Charlie the Duck
31 😀     10 😒
67,30%

Rating

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$6.99

Charlie the Duck Reviews

Charlie the Duck is a classic side-scrolling platform game. Run through levels, collect coins, diamonds and other power ups. Jump on top of enemies to defeat them. Dive into the water to find hidden areas!
App ID691250
App TypeGAME
Developers
Publishers Wiering Software
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Casual, Indie, Action, Adventure
Release Date22 Sep, 2017
Platforms Windows
Supported Languages English, Dutch

Charlie the Duck
41 Total Reviews
31 Positive Reviews
10 Negative Reviews
Mixed Score

Charlie the Duck has garnered a total of 41 reviews, with 31 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Charlie the Duck over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 18 minutes
Very cute little platformer. Total throwback to old early-mid 90s computer platformers, this came out 20 years ago and absolutely feels it. I missed this the first time around so it was cool getting a new chance at discovering this. Simple to play and control but quite a bit of fun. I think if I had one major issues, it's that hitbox collision in this game is REALLY rough. On the first boss, you have to hit him from an absolute certain pixel. If you're even off by a bit, you'll miss and get hit. This part was rather frustrating especially when you're visually hitting him, but it's not working. I eventually got by it, but that moment, plus a few others, dampered things a bit for me. With that in mind, if you understand where the game comes from and can deal with that flaw, it's worth the look. If the flaw worries you but you're curious I'd wait for a sale.
👍 : 4 | 😃 : 0
Positive
Playtime: 101 minutes
--- Atrocious hit detection. This is especially the case with the World 2 boss and, to a lesser extent, the World 1 boss. For regular opponents, traps, and the final boss, the problem exists but isn't as bad. -- Very short game. Only 12 levels. - The game supposedly supports the pad, but it is buggy and practically impossible to play. It is better to use a keyboard. - The level design has quite a few flaws. * Average music. + Nice graphics, I like this style. + The duck can swim to hidden places in the water. I am disappointed with how underdeveloped this mess is. I once played "PC Mario" created by this author and it was a better game.
👍 : 0 | 😃 : 0
Negative
Playtime: 406 minutes
Very adorable and fun game. I purchased it because I needed to replicate the game for one of my game dev classes! (Definitely recommend it for implementing various gameplay elements and general coding practice!)
👍 : 0 | 😃 : 0
Positive
Playtime: 115 minutes
I'd like to recommend this but there is a big flaw. So first off the graphics and sound are great. Also the developer has fixed the games difficulty a tad for this version. The old Dos version is way more difficult but don't think what you got here is any better ;). The biggest flaw in this game is when it comes to the bosses and the hit detection. You will be lucky if you beat the first 2 bosses. Spoiler the last boss is easier then the first two bosses. The fish was some what hard but I found to get a hit on him you have to wait until the boss moves down to make the hit. As for the second boss being the bird you'll be lucky to make any hit you kind of just have to guess it. Now for the final boss you may lose a few times but you'll eventually get it. I beat him with full health and you maybe able to do that with the first boss but no way the second. To me this was for nostalgia but that's all it is for. Once you beat you'll probably never go back cause of its high difficulty and the achievements should be way to hard to get so if your a achievement hunter have fun ;). I just can't honestly recommend this to my friends unless you're into games with high difficulty something like what the Amiga brings but kind of worse :/.
👍 : 1 | 😃 : 1
Negative
Playtime: 85 minutes
The game from my childhood that I loved so much to play! I took it to school in the form of a floppy disk back in the day and installed it in all my computer class's PCs. While the teacher explained stuff me and my friends were constantly playing this game. So fun and with many hidden stuff to find! If you want some nostalgia in the form of side scrolling platform game, you should buy this cute af duck game! When I saw it on steam I had to automatically buy it!
👍 : 7 | 😃 : 0
Positive
Playtime: 6692 minutes
Alot of fun with charming graphics and music, if you enjoy platformers this game is a must. With lots of secrects and hidden passages I had alot of fun exploring to earn achievements. I hope others have the opportunity to enjoy this game like I did.
👍 : 9 | 😃 : 0
Positive
Playtime: 112 minutes
While I didn't play this one [i]Back in the Day[/i]™ I did play one of its ancestors which is how I came across this. Y'see, back in the dial-up days I'd download just about anything and everything I could find on shareware sites like Gamehippo and CNET (yes, [i]that[/i] CNET, the AI Clickbait [i]CNET[/i]), and one concept I had a particular obsession with was being able to play "Mario" on the computer. You could find a lot of DOS remakes of things like the original Mario Bros arcade and Donkey Kong, but there was one Mario shareware game in particular that always caught my eye, which was Weiring Software's [i]Mario & Luigi[/i]. It was always kind of mysterious because it really looked and felt like the real thing while still having its own vibe, but there were only a few levels and that always had me wondering what the rest of the game was (In a wild twist turns out the circulated version was a hacked stolen version that was cut down and Weiring never actually meant to release it). But still, that memory remained, what [i]was[/i] the deal with that Mario DOS game? Going down that rabbit hole a year or two ago lead me to [i]Charlie the Duck[/i], which actually uses the same as that mysterious Mario game and playing [i]Charlie[/i] was kind of a revelation because it really feels like playing a fully realized version of Weiring's Mario and it's a pretty solid platformer in its own right. I'm honestly surprised I didn't find this earlier given how obsessed I am with anything remotely duck-related. Aesthetically the game is very pleasing, I've got a fascination with what I call the "shareware aesthetic" and i feel like 90's/2000's shareware games are an underlooked part of gaming history, especially considering how many people played them, and this hits all the marks. The pixel art is vibrant and cartoony while still having a refined, almost painterly look in places. Something I love about the shareware games of the 