.
The third and final mission is truly a back to Dungeons 3 fundamentals kind of challenge. Building out your dungeon at a relatively relaxed pace while up above the map looks like it was taken straight from a MOBA like League of Legends or Defense of the Ancients. There are 2 teams (Evil vs Good) and 3 lanes protected by towers on each side that need to be destroyed. Each side will spawn waves to try to take out the opposing sides towers and eventually, base. The forces of Good will also send skirmishes to your dungeon to periodically try and keep you busy. Plenty of dialogue with some banter as you progress as well. A fun mission with a fun map to conquer. Myself being quite familiar with MOBA's, they could have done more with the concept but I'm happy with what was provided.
👍 : 0 |
😃 : 0
Negative
Playtime:
0 minutes
The only good mission in this dlc is mission 1 because its a fresh take that's what this dlc should have been was you playing the heros as good guys not the heros as as evil people like with tanos, i get it dungeons was a game built with the evil faction meant as like a dungeon defense and conquering rts but if this dlc had been used for the heros it coulda been a fresh and cool take as opposed to the bs timed mission and the lame MMO mission the only good mission was mission 1 and i cannot justify paying 5 dollars for that so if you get it on sale or in a bundle sure but oherwise wouldn't purchase
👍 : 2 |
😃 : 0
Negative
Playtime:
0 minutes
Review by maps 2.5/3 (explained).
The first map is fun and different, but short.
The second map is a timed map, I would prefer maps that aren't like this but the way it's set up, any little mistake will do you in, it can very easily be played to lose 50/50.
The last map is fun though, very MOBA like.
👍 : 2 |
😃 : 0
Positive
Playtime:
0 minutes
The third, and if we have to believe the description, last DLC of Dungeons 3. This DLC brings the story a bit more back to the core of Dungeons 3. A hero comes back with the Holy Grail to fight back against the Ultimate Evil. Naturally, Thayla is the victim to clean up the mess! This DLC comes again with 3 maps, though the maps work slightly different compared to the rest. This time it also involves defending objects above ground. The maps are easier than the previous DLC's, so people who found the previous ones too hard might enjoy this one more.
👍 : 7 |
😃 : 0
Positive
Playtime:
0 minutes
The first mission was a bit strange but not bad. Didn't clear the entire map and somehow finished it.
The second map though..... Bloody hell its timed and the enemy is rushing you and your ally.
To many random unnecessary difficulties on the second map and have lost 3 times now.... Its not fun these timed maps and why are the heroes so always ridiculously overpowered at random points. The ally isn't bad but a bit unmotivated and to be honest lax. The mission would be much better if the time was like 2 hrs, the ally was a bit stronger or you could aid them to get stronger and the waves were less ridiculous and from camps on the map (that could be destroyed) rather then outside the area. Why are they trying to turn dungeons into a fast paced survival game.
May try this mission at another time but for now will skip to the next campaign.
EDIT
I couldn't get it out of my mind so after a 5th try with ridiculously controlled dungeon I was able to get through the mission. I have to be honest though, I think got past it mostly with alot of luck as the ally's seem to remove the thumb out of there arse and actually defend properly. I had enough to come into it with a much better fighting force... But still unsure why after the timer finishs the mission just ends. Did'nt really get much of a chance to explore the map.
The 3rd mission was the only fun one in this DLC though was kinda bland for me. The enemy in this scenerio is just ashamingly weak. When seeing how the 2nd mission went it just seemed weird.
This DLC redeems itself a bit from the last mission but its still hard to recommend. It really needs to be extended with further and better missions. Its way to short compared to the last two DLCs.
👍 : 5 |
😃 : 0
Negative
Playtime:
0 minutes
If you're looking to relax during this DLC then please note that it has timed missions with quite challenging difficulty. It's pretty much not casual base building game anymore.
👍 : 8 |
😃 : 0
Negative
Playtime:
0 minutes
okay this DLC is a joke,
i mean if you want to play a hard, and i mean HARD dlc then you will maybe, maybe like this.
assuming you played the base game, the first mission is basically a tutorial.
in the second mission you will have to protect something on the surface.
that thing is being attacked from maybe 5minutes on constantly.
also your dungeon is going to be attacked frequently.
this often happens at the SAME EFFING TIME.
if you played the base game then you know how clunky the controls are and how bad it is trying to keep a dungeon and a surface group, since the traps you can build at that point wont really stop the attackers. (and require troops, not workers to be produced)
you wont really have any time to enjoy your dungeon or plan on building it, just to try and advance the techtree. its basically learning what to press when to complete the mission, dont expect to enjoy...you know...a game.
if you ever lose your surface army 20minutes in dont bother trying to re-recruit them. you just lost the mission.
if you are a bit too late sending troops to the surface, you just lost the mission. if you try to capture a mana-place and thats when the NPCs attack...i bet you can guess.
and really the worst part for me at least: what i would consider one of the strengths of the base game, the voice acting, is now SO annoying. everytime the surface NPCs rebuild some of their paper-towers the narrator is going to inform you about it. roughly after hearing it the 20th time and the 5th time in a minute i just mentally screamed at the narrator to finally shut the fuck up.
in the last 15 or so minutes of the second mission the surface-camp you have to protect is constantly going to be attacked from 4 sides while your dungeon is invaded. on normal difficulty. i just dont really understand who thought this would be fun.
i bought this on sale and still feel ripped off.
