Taking Valhalla VR Reviews

Fight, Build, Gather, Survive, Explore
App ID693400
App TypeGAME
Developers
Publishers DD Gaming
Categories Single-player, Tracked Controller Support, VR Only
Genres Casual, Indie, Strategy, Action, RPG, Adventure
Release Date31 Oct, 2017
Platforms Windows
Supported Languages English

Taking Valhalla VR
3 Total Reviews
0 Positive Reviews
3 Negative Reviews
Negative Score

Taking Valhalla VR has garnered a total of 3 reviews, with 0 positive reviews and 3 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5 minutes
Bruh this game sucks
👍 : 0 | 😃 : 0
Negative
Playtime: 11 minutes
This game really bites. don't waste your money please.
👍 : 0 | 😃 : 0
Negative
Playtime: 14 minutes
[h1] Experienced on Oculus Rift with Touch Controllers, has game-breaking issues [/h1] Game loads up fine and starts. However, it's basically unplayable currently on the Oculus Rift with Touch Controllers. There are button mapping issues that make it impossible to play certain parts. You can't navigate the boat because I could only figure out how to turn, despite pressing all buttons. I couldn't go forward or backward, just left or right. You have to press down on your left controller joystick to move around. You start with your bow on your right hand instead of the left. Yes, you can pick up items off tables, but you jump on top of the tables when you get near them. Enemies bounce off of you as well. Your weapons drop from your hands for apparently no reason. So this looks like an amazing game. It's certainly very ambitious. But the bugs and erros are just impossible to ignore. The game is currently not playable. FYI, I know the game does not claim to support Oculus Rift, but I find it difficult to believe that the bugs are only on the Oculus Rift. I shouldn't bounce off enemies because I'm using the Oculus Rift versus the HTC Vive. And weapons shouldn't drop from my hands. The button mapping issues are certainly only on the Oculus Rift, but everything else is probably also a problem on the Vive. See photo below to see what I'm talking about. http://steamcommunity.com/sharedfiles/filedetails/?id=1321980196
👍 : 3 | 😃 : 0
Negative
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