Star Shelter Reviews
Star shelter is a space survival game built from the ground up for VR. You are stranded in space, you must climb around in Zero-G, explore, scavenge, craft, hack and fight to survive. You have to build, arm and upgrade your own space station in order to escape the cosmic graveyard.
App ID | 698260 |
App Type | GAME |
Developers | Overflow |
Publishers | Overflow |
Categories | Single-player, Steam Cloud, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Tracked Controller Support, VR Only |
Genres | Indie, Action, Simulation, RPG, Adventure |
Release Date | 23 Oct, 2018 |
Platforms | Windows |
Supported Languages | English |

431 Total Reviews
334 Positive Reviews
97 Negative Reviews
Mostly Positive Score
Star Shelter has garnered a total of 431 reviews, with 334 positive reviews and 97 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Star Shelter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
575 minutes
Barely complete and abandoned. Worth maybe $5, but cannot recommend as is. You can build a functioning base. there's a fair amount of buildings to create and there's one boss to fight. About 10 hours of content, maybe a little more if you have fun making your base excessively large and/or decorating.
👍 : 8 |
😃 : 0
Negative
Playtime:
330 minutes
This is an underrated gem.
It's basically Subnautica VR in space (minus the scary fishes). You have to manage resources and food to survive, meanwhile explore and build your station. The loop of keep dying to get a limited amount of food, and decision to kill myself for a better loop next round, make it great roguelite experience.
However after some update food seems too adequate. I lost my motivation to find and plant my own. Also at a later point when I try to build the new compartment it is too buggy so I gave up. Hope the dev has fixed it.
Full of potential. Definitely worth the experience.
(played on oculus rift CV1)
👍 : 4 |
😃 : 0
Positive
Playtime:
688 minutes
This is such a wonderful game with many great things to recommend it. Unfortunately they are all ruined by various different game-breaking bugs that have prevented my progress for several play sessions in a row, and now I've lost all desire to continue.
Just a few fun ones:
- Mystery O2 leaks
- HoloDoors just don't contain O2
- Sometimes you just can't repair ship damage despite having the energy and parts required
- Sometimes the Radiation Shower won't work
- Sometimes the Med Bay won't work
- Sometimes the boss drones will clip through your base walls and destroy everything
- Once your base gets big enough the physics don't work right and you can't grab things as well any more
A lot of these problems cause you to die and lose your progress.
Just because I truly love this game I'll take the time to explain what it does right:
- Pushing and jetpacking through space is relaxing, fun, and good arm stretching
- The survival crafting progression is good, nice balance
- The menus and designed-for-vr controls are really sweet
I don't understand how a game that does so many things right can have such awful bugs. :'C
👍 : 12 |
😃 : 0
Negative
Playtime:
897 minutes
One of the games that deserve "meh" rating, not polished enough to recommend but not good enough to say that is complete garbage, but since majority of reviews are postive..
This is is basically Breathedge but with ripped out storyline and humor, pure survival and base building.
Is it fun? Yes, kinda.
Is buggy? Hell yes.
Is finished and polished? No, but it can be completed.
The game is buggy, starting from the statistics window not working and ending with infinity oxygen/energy in vacuum of space....
The movement is far cry from Lone Echo, do not expect much.
The drone can be remote controlled in VR or can be controlled with Keyboard and Mouse, even via remoteplay/parsec.
But it is unfinished when using K&M, for example when salvaging you wont see what you get from the salvage and there is no inertia while moving.
👍 : 4 |
😃 : 0
Negative
Playtime:
223 minutes
Dunno if the devs are even still bothered now the game has had its full release. but the hacking is bloody atrocious!! :( if it hadnt been for this one aspect, this game had real promise of being an excellent game. but when you run out of 02/die a gazillion times in a row just trying to hack a door (and not cos of the puzzle difficulty but cos of the obscenely poor controls for that part of the game) then the game just becomes immensely frustrating and no fun to play. Made even worse by the fact the issue has been highlighted in other steam reviews a year ago!
If the devs are still patching this and fix the hacking, then it still has the potential to be a great game. As it stands, its likely going to be the first game I have ever requested a steam refund for :(
👍 : 8 |
😃 : 2
Negative
Playtime:
164 minutes
Game is fun; however, there are still some bugs and parts that kinda feel unfinished. I only give it a negative review because the dev seems to have abandoned this game. There haven't been any updates or fixes for a year.
👍 : 11 |
😃 : 0
Negative
Playtime:
1209 minutes
This game has promise, a rogue-like zero-g survival crafter for VR ticks all the right boxes. It seems to borrow ideas from Lone Echo and Subnautica, but doesn't quite get them right. Where Lone Echo's zero-g locomotion was fluid, in this I found my "body" constantly getting in my way. Quite often I couldn't pull myself around objects because my torso was dangling uselessly in front of me instead of floating behind where I felt it should be. Trying to look at anything below me was likewise hampered.
