Crypt Hunter Reviews

An action VR roguelike.
App ID693790
App TypeGAME
Developers
Publishers Smokin' Skull
Categories Single-player, Steam Achievements, Tracked Controller Support, VR Only
Genres Early Access
Release Date14 Sep, 2017
Platforms Windows
Supported Languages English

Crypt Hunter
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Crypt Hunter has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 46 minutes
Abandonware.
👍 : 1 | 😃 : 0
Negative
Playtime: 39 minutes
fun game,
👍 : 0 | 😃 : 0
Positive
Playtime: 33 minutes
I like it. I think currently it may be a little pricey at $10 but the patches are bringing good improvements, so maybe 1 more patch and I think it will be worth full price. If its on sale then I would grab it.
👍 : 1 | 😃 : 0
Positive
Playtime: 42 minutes
[h1]Experienced on the Oculus Quest 2[/h1] When I think of rogue-like dungeon crawlers, I think of lazy game design. I think of generic corridors. I think of basic, stupid combat where you can wriggle your wrists and kill every enemy. I think of enemy AI being so stupid they either always go straight towards you or stand still blasting at you from a distance or just being stuck in a corner doing nothing. I think of generic weapons, enemies, quests, and dungeon maps that are forgettable in every way. This game has all that and more. It's got bad locomotion. Generic voxel art. Stiff animations. It has got crazy hit boxes, a poor sound mix, some crazy physics with boxes flying everywhere. This game is the poster boy for why rogue-like or procedurally generated in general has a bad name in VR. Although, there are some good rogue-likes in VR, they are few and far in between. This game has also been abandoned in Early Access. [b]Rate 2.5/10. It's really bad. Even if it was free it wouldn't be worth your time. Can't believe I paid $5 USD for the pain.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
👍 : 6 | 😃 : 3
Negative
Playtime: 35 minutes
This is a good start but horribly unfinished and apparently abandoned. As it stands this is just whack-a-mole but had the potential for so much more. Sad because I've been waiting for this to be updated for years.
👍 : 1 | 😃 : 0
Negative
Playtime: 11 minutes
While I really liked the concept, there wasn't enough material for this to be a truly compelling experience. I do know that this is still in early access, so hopefully I'll be able to change this review to a positive one in the future.
👍 : 1 | 😃 : 0
Negative
Playtime: 56 minutes
Reached out to the devs for a copy to make a video but didn't hear anything back. With my love for VR and roguelikes, I decided to buy it (will do a video in the future). While the gameplay is fun, there doesn't seem to be any set goal, and after about 30 minutes, you've already seen everything near as I can tell. I saw repeating quests I'd already completed, the same weapon models and about 5 enemy types. I'm not saying I didn't enjoy my time playing, just that it feels more like a demo.. Sure, there might be a boss or something more interesting at some point, but it got old before an hour of play and I found myself rushing floors just to see if the game was changing or repeating the same dungeon type. I did manage to see caves and a sewer-like castle with man-sized skeletons, but decided to stop and come back to it later. Just as a heads up if you decide to purchase, there's a lot of controls the game doesn't teach you. I'm using the HTC Vive and found that the left touch-pad would move you faster if pressed (rather than just having your thumb hover over the button) and pressing up on the touch-pad would show the stats of weapons. While you can duel-wield and instantly kill everything, the game seems intended for one hand with a weapon and the other to pickup everything else. Still recommend it, but fingers crossed the game adds some content. At least it's better than TimetoDie >_>
👍 : 5 | 😃 : 0
Positive
Playtime: 153 minutes
I really like the concept and style of the game. I'd like to see it improve and become something great. That being said, I have a few notes. First of all, the quests don't serve any purpose other than to be a key to the door. The idea is good, but what should be done is that the quests should have certain tangible objectives to be completed while in the dungeon, not just flavor text. There should also be rewards in place for completing a quest. Armor and items would be nice, (though I'm sure those are planned to be implemented later). Finally, the stats of your weapon and the level up system basically don't do anything. The only incentive to level up is to heal yourself, because the monsters don't do a fixed amount of HP damage to you, they always take a percentage of your health bar per attack. That percentage doesn't change no matter how high your level and HP; same for the weapon stats. I played for a while, just to see if the effects of leveling up and getting better weapons were very slight, but after reaching level 72 and having two swords that did between 250-400 damage per hit, it still took me the same amount of swings to kill a rat as though I started at level 1 with a sword doing 10-15 damage per hit. As I said, the concept and style of this game is good. The game itself has a long way to go though. That's what early access is for. As of build 0.1.1, these are my thoughts on what needs to be worked on. I recommend this game, but only to support it becoming better. Don't expect too much from it in the current build if you are going to try it out. But show your support all the same and let's see what the developers can make from this. :)
👍 : 2 | 😃 : 0
Positive
Playtime: 56 minutes
Eventhough I like the artstyle of the game, there are still too many things missing. There is not enough gameplay content, you encounter a few enemies with no abilities and simply smash them til they die. All in all it becomes boring very fast. Also sometimes you fall through a wall, especially on corners and there is no music.
👍 : 3 | 😃 : 1
Negative
Playtime: 172 minutes
Very fun. I like the atmosphere and the fast pasced action. This game has some bugs but it seems the developer(s) are active and working to improve the game. I am using Oculus and it works fine with touch controllers. No snap turn so you need to turn your body so I recommend you have room scale if using the Oculus. I think this game has a lot of potential and I will definitely be watching the updates. Keep up the good work.
👍 : 5 | 😃 : 0
Positive
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