👍 : 13 |
😃 : 2
Negative
Playtime:
0 minutes
I love the base game, had no problems with it, but the second quest in this DLC? WTF? Games are supposed to be fun, not whatever this is...
👍 : 14 |
😃 : 2
Negative
Playtime:
0 minutes
A nice little addition to Dungeons 3, which adds some hours of fun to your evil campaign(s) to destroy and corrupt the good.
You should only buy it if you are looking for more Dungeons 3 on top of what you have already played, as it doesn't really add anything that is very different from the main game. You still follow your corrupted dark elf and the narrator, (with the same voice actors, which is always nice :) ) as they go about trying to make life difficult for the good heroes of the land, though in this one the hero is actually good.
That being said the three scenarios does have slight differences from one another.
[spoiler]The first one being the odd one out. It takes place only in the overworld, and you play as the good guy taking back the land from the evil forces. While the most unique, it doesn't really feel different than a reskin of normal overworld combat.
In the second you are on the defensive, building up your dungeon and has to send forces to protect your allies, the corrupted heroes, from the forces of good that come in increasingly bigger waves.
And a final one where your allies are engaged in a back and forth battle with the good, where both sides attempt to destroy one anothers towers in order to get to the main base. And you have to tip the balance by sending up your creatures from your dungeon whenever it makes sense.[/spoiler]
So yeah, a fun experience for those that just want their evil campaign to go a little longer.
👍 : 49 |
😃 : 2
Positive
Playtime:
0 minutes
Another DLC with BS timed missions. I've grown tired of this game always trying to pressure me into stuff. Just let me play and enjoy it.
👍 : 88 |
😃 : 4
Negative
Dungeons 3 - Lord of the Kings DLC
Dungeons 3 - Lord of the Kings offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
205808 |
|
Dungeons 3 - Lord of the Kings |
Package |
2.49 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
Dungeons 3 - Lord of the Kings Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
- Memory: 4 GB RAM
- Graphics: AMD/NVIDIA dedicated graphic card, with at least 1024MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD Radeon HD 7000 series and NVIDIA GeForce GTX 600 series)
- DirectX: Version 11
- Storage: 5 GB available space
Dungeons 3 - Lord of the Kings Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Quad core 3.5 GHz or higher (Intel i5 4000 Series / AMD Ryzen 3 Series)
- Memory: 8 GB RAM
- Graphics: AMD/NVIDIA dedicated graphic card, with at least 3072MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD R9 300 Series and NVIDIA GeForce GTX 900 Series or better)
- DirectX: Version 11
- Storage: 5 GB available space
Dungeons 3 - Lord of the Kings Minimum MAC System Requirements
Minimum:- OS: OS X El Capitan (10.11)
- Processor: 2.8 GHz Quad Core
- Memory: 4 GB RAM
- Graphics: AMD/NVIDIA dedicated graphic card, with at least 1024MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD Radeon HD 7000 series and NVIDIA GeForce GTX 600 series)
- Storage: 5 GB available space
Dungeons 3 - Lord of the Kings Recommended MAC System Requirements
Recommended:- OS: OS X El Capitan (10.11)
- Processor: Quad core 3.5 GHz or higher
- Memory: 8 GB RAM
- Graphics: AMD/NVIDIA dedicated graphic card, with at least 3072MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD R9 300 Series and NVIDIA GeForce GTX 900 Series or better)
- Storage: 5 GB available space
Dungeons 3 - Lord of the Kings Recommended Linux System Requirements
Recommended:- OS: Ubuntu 16.04.3 LTS + SteamOS (latest)
- Processor: Quad core 3.5 GHz or higher (Intel i5 4000 Series / AMD Ryzen 3 Series)
- Memory: 8 GB RAM
- Graphics: AMD/NVIDIA dedicated graphic card, with at least 3072MB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.0 support (AMD R9 300 Series and NVIDIA GeForce GTX 900 Series or better)
- Storage: 5 GB available space
- Additional Notes: Other Linux distributions (Mint, etc.) MIGHT work but we cannot give official support for them
Dungeons 3 - Lord of the Kings has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.