Twickles Reviews
Twickles is an original puzzle game with a minimalist aesthetic. Navigate a ball through increasingly complex labyrinths by rotating their individual parts or the entire structure. Complete each level in the perfect amount of moves and collect all of the trophies.
App ID | 695110 |
App Type | GAME |
Developers | Neox Games |
Publishers | Neox Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Casual, Indie, Simulation |
Release Date | 28 Sep, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Greek, Russian, Korean, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai |

132 Total Reviews
121 Positive Reviews
11 Negative Reviews
Very Positive Score
Twickles has garnered a total of 132 reviews, with 121 positive reviews and 11 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Twickles over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
349 minutes
I think it's a sign of a masterfully made puzzle game when the goal is a low number of moves (say 1 to 5 moves on average) and it's still a mind bending experience to make even that many moves. I really enjoyed it.
As per usual I'm not smart enough to do the toughest of the tough puzzles -- another sign of a good puzzle game :P
👍 : 0 |
😃 : 0
Positive
Playtime:
586 minutes
I'm only half way through the second chapter and I've already got three and a half hours out of this game.
The mechanics aren't hard to understand and the simplicity lends itself to some brilliant puzzles which always feel fun to solve because, unlike some puzzle games I've played, you never seem to find the solution to these puzzles accidentally.
Sure it's nothing ground breaking and it's a bit pricey for how much content you really get (and I did get it during a 90% off sale so I might be a bit biased) but it's got a nice minimalist art style and soundtrack and the puzzles are great so I would recommend giving it a try.
👍 : 0 |
😃 : 0
Positive
Playtime:
271 minutes
Minimalistic puzzle game. It seems easy at the beginning, but the difficulty ramps up at a nice pace. Additionally new features are added to spice things up a little. I would've appreciated an undo button to avoid having to repeat the whole level. Other than that, it's an interesting game to play.
👍 : 0 |
😃 : 0
Positive
Playtime:
163 minutes
This puzzle game involves moving a board or panel to move a ball to the goal.
The goal is to complete the game in as few moves as possible.
It's so fun that you'll forget to eat.
👍 : 0 |
😃 : 0
Positive
Playtime:
9 minutes
Interesting concept, but missing an undo feature which would have make the game a bit nicer to use, moreover with the cups which allow more interest into solving puzzles the most clever way. But it's not a big issue, apart that it's a pretty nice game to play.
👍 : 1 |
😃 : 0
Positive
Playtime:
185 minutes
[u]In short:[/u] Twickles is a short but clever, somewhat traditional puzzle game. With interesting mechanics and cleverly designed bite-sized levels you get a nice satisfying brain-teaser. The looks, sounds and technical aspects are perfectly functional, but unfortunately nothing to write home about. With a bare-bones game like that and barely 3 hours of content I'm having a hard time recommending it for full-price, but on a discount this is a very easy recommendation from me.
[u]In long:[/u] The [b][u]gameplay[/u][/b] is physics-based and revolves around guiding a small ball from start to finish. Every level you are presented with a grid of square tiles. Clicking a tile rotates that tile, which is a "free" move you can do without limit. Arrows below the grid allow you to rotate the whole grid, which adds to your move counter. You can technically beat levels any way you want, but the true goal is to use the least moves possible which completes the level with a trophy. There is no time pressure, it's just a classic puzzle game about planning out the correct sequence of moves. And I mean that literally as there is no undo functionality. Thankfully this is not a big concern as the levels are generally quite short (no level requires double digit moves) and I actually enjoyed not being able to blindly use trial-and-error. The same goes for the game never telling you what the target number of optimal moves is, which - again only given the brevity of each level - adds a nice puzzling layer how far off from the minimum number you still might be.
There is a total of 75 [b][u]levels[/u][/b] across 5 level packs, each pack introducing a new mechanic (basic rotations, fixed tiles, physics blocks, fans, portals). Some of the later challenges combine mechanics in really ingenious ways, but levels are generally short and sweet. I completed the first 2 worlds in about 30min total while the other three worlds are a definite step-up in difficulty and took me 50 minutes each. Usually the majority of time would be spent on 1 or 2 particularly hard levels where the optimal solution was not obvious to me.