90's is they kind of evoke the game they're based on without feeling like an over-the-top deliberate homage. The "retro-inspired" games of today can kind of throw it in your face just [i]how[/i] retro they, but [i]Charlie the Duck[/i] manages to feel Mario-esque without getting super referencey and obnoxious about it. The music is also really nice and suits the environments well. Most of the platforming levels aren't overwhelmingly hard, but the nice art and chill music makes for a very relaxing, pleasant game that you can just vibe out to. That's not to say the game is a total pushover though. The first boss had me stuck for quite a while, I'd almost put it up there with the first boss of Game Gear Sonic 2 in terms of how seemingly unpredictable it is and I spent a long time on it. I generally don't give tips in reviews but this one is so hard I feel compelled to just say there's a one or two pixel wide sweet spot you should aim for where you can hit the boss's weak spot while avoiding the trajectory of its minions. Once I got past that bump the other bosses were pretty smooth sailling, but each one was fun. The game's easier levels have a fair bit of secrets to find, and the third world actually does require some precision and 3-2 in particular had some thoughtful and engaging puzzles. While I generally love the game, there are still some critiques to be made though. One of the common enemies you find is a caterpillar with 3 or 4 body segments that have spikes, but the head doesn't have spikes, so naturally I kept thinking that you could kill it if you jumped on the head, like a horizontal version of Mario's Pokey enemy, but even jumping on the head will hurt you and that felt a bit inconsistent with the other enemies, especially since one of the boss fights is a scaled-up version of the caterpillar where you [i]do[/i] have to jump on his head. In some ways the game is even simpler than the original [i]Super Mario Bros[/i] since you don't have a projectile and the game's modern, non-dosbox version doesn't have a run button (though Charlie moves at a good clip), but I don't think that's much of an issue because I do enjoy how it feels to move Charlie. It's very much in the vein of say, an Amiga or Commodore 64 game where you only have one action button and if you're fine with that kind of game, you'll probably like this. Charlie's sense of weight and momentum is actually great and one of the games most enjoyable pleasures is the feeling of bouncing of an enemy for big air, then landing on another one and stringing together a combo. It took me about two hours total to beat the game, though I did take a break from it when I was struggling with the first boss, and I think for the price it's a good chunk of well-made content. I don't know how enticing it will be for an audience used to flashier platformers, but there's something very calming about the stripped-down, back-to-basics approach combined with a pleasant aesthetic that made it fun to play through and it also works perfect on Steam Deck. Anyone who downloaded a ton of shareware back in the early 2000's will probably enjoy this and even if you don't have that background it's still worth trying for how generally nice it is. I would honestly love it if Weiring Software brings more of their backlog to steam, we need more classic shareware to be preserved in its full form.
👍 : 2 | 😃 : 0
Positive
Playtime: 69 minutes
Charlie the Duck is a remake of a 1996 side-scrolling platformer with the same name and developer. You can find a about over 10 minutes of gameplay with commentary here: [url=https://www.youtube.com/watch?v=XRu-iKdupII] https://www.youtube.com/watch?v=XRu-iKdupII [/url] You control Charlie the Duck. The goal of the game is simple, progress through 3 Worlds, each make up of 3 stages and an additional boss stage. Movement is simply left and right, with a jump. Some of the water that Charlie can swim on are portals to hidden areas - pressing down will take you to an addition zone on the stage so you can collect additional coins and diamonds. It is prudent to check all the water parts as I found some stages include multiple hidden zones. You can play with keyboard or controller - but I found that sometimes while using the thumb stick to move on my xbox controller that Charlie would just keep walking in the direction I was pressing, even after releasing it. All I could do is put him up against an obstacle in the game and wait for it to stop. I have not had this problem with other games, so I do not believe it is an issue with my setup. Using the D-Pad on the controller to move seemed to avoid this problem. I thought sound effects were fine, as was the music. The graphics are a 16 bit style, and the background is layered to give visual depth. Gameplay wise, its an adequate platformer which (at my skill level) I found challenging enough. Thankfully when I died I could continue from the start of the world stage I reached. This was appreciated as I died A LOT on the 1st boss. But it does take away from the replayability of the game, I don't see myself playing it again after I have completed it. I was torn on recommending this game. Gameplay wise its fine, but I feel the price at release is too high given the amount of content in the game. It took me a bit over 30 minutes to complete the 1st world. If that continues for the other 2, then I will be finished in an hour and a half. For $6.99, that is a limited amount of play considering I don't feel there is much replayability. If you are interested, I recommend waiting for a sale before picking it up, at a cheaper price I would recommending if platformers is your preferred game. If you do decide to buy this game, just a tip for fighting the first boss (the fish). You need to jump on his eyes, closer to front of his body instead nearer to the spikes on his back to score a hit.
👍 : 18 | 😃 : 0
Positive
Playtime: 161 minutes
[b] Totally recommend this great game it's oldschool and very simples game, indle game good This game was make in the years 90s, i think have played it when i was child but i dont remember much it is just pure nostalgia and i recommend for everyone if someone want to play something different and simpler it is very good, just the soundtrack of game can not be amazing but you can disable it 9/10
👍 : 17 | 😃 : 2
Positive
Playtime: 100 minutes
The first time I played this video game was in the 1990s, when I was four or five years old. Today, after twenty years, I finally made it past the big fish - only to be killed by a small caterpillar. You win again, game, but give me another twenty years and I'll get to level 3. Just you wait and see!
👍 : 39 | 😃 : 29
Positive
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