I Can See the Future
Charts
61 😀     14 😒
72,83%

Rating

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$13.99

I Can See the Future Reviews

This is my job. Dying again and again. But I'm used to it. That's how I can see the future. What's waiting for me? Good question.
App ID708920
App TypeGAME
Developers
Publishers Bitlock Studio
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards
Genres Indie, Action
Release Date12 Oct, 2017
Platforms Windows
Supported Languages English, Russian

I Can See the Future
75 Total Reviews
61 Positive Reviews
14 Negative Reviews
Mostly Positive Score

I Can See the Future has garnered a total of 75 reviews, with 61 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for I Can See the Future over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 15 minutes
I honestly don't remember purchasing this game. Which slightly softens the blow. This game tries to be too many things, and as a result drops the ball repeatedly. At first glance the whole "top down shooter" presentation, has you in mind of Hotline Miami or Nuclear throne. Which highlights the games issues from the tutorial alone. In the HM and NT they have distinct BUT clear art styles. I can tell whats cover, and whats decoration and whats lethal at a glance. Not the case here, the level had a mix of murky tones with varying things that could be cover. The enemies were also murky and obviously didn't have to worry about visibility. The tutorial doesn't actually tell you anything, it just throws you into things. The UI is spread out, which isn't a major sin, but looking off to figure how much targets you have to shoot will get you killed. Your character has a teleport ability, but the cool down isn't made obvious. Your gun ammo is shown, but it doesn't make clear reloading. Your knife can deflect bullets... but again the game doesn't teach you any of this. The bear traps are frustrating. In so far as the enemies are so lethal its hard to keep an eye on their aggressive approaches, trying to find cover and remember where the traps are. Again the murkiness comes into play here. Basically this game feels like its not finished. The ideas are all there, but the game wasn't tested for balance, or something. The game doesn't feel like an asset flip, so I am curious as to what went wrong... EDIT: Things don't improve in the actual campaign either. I will say I like the lore and storyboard art but its not enough, the game play is a brickwall. Shame.
👍 : 0 | 😃 : 0
Negative
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