TTV2
Charts
6

Players in Game

161 😀     17 😒
81,96%

Rating

Compare TTV2 with other games
$0.27
$0.99

TTV2 Reviews

TTV2 is an arcade retro hardcore maze wanderer minigame, sequel to Trip to Vinelands.
App ID701470
App TypeGAME
Developers
Publishers Walter Machado
Categories Single-player, Steam Achievements, Full controller support, Steam Trading Cards
Genres Indie, Action
Release Date11 Sep, 2017
Platforms Windows, Linux
Supported Languages English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Azerbaijani, Albanian, Amharic, Armenian, Assamese, Afrikaans, Basque, Belarusian, Bangla, Bosnian, Valencian, Welsh, Wolof, Galician, Georgian, Gujarati, Dari, Zulu, Hebrew, Igbo, Indonesian, Irish, Icelandic, Yoruba, Kazakh, Kannada, Catalan, Quechua, Kinyarwanda, K'iche', Konkani, Xhosa, Khmer, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Persian, Serbian, Sotho, Sinhala, Sindhi, Slovak, Slovenian, Sorani, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Uzbek, Uyghur, Urdu, Filipino, Hausa, Hindi, Croatian, Cherokee, Estonian, Scots

TTV2
178 Total Reviews
161 Positive Reviews
17 Negative Reviews
Very Positive Score

TTV2 has garnered a total of 178 reviews, with 161 positive reviews and 17 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for TTV2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 213 minutes
.
👍 : 0 | 😃 : 0
Positive
Playtime: 69 minutes
Insane game!
👍 : 1 | 😃 : 0
Positive
Playtime: 21 minutes
if you want farm trading card this game best for farm
👍 : 0 | 😃 : 1
Positive
Playtime: 276 minutes
fun retro game, made me remember of my childhood :(
👍 : 0 | 😃 : 0
Positive
Playtime: 1353 minutes
TTV2, or Trip to Vinelands 2, is a minimalist, arcade-style precision game that strips gameplay down to its raw, most unforgiving core. Developed by indie creator Walter Machado, it follows the formula laid down by its predecessor and the Ubermosh series: fast, brutal, and deliberately punishing gameplay paired with a unique, oppressive visual and audio style. With its compact structure and extremely affordable price point, the game carves a specific niche for players seeking a focused, reflex-driven challenge without the bells and whistles of modern game design. What it lacks in breadth, it makes up for in intensity and style. The premise of TTV2 is as stripped-down as the gameplay itself. You control a small, humanoid-like figure navigating from one side of a static room to the exit, screen by screen. Each room is a timed challenge, with walls, spikes, and crushing hazards closing in almost immediately upon entry. Your objective is always the same—survive and escape—but how you do it becomes increasingly complex. There are no power-ups, no combat mechanics, and no elaborate level design tricks; everything revolves around precision movement and reading the environment quickly. It’s a brutal trial-and-error experience that rewards calm thinking under pressure and exact timing. Graphically, the game leans heavily into its gritty, lo-fi aesthetic. Each level screen is handcrafted, with a consistent color palette of dark, vine-covered or metallic backdrops, giving it an almost industrial, decayed atmosphere. The art style feels like something out of a post-apocalyptic comic book, with jagged environmental shapes and pulsating, animated vines framing each level. While this helps establish a strong identity, the limited visual variety can start to blur together after extended play sessions. However, given the game’s short-form level design and bite-sized structure, this repetition rarely overstays its welcome unless you're attempting a full run in one sitting. What makes TTV2 stand out is its sheer commitment to a singular idea: reaction-based escape under strict time limits. Each level is short, sometimes only a few seconds long, but filled with razor-thin margins for error. It's not uncommon to die dozens of times on a single room, but the quick restart cycle—near-instantaneous reloads after failure—makes the process addictive rather than frustrating. It’s a rhythm game in disguise, relying on memorization, trial, and eventually mastery. There's an almost meditative flow that emerges after extended play, where the mechanics become second nature and the tension ramps up naturally as the levels grow deadlier. The soundtrack and audio design play a subtle but important role in maintaining momentum. Instead of going for a large soundtrack or dynamic sound effects, TTV2 leans into minimalism. There’s typically one looping track—a raw, distorted, heavy guitar-driven theme—that injects a sense of urgency and intensity. Environmental sounds are kept sparse, almost absent, heightening the sense of isolation. This lack of auditory feedback may feel strange at first, but it aligns with the game’s stripped-down ethos. It forces players to focus purely on visual information and reflexes, which is exactly where the gameplay wants your attention to be. TTV2 doesn’t offer much in terms of narrative or progression systems. There’s no leveling up, no unlockable content, no evolving game mechanics. This will absolutely be a turn-off for players looking for a traditional sense of development or reward. But for others, that purity is the point. This is a game about one thing and one thing only—testing your ability to move with precision under pressure—and it does that very well. It belongs to a class of indie games that feel more like digital endurance tests or meditative rituals than conventional entertainment. However, its simplicity is also its biggest limitation. Beyond the core concept, there is little in the way of innovation or expansion. It feels very much like a refined version of the first Trip to Vinelands, and for returning players, the lack of significant new mechanics or environments might feel underwhelming. There’s also the question of longevity—once you've conquered its set of levels, there’s little incentive to return unless you’re chasing a personal best or simply enjoy the movement. And yet, considering its low price and sharply defined design philosophy, this minimalism is forgivable, even admirable in its clarity. In the end, TTV2 is not a game for everyone. It doesn't try to be broad or accommodating. It’s laser-focused on reflexes, pattern recognition, and mental discipline. For players who enjoy high-difficulty, low-friction arcade experiences with a strong visual personality, it delivers a lean, challenging journey that respects your time while offering no handholding. It's best approached as a digital gauntlet—raw, relentless, and oddly beautiful in its brutality. While its appeal may be niche, within that niche, it stands as a well-crafted, uncompromising test of patience and precision. Rating: 8/10
👍 : 5 | 😃 : 0
Positive
Playtime: 274 minutes
I thought this game would be an anus-breaker, considering it was made by the creator of ubermosh, but it goes by quickly enough and is quite simple in itself. Gameplay-wise, it's a little arcade game where you have to guide a one-eyed thing from the beginning to the end of the level, dodging obstacles and narrowing down the level like a FLANDERS HOUSE.
👍 : 0 | 😃 : 0
Positive
Playtime: 5 minutes
This one is better than TTV1. Fewer 'gotcha' moments where you die almost instantly because the direction you were moving in on the last level is immediately met with an obstacle on the next. Grabbed the 11% achievement again and called it because 100 levels of this would be a bit of a slog.
👍 : 0 | 😃 : 0
Negative
Playtime: 37 minutes
Short game where you are in the maze and you must avoid the surrounding and moving "walls" ✅Very pleasant soundtrack. ✅The game's price is adequate for the quality. ✅If you have a good memory for the levels, you can beat it in under an hour. ✅Simple gameplay, nothing complicated. If you have any questions about my reviews, feel free to ask. Im happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.
👍 : 45 | 😃 : 0
Positive
File uploading