Marshmallow Melee Reviews

Marshmallow Melee is VR rogue-lite dungeon crawler with toy-sized warriors. Rally your troops and fight your way to the top of an ever-shuffling tower to defeat Steve, The Evil Wizard.
App ID705100
App TypeGAME
Developers
Publishers TriHelix LLC
Categories Single-player, Tracked Controller Support, VR Only
Genres Indie, Strategy, Action, RPG, Adventure, Early Access
Release Date6 Oct, 2017
Platforms Windows
Supported Languages English

Marshmallow Melee
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Marshmallow Melee has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1360 minutes
This really is an adorable game. You get to outfit marshmallows with weapons and armor. Then you get them to fight through 50 waves of badies. You're job is to micromanage them, to help them beat each wave. It has a lot of randomness to it. So expect that some runs you will get some key items early on, and others will be a struggle. One recommendation for the devs would be to have the store be available at least every 10 levels, 5 would be nice, but may be a bit much. This game will take a couple of runs to get how it works down. A big hint is all the helmets give them special powers. Some are key to beating the game. It is very beatable, but takes some skill. I'm looking forward to seeing what else the devs add to it.
👍 : 3 | 😃 : 0
Positive
Playtime: 678 minutes
I love this game! One of my favorite things is that this game allows you to use your custom controller skins, something I don't find often enough in VR games. The Developers are actively taking in any feedback and listen to their community. You have an issue with the mechanics or a bug? Let the devs know, and they'll talk to you about it. But about the game itself: -Acquire adorable Marshmallow People -Equip them with weapons -Throw them onto a monster-riddled platform -Control where they go and who they attack -Sell old weaponery and buy/earn awesome new weapons and helmets -If one of your Marshmallows dies, you can earn a fresh one! -Defeat Wizard Steve on level 50 to beat the game! Pros: -The graphics look fantasic and the monsters and weapons are very detailed. -Devs are listening for feedback and apply updates -While the game has an over-all cute feel, there are some less than cute monsters to keep the level of caution balanced -Levels seem to be randomized every playthrough, adding to the replay value -If you don't like a monster picking on your Marshmallow, you can throw a bomb (or a fist!) Cons: -The feeling of dispair when a Marshmallow dies -If you take too long on one level, ghosts will appear and sap your health -Thanks to the random level order, sometimes your low-ranking Marshmallows are overpowered early on -If your Marshmallow dies, you lose the equipment they had Granted, those last two Cons help attribute to the game's difficulty. I personally think the challenge makes the game more appealing, due to the greater satisfcation you get from beating it.
👍 : 1 | 😃 : 0
Positive
Playtime: 148 minutes
Really great little game. Not as involved as some others you might play, you choose your guys' gear and you can guide them around but the fighting is automatic (bar using special abilities), but still a lot of fun, one of the only VR games I've played that seems to focus on making sure it is as low-taxing physically as possible - which I'm greatful for. Definitely 100% recommend.
👍 : 4 | 😃 : 0
Positive
Playtime: 16 minutes
I gave the game a try but the controlls were not something I found very userfriendly. I went into the game looking for Domina like gameplay of my guys and the enemy fighting it out while both are controlled by ai, with the goal of tying to outfit my soilders in better and better gear. This game is not that. The game wants the player to controll everyrthing, but with three soliders and loads of enemies trying to be tactical is less about skill and more about hoping your guys do anything somewhat close to what you wanted. I can only share my experience so take my review with a grain of salt, but in the time I spent in game it was more frustrating than fun.
👍 : 2 | 😃 : 0
Negative
Playtime: 20 minutes
A fun game and one of my first purchases when it came to VR. Unfortunetly it's yet another early access game that has been abandoned by it's developers.
