Room 42 Reviews
You wake up in a locked room with five strangers. Something unknown lurks outside. Will you survive the night?
App ID | 711480 |
App Type | GAME |
Developers | Akumu Games |
Publishers | Akumu Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Action, Adventure |
Release Date | 6 Oct, 2017 |
Platforms | Windows |
Supported Languages | English |

10 Total Reviews
8 Positive Reviews
2 Negative Reviews
Mixed Score
Room 42 has garnered a total of 10 reviews, with 8 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Room 42 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
247 minutes
yes
👍 : 0 |
😃 : 0
Positive
Playtime:
466 minutes
this game is really fun 10 out of 10 do recommend
👍 : 1 |
😃 : 1
Positive
Playtime:
282 minutes
Pretty good mystery/horror game. Consist of two main routes, each of them containing a part of the story necessary to understand what's going on. I was expecting some grand finale, aka true ending 3rd route but sadly it doesnt have that.
Not that it matters too much, the game is perfectly fine and enjoyable as is.
👍 : 0 |
😃 : 0
Positive
Playtime:
144 minutes
UPDATE: First playthrough took me around 1 hour 30 minutes, and I have a feeling this game has multiple endings, since the ending I reached felt like I missed a lot of things.
(SPOILERS) The ending I got: https://youtu.be/pwb8eX76Zo0
____________________
30 minutes into the game:
-Heavy on the dialogue
-Not much gameplay
Weird/Unique fact: Story took place on March 4, 2007 (i.e. in the PAST and NOT the future). So this game NEVER happened.
Follow me as the game unfolds: https://youtu.be/kLJBnHEE9zg
👍 : 5 |
😃 : 0
Positive
Playtime:
29 minutes
Well this is slow, boring, and has minimal interaction from the player (more like watching a very slow TV episode)
👍 : 3 |
😃 : 0
Negative
Playtime:
217 minutes
Just finished streaming this one. Very atmospheric and instills the right sense of dread and helplessness. The music and sound work is terrific.
It REALLY needs a faster text skip feature, though.
👍 : 6 |
😃 : 0
Positive
Playtime:
13 minutes
I couldn't take much more than the few minutes I played. The characters and dialogue were so unbeleivable it was almost comical. One guy goes from trying to shoot me to introducing himself with a smile and one woman goes from "How may I help you?" to talking about seeing a friend's throat ripped out. And who would say "Oh where are my manners? Let me introduce myself." When there's some sort of deadly terror just beyond the door? I couldn't bear the terrible dialogue one minute more.
👍 : 3 |
😃 : 0
Negative
Playtime:
265 minutes
Worth what it costs; it costs 2.19 CAD. The most important tip I can give about this game: save liberally. Room 42 does an excellent job at pacing but this comes at the cost that dying makes the player totally replay what they've seen since their last save. (I'd wish for a feature like many VNs have: let me skip or fast forward text and NPC conversations/actions I've already read.)
I did two play throughs then two partial playings to see if I could unlock a third route. My reading of certain events would lead me to believe there is a third route but after two-thirds into the second route, I started getting very tired of a common trope in this game. I don't trust there is anything more to this game than what I've seen.
A pet-peeve of mine is when a character keeps some secret. Even if it is irrational to keep it. (Even if a lie would make more sense than be forthright about keeping a secret.) Paraphrase of a section of the game: "We gotta leave here right away!" "Why?" "Not telling you" A short while later: "I saw one of those monsters we're avoiding."
There is a lot of secret hiding and not a lot of revelation in Room 42. I find it contrived in media. I do like thriller, mystery, and detective stories. What I like from them is that eventually there is a satisfactory reveal or a moment of catharsis that made the mystery worthwhile. Room 42 gives no answers in the two routes I played.
I liked most of my time in this game. Moreso at the begining. I'd describe this game as a dime novel: cheap to purchase, worth its cost, and one of many similar cost/value/entertainment games. Just like with novels, books, movies, art, and the threatre, the game industry needs boutique little games like this.
👍 : 6 |
😃 : 0
Positive