I found the game to be over-all quite enjoyable. If you find the optimal solution instantly you feel smart, but completing a hard challenge is equally satisfying. Some of the zero-moves solutions were quite beautiful. With just 15 levels per pack the game never gets old or stale. Every new mechanic opens up some interesting interactions. But the lack of content might honestly be my biggest complaint. Some of the levels are really good and tough, and I wish there were more of them as 3 hours feels barely like a teaser (and somewhat over-priced if you buy without a discount if I'm being honest).
The [b][u]presentation[/u][/b] is fairly weak. The visuals are minimalist-ish, but not really. Everything is quite functional, but lacks in style. The sound effects are not great. The single ambient background track at least is fine and suitably unobstrusive.
The [b][u]technical side[/u][/b] is also fairly bare-bones. For graphical settings you get either full-screen or one of 4 pre-set windowed resolutions. Dark mode is available (and always nice to see), but the game is dim enough where I never felt the need to even try it. On the audio side you get mute buttons for sound effects and music but no volume control. The physics are clearly non-deterministic, but intended solutions never rely on this randomness. Apart from that I've thankfully never encountered a bug or glitch.
In [b][u]conclusion[/u][/b] this is a fun but brief classic puzzle experience. I enjoyed the aspect of optimizing solutions until I found the shortest one. Sadly, apart from the clever level design there is not a lot going on and I wish the game were longer than 3 hours, especially considering its regular price. I bought this on sale for -89% which was well worth the money, so this is still an easy recommendation from me if you can wait on a sale.
👍 : 1 |
😃 : 0
Positive
Playtime:
241 minutes
i review games on steam after i 100% complete them! check out my reviews to see all the games i have completed!
twickles is a minimalistic puzzle game published by assemble entertainment, who have a pretty decent-sized library of games published, but none are anything particularly good. twickles, however, is one of their older games, yet it probably is one of their top-five games overall even though it's an extremely basic puzzle game. it's more a testament to how bad most of the other games they've put out since are. twickles is very basic in gameplay, but the puzzles are fun and unique. overall, this game is a decent puzzle game and grabbing this for 69 cents when it's 90% off (which is frequently) is really the only way i'd recommend this, despite it being one of the publisher's better titles.
👍 : 4 |
😃 : 0
Positive
Playtime:
324 minutes
That feeling when you come up with what you think is the perfect solution, after what feels like hours of thinking, only to find out that there is still an even better one. Pure agony.
👍 : 3 |
😃 : 0
Positive
Playtime:
492 minutes
[b]Twickles[/b] is a misleading word. It sounds cute. It sounds funny. It sounds innocent.
Let me ask you something. If I pushed you into a loud, droning, mysterious machine that warped you to a new location where you fell 200 feet before being thrusted upward by a fan, only to look up and see a 2-ton block chasing after you, what would you do? Would you scream, or would you say, "Tee hee, that [b]Twickled[/b]"?
I rest my case.
[b][u]The Good[/u][/b]:
[list]
[*]Simple concept, challenging game.
[*]The game has a lot of language options, including Klingon.
[*]Dark/bright color options.
[*]Several gimmicks are introduced as you progress: bolted blocks, blocking blocks, fans, and teleportals.
[*]Depressing OST.
[*]I appreciate this game having as much effort put into the sound as it does.¹
[*]Nothing is explained. You just dive in and figure it out for yourself.
[/list]
[b][u]The Neutral[/u][/b]:
[list]
[*]75 levels.
[/list]
[b][u]The Bad[/u][/b]:
[list]
[*]Make an oopsie? There is no undo button, so you have to start the puzzle over.
[*]¹But there's no sound for a blocking block landing on the ball? Come on!
[/list]
[b][u]Pro Tips[/u][/b]:
[list]
[*]A move isn't a "move" unless it's moving the board, so always get the ball as far as you can without moving the board.
[/list]
Another challenging, minimalistic puzzle game on Steam. It was worth it. What more needs to be said? Don't believe it's as happy and peaceful as the trailer shows. It's dark brings no peace.
👍 : 6 |
😃 : 1
Positive
Playtime:
268 minutes
A nice, original puzzler, where you can both rotate the board and rotate the tiles. (See the store video if that doesn't make sense)
The difficulty ramps up nicely over the course of the game, with a decent number of new features added to keep things varied.
Interestingly, the move count is only based off rotating the board - rotating individual tiles is 'free' for scoring purposes. (This has the slightly odd property that some levels can be completed in "0 moves")
Overall, it's very nicely put together (graphics, sound, music all fit nicely). Recommended.
👍 : 11 |
😃 : 0
Positive