Towards The Pantheon
Charts
53 😀     5 😒
79,25%

Rating

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Towards The Pantheon Reviews

Join Freyja, Bam, Mishima, and Phenez on their journey Towards The Pantheon! Gone are the RPG cliches of potions and elemental powers; in Towards The Pantheon you dive head first into a simultaneously lighthearted, fun, dark, and painful adventure in this fresh and exciting world!
App ID709510
App TypeGAME
Developers
Publishers Connor O.R.T. Linning
Categories Single-player, Full controller support
Genres Casual, Indie, Strategy, RPG, Adventure
Release Date16 May, 2018
Platforms Windows
Supported Languages English

Towards The Pantheon
58 Total Reviews
53 Positive Reviews
5 Negative Reviews
Score

Towards The Pantheon has garnered a total of 58 reviews, with 53 positive reviews and 5 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Towards The Pantheon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 297 minutes
It always bugs me when I see a quality game with 3 user reviews. If you enjoy classic role playing titles with good stories and nice graphics, this is a no brainer. Get it. B++
👍 : 6 | 😃 : 0
Positive
Playtime: 643 minutes
I've been following a lot of games lately from independant developers, because the AAA titles, while still good today, have started to become a little tired (same old same old). Towards The Pantheon is one that I've followed since development began, and I was excited to see if this developer could bring something unique to the table that didn't feel so stale. So, I guess the big question is, did it pay off? Let me just go ahead and say it- yes. It did. Big time. There was pretty much just one guy behind this game, and the great thing behind such a fact is that their individual charm shines through. Yes, TTP is an RPG, and it follows the standard turn based combat system that you'll be familiar with. I don't want to spoil too much, but I can tell you that is where most of the similarities end. The game starts off without you really knowing where it will go- is it going to be something you come away from being glad you invested time in? The more I dug into it, the more I started to enjoy it. You begin to become addicted, it's almost reminiscent of the old pokemon games I played as a kid. You want to keep building up your characters, you're anxious with anticipation at who will join your party next, and it starts to become apparent that it's a solid game. There's just something "different" about it that you can feel while going on the journey that is TTP, and even though I can't directly put my finger on it, I'd say it has something to do with the fact that it was small project and wasn't hindered by artistic restrictions you find in other games. As I played and got a little deeper into this charming little world, I began to see subtle hints that things weren't exactly what they seemed. Unsettling hints. And then.... holy crap. About 2/3 of the way through... the game changed. Completely. Again, no spoilers, but it gets dark. You begin to explore all of the character's past- and it does it in a manner that is so intimate, so personal, that you start to feel like you're viewing these character's deep, inner-most insecurites in a way that is almost... intrusive. I've heard the expression "show, don't tell" many times in my life, and this dev knew what he was doing. At this point in the game, it became more than just that- a game- and became a work of art. I judge the quality of most of the games I play according to this criteria: is it memorable? TTP is one of those games. I won't forget it. Because of how effectively and how personally he told each of these people's story. You need to play this game. You need to see that there are still games that aren't only about taking info from focus groups in order to target the broadest audience. Play Towards the Pantheon. I didn't regret it. You won't either.
👍 : 3 | 😃 : 0
Positive
Playtime: 584 minutes
Really liked the game! I would recommend if you like RPGS. :D Loved the environments in this game, especially the last few areas! Towards the Pantheon is a rather quick RPG to complete, which some may find a welcome change to the RPG genre. The character interations were some of my favorite parts about the game. Artwork was wonderful, everytime I entered a new area I was blown away.
👍 : 3 | 😃 : 0
Positive
Playtime: 499 minutes
Very fun game, but a bit on the rails and shorter. The ending was also somewhat abrupt, and didn't give enough time to read the 'what happened to' bits for each character.
👍 : 4 | 😃 : 0
Positive
Playtime: 112 minutes
Having played this game for a quarter of its estimated playtime I just can't stop being disappointed by it. It's a title with a lot of ambition and a promising premise, but it just falls short in execution. With some polish, this would've been a GREAT game, but it lacks that so it's only an OK game, and despite being curious about some aspects of the world, "OK" is not enough to get me to finish it. Gamefeel is the primary issue here, above any other complaints I may have about the lack of color depth on the map and area sprites, or the really thin narrative... if the game felt satisfying to complete tasks in, I would still be playing it. Monsters don't die in a satisfying fashion. Completing puzzles doesn't have the kind of graphical or sound feedback that would make me feel really good about pushing a block into place or figuring out the correct path to a secret. Even talking to a character in town doesn't quite have enough feedback to uphold the very simple dialogue. A really concrete way to get this across are the collectible cards that reveal the background lore of the game and let you pull off special combo attacks. It would be really cool if when we selected these cards in the inventory we saw a picture of the card. Something to make us want to know "who is this person" more than a collection of syllables and a brief description. This game could possibly benefit from a sequel that tries to improve on the core formula. The foundation is there and it's solid, there just isn't much built on top of it.
