Tasty Planet
Charts
3

Players in Game

287 😀     57 😒
77,67%

Rating

Compare Tasty Planet with other games
$5.99

Tasty Planet Reviews

Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Soon you'll be able to eat the entire planet!
App ID687540
App TypeGAME
Developers
Publishers Dingo Games
Categories Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards
Genres Casual, Indie, Action, Adventure
Release Date2 Nov, 2017
Platforms Windows, Mac
Supported Languages English

Tasty Planet
344 Total Reviews
287 Positive Reviews
57 Negative Reviews
Mostly Positive Score

Tasty Planet has garnered a total of 344 reviews, with 287 positive reviews and 57 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tasty Planet over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 750 minutes
yummy ahh
👍 : 0 | 😃 : 0
Positive
Playtime: 413 minutes
So tasty, I love eating kids
👍 : 0 | 😃 : 0
Positive
Playtime: 875 minutes
like only problem is art looks trash and YOU TIMED ME ON THIS ONE but still a good game!
👍 : 0 | 😃 : 0
Positive
Playtime: 3191 minutes
I played these games on mobile a long time ago, and they still hold up to this day, it's a fun romp that you can just play for fun. although in some levels getting a gold medal is nigh impossible, not because of your own skill level, but because it dies down to luck and purely luck. case in point, [spoiler]Orbit 2. There are so many times where i nearly get the gold medal only for the game to not send me a space station, causing me to waste time and lose the level. This is not good game design and i am so glad later entries improve on it[/spoiler]
👍 : 0 | 😃 : 0
Positive
Playtime: 961 minutes
TL;DR agar.io if it was good This game was essentially the Katamari Damacy I grew up with, since I didn't come to grow up with a Nintendo, and instead hung around the internet for too long (and found this game through Newgrounds) The music in this game only revolves around 3 songs; - A mexican-jazzy vibes music - A shibuya-kei vibes song - A bossa nova vibes track Can't say it's a trash track. Boring and repetitive, yes, but not to the point where it deserves to be called a bad track. It has an okay soundtrack. That's all. I think this game has a great potential, only that it's only fulfilled towards the end of the game. The cosmos set of levels has such a great design and gameplay in comparison the previous stages. 100% completing the game might take some time, since most of the level's medals depends on how lucky you are with the spawn RNG. It's quite inconsistent and infuriating at times, but once you get a good run, you have a good chance of finishing with a new medal. (Also now I understand why this game only has an any% speedrun and not a 100%) Otherwise, it's a great nostalgic predecessor to agar.io. Nothing more, nothing less. It's 6 dollars during sale, and a fun way to spend your time. It's an okay game with an alright story. Cop or not, it's your choice. grey goo vs the world/10
👍 : 0 | 😃 : 0
Positive
Playtime: 226 minutes
An old classic that many(?) of us played years ago, having been a fan of the series over the years I decided that I would come back and relive some old memories, as well as finally bury the hatchet with the games stupid sequels so I never have to come back again… Tasty planet is a simple yet satisfying game where you play as a blob of grey goo which is able to grow larger by eating anything smaller than itself. Growing larger then means you can eat even more things and grow even faster, leading to a kind of exponential style of gameplay where most of the challenge is at the start while you are still small, leading to kind of a “victory lap” once you pass a certain size. It is pretty much like a 2d version of the Katamari games, both in gameplay and humor, which it was most likely inspired by, although I do feel like it is inferior in both aspects. This kind of style appeals to a certain kind of person, and I am definitely the target audience for it! There are many charming attributes to the game, such as the grey goo briefly changing colors depending on what you eat, and each level tallying up all objects eaten. There is also a gallery that shows all objects you have ever eaten and how many of them you have consumed. Lastly there is a simple but pleasant comic story following the goo and its 2 idiot scientist creators. Playing it again after probably over 10 years, the nostalgia factor is definitely there. Pretty much all the levels were more or less as I had remembered them, which couldn’t be said for the other games in the series. However now that I am no longer a child it is much easier to see the various cracks that lie under the surface. The game was still very much enjoyable, but it’s clear that the problems the series has suffered from where there right from the very start… The game is comprised of 60 levels, with no bonus levels like its sequels have, instead having 3 “endurance levels” which are about 5-15 times longer than normal levels and much harder. Of the main levels, most of them are basic levels with maybe a few preplaced objects that revolve around you eating various objects/creatures that spawn in from the edges of the screen. Then there are a handful of levels that are mostly/entirely comprised of preplaced objects that are usually eaten in a set order like a puzzle, and finally there are another handful of levels