Containment Corps Reviews
The laser bow wielding security force has been called in. Fulfill your obligation to the Containment Corporation, keep the energy bases operational. Containment Corps mixes first person action with co-operative strategy and tower defense elements.
App ID | 693830 |
App Type | GAME |
Developers | Nimbus Interactive |
Publishers | Nimbus Interactive |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op |
Genres | Indie, Action, Adventure, Early Access, Free to Play |
Release Date | 20 Sep, 2017 |
Platforms | Windows |
Supported Languages | English |

48 Total Reviews
30 Positive Reviews
18 Negative Reviews
Mixed Score
Containment Corps has garnered a total of 48 reviews, with 30 positive reviews and 18 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Containment Corps over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
21 minutes
nobody playing online
👍 : 1 |
😃 : 0
Negative
Playtime:
9 minutes
Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).
One of the most balanced, but challenging defense games I've seen in a long while.
Can't wait to see what the devs add to it!
👍 : 10 |
😃 : 0
Positive
Playtime:
13 minutes
I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here.
This game does desperately need some more work though (being early access, I hope it gets it too).
>Rebindable keys are a must. It's rough being forced to play without my usual keybinds.
>I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless.
>More explaination of the connection between the crytals and what you can do with them.
>The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead?
>Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe?
>More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow.
>Stetch goal of cosmetic upgrades would be nice.
👍 : 14 |
😃 : 1
Positive