Dungeon Warfare 2
21

Players in Game

457 😀     39 😒
85,64%

Rating

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$14.99

Dungeon Warfare 2 Reviews

Become a dungeon lord to defend your dungeons with the deadliest of traps and insidious contraptions against greedy adventurers and wannabe heroes.
App ID698540
App TypeGAME
Developers
Publishers Valsar
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop
Genres Indie, Strategy
Release Date6 Jul, 2018
Platforms Windows, Mac
Supported Languages Portuguese - Brazil, French, German, Simplified Chinese, Japanese, English, Korean, Russian

Dungeon Warfare 2
496 Total Reviews
457 Positive Reviews
39 Negative Reviews
Very Positive Score

Dungeon Warfare 2 has garnered a total of 496 reviews, with 457 positive reviews and 39 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dungeon Warfare 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1722 minutes
7/10 Духота
👍 : 0 | 😃 : 1
Negative
Playtime: 637 minutes
really good, unfortunately seems like dungeon warfare 3 is basically the exact same though...
👍 : 0 | 😃 : 0
Positive
Playtime: 994 minutes
This is the best tower defense game of all time by a huge margin.
👍 : 0 | 😃 : 0
Positive
Playtime: 3110 minutes
Its Gemcraft meets Orcs Must Die. A top down tower defense with nice progression. Gameplay is satisfying. The UI and controls could be better. For example in the Map selection you pan while holding left mouse while in gameplay this is with WASD. Solid 8.5/10
👍 : 0 | 😃 : 0
Positive
Playtime: 392 minutes
even better than the first. one of the best tower defense games out there. Looking forward to the third.
👍 : 0 | 😃 : 0
Positive
Playtime: 3558 minutes
Little drain on PC resources. Can be run on multiple display setup for multitasking.
👍 : 0 | 😃 : 0
Positive
Playtime: 90 minutes
if you like the first one, you'll be right at home. its just more, which is great
👍 : 0 | 😃 : 0
Positive
Playtime: 1698 minutes
Despite some UI and quality-of-life issues, this is a solid little defense game
👍 : 0 | 😃 : 0
Positive
Playtime: 1834 minutes
Basically DW 1.5, designed to be much more infinite compared to the first one. It doesn't add a huge amount of new content, but it offers enough for players of the original game. While overall enjoyable, there's a huge lack of Quality of Life features that are so obvious, you question how the game still lacks them. These range from minor disappointments to extremely frustrating, and most of these could be fixed in a day or two of work. Just to list the common ones off the top of my head: [list] [*]Certain traps lack the soundbite when you place them. [*]Certain traps lack upgrade sprites for some tiers. [*]Some upgrades are rendered entirely useless or overridden by other upgrades down certain paths. For a Tower Defense game based around mixing upgrades, and only ~6 combos per tower, this really shouldn't be an issue. If nothing else, the option to pair these should be greyed out. [*]Some towers are notoriously bad at aiming and will often shoot nearby walls trying to aim around corners. [*]You can not view the map and pick your tower loadout at the same time, you have to open and close the menu as you plan out. [*]Placing any towers locks your loadout, meaning you must reset the map just to swap out towers before you even start spawning waves. [*]You can get legendary items of higher tier and it will be worse than the same item of a lower tier. This does not happen often with the amount of stats that get rolled, but I have seen a few. [*]The game will let you transmute invalid combos of items, destroying the items and giving you nothing. This is very annoying as the system isn't well explained in the first place. Again, the game shouldn't let you transmute when it does literally nothing, wasting your loot drops. [/list] Yet of all the issues, the "Rush All Waves" challenge is by far the most frustrating. You have to spawn each wave sooner than normal, okay, but the game does NOT have an efficient option to automate this. That means, you just have to click every wave early for the whole game and if you get lost actually playing the game for more than 15 seconds, you will miss clicking on the wave early, and you will fail this mission. While only mildly annoying at early levels, this is beyond frustrating once maps start getting up to 30 or 50+ waves. So there is a button called, "Rush All Waves," and you'd think it would be exactly for this reason yes? Well it's not, because pressing this button will trigger the challenge mode, which scales each wave to be harder for a chance at better loot. This button will slam every wave the instant it can and you will basically instantly lose as waves rapidly scale to 1,000% (and more) health per enemy. As such, this button is practically useless compared to just spawning them yourself. Sure this challenge is optional, but you're playing the game to complete these challenges so it is part of the game. And all of this is just off the top of my head from casual play. I could list more bugs (units getting stuck) or how certain aspects are extremely weak compared to other options (consumable slot items especially). The game itself is a lot of fun when it hits its stride, but it's just you constantly stumble over these little things that make me question if the game is worth the long playtime commitment compared to other Tower Defense options. I lay out all of this not to say that Dungeon Warfare is a bad game, but to shine light on the small fixes that could take this game from, "Great, but a lot of flaws," to, "A polished masterpiece!" Valsar clearly put a ton of effort into DW1 and 2, and while I'm certainly excited for 3, I would have loved to see 2 get some more QoL fixes before moving on. Worth getting on sale for sure, but at full price you might find yourself annoyed some basic missing features.
👍 : 1 | 😃 : 0
Positive
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