Dungeons of the Fallen Reviews

Weave spells, grab epic loot and kill hordes of enemies in an epic tale of the rise of the Fallen King. Also make sure You won't get crushed by merciless bosses while you're at it.
App ID701610
App TypeGAME
Developers
Publishers Krystian Weselski
Categories Single-player, Steam Achievements, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together
Genres Indie, Action, RPG
Release Date5 Oct, 2019
Platforms Windows
Supported Languages English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, Polish

Dungeons of the Fallen
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Dungeons of the Fallen has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 365 minutes
A very good game. Interesting boss fights, some very hard but satisfying. I really like the various spell system in which there is no fixed path, but allows the player to create his own style of play. I think the game is worth the money.
👍 : 2 | 😃 : 0
Positive
Playtime: 8 minutes
Couch coop limited by the fact controller support is still broken.
👍 : 3 | 😃 : 0
Negative
Playtime: 1094 minutes
A great couch coop to play with friends. Dev is very responsive and helpful with issues too.
👍 : 1 | 😃 : 0
Positive
Playtime: 121 minutes
One of the rare local coop 4 players arpg, it has a long way to go but the dev is very responsive a keeps pushing fixes.
👍 : 2 | 😃 : 0
Positive
Playtime: 180 minutes
This game is honestly fantastic beautiful nostalgic art that is from the 1980s/1990s gauntlet titles the game story reminds me of D&D quest its really good this game has the potential to blow hero siege outta the water now that hero siege went from indie diablo 2 to indie diablo 3 2012. When i first ran into problems in the game i contacted the creator and it was fixed in hours the guy is a gamer for the gamer's not the corporate bull crap you see today the gameplay is fast fluid and responsive the skill system is great but i do hope they add more skills and higher loot drop rates which could be me just coming off of Borderlands 3 so take what you will outta that i just love loot hack and slash games the bosses look like something outta zelda so if you like hack and slash games with diverse builds and options as well as loot with a cool D&D storyline a simple one at that then buy the game it helps that the price is a steal.
👍 : 7 | 😃 : 0
Positive
Playtime: 513 minutes
Usual story (we are adept who try to save world) Game have some rpg elements like simple loot and enchanting Complete this game alone especially last boss in 1 act and first boss in 2 act can be a little hard for someone After level 7 game become a little easy but it's depend on your build ofc I'm use a health puddle,dash and regen to complete this game alone P.S For someone who stuck on twin bro bosses try to use crosswbow and maxing your damage with enchant and use a poison enchant on your weapon.Try to kill first fire bro and better go on them in 7 character lvl Abour librarian it's be better to use shield ability to bounce the axe In all game i'm only found 1 bug with Tarneko in 2 town Proc Simple gameplay and a little hardcore if you play alone Con For first time 7 lvls it's can be a little grindy after time grind become more easily Some boss can be a little hard to kill (twins brothers and librarian)
👍 : 3 | 😃 : 0
Positive
Playtime: 1808 minutes
in terms of gameplay and mechanics, to me it's a mix of Exiled Kingdoms, Secrets of Grindea, DIn's Curse, 9th Dawn II and Crawlers & Brawlers - albeit arguably shorter than any of these titles in terms of content. some features: - exp based leveling. - multiple skill trees: pick and choose the type of character you wish to be. no class restrictions, but sort of illusion of choice as masteries (separate from skills) pigeonhole options from a viability/efficiency perspective. - limited slots (4, not including potion slots) on the action bar encouraged wildly different builds between my wife and I based on how we envisioned our characters should play. - WASD movement + mouse targeted combat for p1; gamepads for all other ports, I think. - varied boss battles and instanced, small-scale dungeon diving. - light itemization + crafting system. - around 5-10 hour campaign. no end game or replayability features at this time, although NG+ is a feature in the works planned for Nov/Dec. really enjoying the game so far and looking forward to future content, if any. the developer is very active, listening to feedback and applying fixes. have personally been wanting to play an rpg like this for some time now with that sort of "classic" feel in terms of appearance and systems - I'm glad to have come across this game.
👍 : 6 | 😃 : 0
Positive
Playtime: 764 minutes
In general the game was quite good. Decent action gameplay and a good amount of difficulty. The bosses were pretty different and interesting. Pros - Difficulty, the game is quite difficult and requires some good strategy. - There are a number of stat and gear choices which allows you to focus on different types of stats. - Interesting varied boss fights. - Controls were good especially after fixing the arrow aiming issue early on. Neutral - The game was fairly linear with a few side paths. This isn't bad for some, but I like more open world games. Cons - There were a number of skills I couldn't get before beating the game. Perhaps future content will allow me to get all of them. - I wish there were more options when it came to choosing skills and masteries.
👍 : 3 | 😃 : 1
Positive
Playtime: 316 minutes
The controls are horrible and awkward and I wanted to give benifit of the doubt to the game and kept stumbling through hitting the right keys but would end up in some random menu. The key mapping for controller is confusing as we;; and all over the place. Another frustrating area is when navigating dialogues from NPC's... instead of being able to scroll through options to continue the communication going or you get to choose X,B, A or Y and its always changing depending how many options there are.. VERY CONFUSING! I see the potential for this game and want to play it but with the controls being extremely frustrating and not even adhering to common standard mappings of controller for other similar games it makes it very difficult to play and makes the game experience dismal.
👍 : 9 | 😃 : 0
Negative
Playtime: 194 minutes
This game is not currently ready for release. I wish it was. The bad script translation I can get over. but the fact that aim is done in weird jumping increments makes it annoying and sometimes impossible to hit your target. Though they seem to be able to shot from any angle, not specific increments like we do. Then there's the fact that sometimes loot and hell even attacks will go through walls. oh sorry, not your attacks just the enemies. I like my games hard and challenging. and I'll play game in alpha phase and expect bugs. but I will not except bugs in a finished game. at least not on this level. You need a game tester badly. and need to take this down because it's not finished. I'm going to see if I can refund it. not wasting $10 on this.
👍 : 17 | 😃 : 0
Negative
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