Clash Force Reviews
A bite-sized, 8-bit style run-and-gun inspired by Saturday morning cartoons of the 80s!
App ID | 703620 |
App Type | GAME |
Developers | Spicy Gyro Games |
Publishers | Shiny Dolphin Games LLC |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Captions available |
Genres | Indie, Action |
Release Date | 25 Oct, 2017 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

151 Total Reviews
118 Positive Reviews
33 Negative Reviews
Mostly Positive Score
Clash Force has garnered a total of 151 reviews, with 118 positive reviews and 33 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Clash Force over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
91 minutes
YOU WON'T GET AWAY WITH THIS CRACK MAN!!!
👍 : 1 |
😃 : 0
Positive
Playtime:
328 minutes
A fun quasi Contra shooter, but is sadly uneven in challenge from stage to stage. Some stages, even later on, are a breeze, while some stages, even earlier are, will test your patience and depends more on memorization than actual skill and reflexes.
Could use some checkpoints in stages, even if it's just one halfway through.
All three characters play the exact same, so there's no real reason to ever use one over the other. Unless you happen to like their design.
Also, needing to shoot bosses 100 times with the basic gun is insane, especially with the final two bosses. That was pure misery and made my hands ache.
The bonus stage music is an ear worm and it goes on for oddly too long for what it is, especially compared to the other tracks in the game. It feels like it was meant for something else and just shoved into a spot where you'd never hear the whole thing unless you're like me and sat in there with the audio going while having to do something else.
Not that it being long is a bad thing, just really weird for what is meant to be the shorter part of the game, the bonus room.
👍 : 0 |
😃 : 0
Positive