👍 : 0 | 😃 : 0
Negative
Playtime: 343 minutes
I feel extremely lucky to have come across this game on Instagram a few months ago. The characters are fun and bright while the environment really keeps you interested and relaxed. I usually find myself getting frustrated or bored by my second or third hour- feeling bored in the cliches that every game in this genre seems to have. But Towards the Panthon brings unique ideas and elements to a classic genre. A very simplistic game with a lot of heart, I would absolutely reccomend it. P.S. The campfire mechanic is genius and always gives me a nice break from my dying streaks. Can't wait to finish it!
👍 : 4 | 😃 : 0
Positive
Playtime: 405 minutes
I'm torn. The game does so many things right: -Art -> nice -Music(mostly) -> nice -Mechanics -> nice BUT If you happen to come here like me, because of the gritty, dark, question inducing prequel, the game is a let down. 1/3 (at best) of the game is like the prequel, and that is only the last part. Before that you have to bear through stupidly happy music while exploring, fat cat people, who are only interested in cat nip, and other weird stuff, that doesn't even come close to the theme of the prequel. When you finally arrive at the dark part, it gets really good though, which is a shame, because that is a huge middlefinger to what this game could have been.
👍 : 5 | 😃 : 0
Positive
Playtime: 893 minutes
Very cute RPG game, enjoyed the characters and plenty to do. I enjoyed the plot and the style, but the only downside is that my game glitches at the final battle and won't let me continue past the fight so I have no conclusion. Good game otherwise
👍 : 3 | 😃 : 0
Positive
Playtime: 641 minutes
Exactly what you'd expect an RPG to be, controls are smooth and easy to use and it doesn't beat you over the head with tutorials. The difficulty is a little steep for anyone who isn't familiar with turn-based combat until you get your second character. Don't let that stop you from playing, because once you passed it that's when the game starts rolling. lots of subtle comedy that will keep you reading the lore and talking to all of the sprites. The speedsters are my favorite. be warned the item system in this game is delicious food and will make you hungry. So far I'm really enjoying the game and have no idea what will be at the end. I recommend Towards the Pantheon.
👍 : 8 | 😃 : 0
Positive
Playtime: 664 minutes
I just finished the game and want to take the time to share my thoughts. Overall, I really enjoyed the game. Battle System/Gameplay: Pretty well done. Every character on your team has a different way of fighting and you need to manage resources. If you don't pay attention or if you did not purchase enough healing items you may die. Luckily, you can see fights on the map and choose to avoid them. When you level up you can choose to advance your character in several directions depending on where you spend your skill points in the level up tree. You can also grind to max out your characters but it's not necessary. I spent maybe an hour the entire time leveling up but that was perhaps unnecessary. The rest of the time I was exploring/finding items/working on side quests and following the main storyline. Art Style: I dig it. It's reminiscent of SNES RPGs and it does a good job of catering to the type of audience that wants to play these types of things. The animations aren't always perfect and some people may want more but it works pretty well overall. Music: I thought that the music was fairly varied and fit well with what you wanted to do in the game. Side quests/Attention to detail: When you get new members on your team they each have the ability to do something different. These various abilities allow you to explore places that you may have seen earlier but were not able to access. You are required to backtrack occasionally but if you pay attention you are rewarded with some nice items. Minor Gripes: -The game is not perfect and I experienced a couple of crashes but neither prevented me from progressing. Luckily, frequent save tents render this only a minor annoyance. -Your items are not sortable. You can't move them around in your inventory. You don't really need to but I like to keep my inventory organized. -When using items in your inventory you can keep using some of them even if your characters are fully healed or have full ability points. Also, when you replenish your team you won't see their health/ability points and have to move over to your "Stats" tab in order to see their health or ability points. -I tried running from several battles about 9 times just to see if it would work and I was unable to do so. Perhaps I was just unlucky but I wanted to see if it was possible. Perhaps my characters were just unlucky. TL:DR It's a cool, albeit short RPG that you can get into with a fun battle system and enjoyable music. It's not groundbreaking but if you like SNES style RPGs the combat is fun and the exploration is worthwhile. There are a couple of minor annoyances but it's overall worth playing if it's your kind of game!
👍 : 12 | 😃 : 0
Positive
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