From Subnautica the game borrows the "limited oxygen, make food from the environment" mechanic but leaves out one vital part of Subnautica's formula - the safe haven. Your base of operations here is the Origin, an upgradeable tin can that stores up oxygen and power while you're out scavenging. Unfortunately it's initially vulnerable to frequent meteor strikes while hole the hull and bleed all the vital oxygen you were hoping to come home to. The holes have to be repaired using vital metal and power. Then it's a long wait for oxygen to replenish during which more meteors will come and the cycle continues until you suffocate. Or starve.
Food is another sticking point. It's VERY scarse. It's not just a case of throwing yourself out to the nearest passing space junk and finding a box of rations. The vast majority of objects have nought but a few scrappable panels and maybe a canister of power or oxygen if you're lucky.
The control scheme, for Rift at least, is a little counter-intuitive as well. You grab with the trigger and activate the wrist booster with the grip. Clicking in the stick changes the trigger from grab to a salvage beam that extends a short way from your pointer finger. Honestly, it could all be simplified quite a bit by doing away with the mode switch and using the grip to grab, one of the face buttons for boost and having the trigger always simply activate the scrapper.
I'm hopeful that, being an early access title, things will improve. In its current state though, I really can't recommend this game.
👍 : 20 |
😃 : 2
Negative
Playtime:
113 minutes
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1]
This is an awesome deal. You're not finding a better zero-gravity crafting / survival space FPS experience at this price point. This could easily be priced at $29.99 USD given what you're getting. So there's quite a few randomly generated survival / crafting games in VR. However, this title belongs to be mentioned up there with some of the best in this genre from Subnautica or The Forest. The difference is that this game has been built from the ground up for VR.
You're mysteriously stranded in space and you need to rebuild your spaceship. Luckily, there's a plethora of space junk all around that you can salvage for materials. However, you'll need to keep an eye on your oxygen levels, hunger, energy, and health. While you're doing that, your spaceship will get rocked by various space dangers. So you'll need to do quick repairs when needed (which requires you have to energy and parts). So you're always playing this game of having the right materials. Obviously, caution is strongly advised.
You have a limited inventory as well so you'll need to store items at your ship. Just make sure you're going for the correct items or you'll end up missing a critical component. So this game is a lot about trial and error. I know I died several times early on because I had no idea what to get and what to leave behind. I also didn't know what were priorities and what were not.
Look at your wrist for your objectives. I did find the controls to be clunky. I switched from press trigger button to grab to press grab to grab, but then when you create an item it wants you to press trigger which is then your turbo boost. There's only snap turning and you have to activate that from your options (look at your wrist). Locomotion is either by boosting in space or by grabbing and pushing/pulling yourself to your desired destination.
If you die you will lose all your items unless you stored them in your ship so make sure you don't die if you have important stuff on you. It's okay to die when you don't. The game does save your progress when you quit. Lastly, don't forget that your gun is behind you.
[b][i]Rate 8/10. A lot of bang for your buck here, as long as you enjoy survival / crafting type games.[/i][/b]
👍 : 33 |
😃 : 0
Positive
Playtime:
1250 minutes
So I just finished Star Shelter and have a lot of mixed thoughts on it. If you're looking for a TL;DR version of my review, it's this: Do not buy this game. It has a lot of good ideas and some that are executed pretty well, but you'd be much better off waiting for a sequel that markedly expands on the ideas that are played with here.
Now that doesn't mean that Star Shelter is a bad game. It has a good bit going for it. The UI design in both the options menu and at the crafting stations is designed quite well and makes sense for a VR title. Also, the ship-exploring aspect with the numerous ship designs is interesting and provides a nice break of secrecy from your station and the vastness of space, even if the ships themselves are somewhat simplistic.
Despite this, its myriad of bugs and number of things that will make you say "well they should've done x and the game would be so much better" will drive you quite mad. The bugs especially. I can not remember a single play session where I didn't run into a bug. They're everywhere, from the base building to the resource gathering, you're never safe from them. As of the writing of this review, the last major update was 1.2 which added a drone to allow a non-VR friend to help you as you play. The issue with this is content additions are the last thing they should be working on right now since the current game with its current systems is laden with flaws. There are reviews from back in 2019 complaining about how the game is riddled with bugs and the Steam discussion section is packed with people complaining there too so if you're reading this into the future, don't assume things are fixed because it's safe to say they're probably not.
In case the developers read this or if you're wondering about what I mean by "myriad of bugs" and "things that will make you say 'well they should've done x and the game would be so much better'", I compiled a list of bugs, ways to fix/improve on the boss fight, and ways to fix/improve the game overall into a document you can find
[url=https://docs.google.com/document/d/1lYCCYIcCsPmtzFqCpgq0plrIF-vI9oEgj5oH2qEC4O8/edit?usp=sharing] here [/url].
👍 : 36 |
😃 : 1
Negative
Playtime:
690 minutes
Ok so this was just some dumb demo that was sitting in my library forever and I honestly didn't even really want to play it, but when I finally got around to giving it a chance I played through the whole demo and bought it immediately and said "this is what I'm doing for the rest of the night". While a bit frustrating at first, it calmed me when I realized that my focus wasn't so much on just keeping a character alive, but rather upgrading the ship and get plants growing for the next astronaut which you take control of once you're dead, as you play as an endless line of expendable workers getting a little further each time.
👍 : 111 |
😃 : 1
Positive