👍 : 5 | 😃 : 1
Negative
Playtime: 490 minutes
Can I just start by saying that I love this game's aesthetic. This game just has such great character. The selection screen has you "saving" some Marshmallow men to start your climb up the tower. This is also the first rougue like game that I've seen so far on the Vive. And I personally love rougue like games. So, this game makes me super excited. I also feel that the price point is extremely fair (even after the initial discount goes away) but if you can get this before the discount drops all the better. I appreciate that the developer has put in the initial discount in the hopes that there will be a strong initial community. I'd love to see some of the strategies that people come up with to be able to get to some of the later levels in the game. I would recommend watching some gameplay before purchasing this game as this game is not for everyone. The major sticking points that I've seen others make that I agree with are. 1. It can be difficult to manage your units which can lead to frustration (especially when it feels like your units died due to the controls) 2. There is no progression so far between games. Once your trip up the tower fails you start over with nothing to show. This is true for all rouguelikes for the most part, however, there is usually some progression. But in my opinion those are both pretty minor and are likely to be resolved. (But never purchase a game until you feel it has all the features that you would like). So if the downsides that I listed above are deal breakers, put this game in your wishlist and check back in a month.
👍 : 5 | 😃 : 0
Positive
Playtime: 485 minutes
Pretty fun game. Beat the game in total in about 3 total hours. It takes about 1 hour to get from level 1 through level 50. However, there's quite a bit of replayability. I see myself coming back to this game in the future when I want to play VR without standing. There's really only two different types of stages in my opinion: stages with single focus enemies and stages with AoE enemies. If you use the wrong warrior for the wrong stage, it's very likely they will die. Also, there is kind of a hidden time mechanic to each stage. If you take too long, invulnerable ghosts will keep appearing and ultimately overwhelm your characters. The special abilities each helmet gives you are critically important. The vast majority of my time was spent gathering gems to power up my special abilities while avoiding enemies. Additionally, the randomness of the helmets and weapons the store offers adds a level of chance to the game, that I'm not sure I like. I would highly recommend you use one character at a time and use the rest as backup. Multiple characters can be cumbersome to control simultaneously. I would encourage the developers to pursue different types of enemies and weapons for a range class. As of right now melee weapons are quite superior. There's really no reason to pick a ranged weapon, and some diversity of choices would improve the game. I would also encourage developers to further diversify the resistances of enemies. For example, on a frozen stage, I would expect my fire helmet to do more damage, and it really didn't seem to make much of a difference. Overall this game is very well made. The only reason I would consider this an early access title is a lack of choices in strategy. A couple months worth of balancing and adding a little more "polish" (I hate that word) to the introduction and menus in the game, and I think it will be a solid pickup for VR owners.
👍 : 4 | 😃 : 0
Positive
Playtime: 629 minutes
It's one of those "Looks neat, let's give it a quick shot - aaaaand there goes the day" Game. Really enjoyed it so far and looking forward for new stuff.
👍 : 13 | 😃 : 3
Positive
Playtime: 108 minutes
Tiny marshmallow warriors doing battle with a variety of crazy foes while you frantically order them around a wide assortment of awesome and dynamic little rooms IN VR! what’s not to like! There are echo’s of the arcade classic Gauntlet here along with more modern “roguelikes” such as The Binding of Isaac. It starts out pretty easy, although keeping both the chaps you start with alive is tough. Once one of them died though I found it easier to manage with just one little fella to scream at (screaming does in fact not help), kiting enemies around till my little Balthasar could ping them down with his bow. The difficulty keeps ramping up as you beat level after level, the periodic shops are a godsend with the special powers granted by hats an absolute must. You also get occasional fresh recruits to replace the inevitable losses. There is enough going on here to keep interested with different powers, weapons and items though hopefully more will be added as the early access progresses. All in all Marshmallow Melee is a solid professional looking product, the production quality is high, the environments rich and detailed without getting cluttered. The gameplay is simple and arguably the difficulty takes a little too long to start to bite, meaning the first 10-15 levels are pretty much a cake walk. But when it starts to get hard managing your specials, using the bombs and other items that pop up and effective control of your little mellowies becomes really important. There are plenty of laughs and plenty of simple VR joy in being able to inhabit a world like this. For more general banter and gameplay I’ve inevitably done a little vid which you can find here. https://youtu.be/rPt8PNDWdn8
👍 : 6 | 😃 : 0
Positive
Playtime: 328 minutes
Relatively fun game with some replayability. Only problem is the Devs havent posted an update or replied to anyone since January of 2018. Some bugs with only one or two of them being game braking(stops progression) would be a recommend but it seems to have been abandonded by the dev team.
👍 : 18 | 😃 : 0
Negative
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