that have a different objective where instead of reaching a certain size you eat a certain amount of a specific object/creature. Generally, most levels are pretty short, ranging from under a minute to around 3 minutes, with a few longer ones towards the end that reach 4-6 minutes long. The endurance levels are MUCH longer, with the first one being 15 minutes, the second one being around 25-30 and the third one being 45-60. You have to be REALLY patient when playing these because a single mistake could set you right back to the start. It is certainly an interesting experience that definitely has its place in the game, but I wouldn’t recommend playing any of them past the first one. The game is at its best with the levels full of preplaced objects or set paths for objects/creatures to follow. Unfortunately, there are relatively few of these levels compared to the more standard ones that just have things spawn in from the edges of the screen. Those kinds of levels have their place too, but it would have been nice to have a few more curated levels, especially since you could tell that most of the curated levels were made with genuine care. Probably the best part of the game is the music, they really nailed it with the music choice in this game. It’s the perfect music to just chill out and devour things to, and I don’t think you could get it better if you tried. The cracks start to show when it comes to the game’s difficulty. Back when I played as a child, I was too scared of the time limit and just played on casual mode. Playing again as an adult I chose the intended difficulty of normal, where there is a time limit for each level and you also get a medal if you complete it fast enough. The time limit to not fail the level was pretty reasonable for all but one level, and even then, I was still able to complete every level first try. The problem lies within the medal system, with it being brutally hard to get gold or sometimes even silver medals on most stages in the game. Most levels rely in large part on rng to spawn in the things you can eat, and there is little to no margin of error on getting the gold medal even if you play completely perfectly. This issue is exacerbated when there are other creatures that ALSO eat things in the level, even more so if those things can also eat you! All the medals do is unlock a few cheats, which you wont really have any reason to use as there isn’t much replayability in the game. Nevertheless, it is still pretty frustrating to see your final score upon completing most levels. The rng nature of it also makes it feel unappealing to go back and try and get a better medal. The developers must have a sadistic streak when it came to designing the time limit for each medal. Unfortunately, you cannot unlock medals when using cheats either. A fairly big strike against this game is the graphical “overhaul” compared to the original version. Several things were changed to be less cartoony and it definitely harmed the goofy yet charming feel of the older graphics. Worst of all however, is they changed the look of the grey goo and the UI to match the look they have in the sequels. This is unforgivable and was a very large disappointment to see upon coming back to the game. Whoever decided that this change was a good idea is a complete idiot. The only area that was actually improved at all were the comic strips at the start of each area, which did indeed benefit from it, although I still think it was overall unnecessary. Only after completing the game again and doing some more research for this review did I learn that there is an option buried in the settings menu that lets you use the old graphics, and even then, the UI is still changed. The older graphics should have been the default setting but thankfully they didn’t outright lose/remove them. It is easy to miss this setting if you bought the game in the big bundle and didn’t read its description. The total playtime for this came out to 3.8 hours, but a little under half of that was spent playing through the Endurance mode. It was an enjoyable experience going through it again for nostalgias sake, but the game is only really worth it on discount and I also lost a lot of respect for it after seeing the graphical update.
👍 : 0 | 😃 : 0
Positive
Playtime: 446 minutes
There are games that are technically brilliant, full of flashy graphics and endless updates—and then there are games like Tasty Planet, which don’t need all that. They just exist in your memory, perfectly preserved, like a warm afternoon after school, your favorite YouTuber on the screen, and nothing else to worry about. I can’t even begin to describe the amount of joy and nostalgia this game brought rushing back to me. I remember watching my favorite YouTubers back in the day—guys like Thinknoodles, DanTDM, maybe even Markiplier at some point—playing this weirdly satisfying little game where you eat everything in sight. It was so simple, but there was something about it that was just... pure. I’d sit on the couch with snacks, completely zoned in, dreaming of playing it myself someday. I never got bored of watching those videos, and now, years later, getting to actually play it again? It's like I'm a kid all over again. You start as a microscopic grey goo and gradually consume bigger and bigger objects—dust, bugs, mice, people, cars, planets, galaxies—it’s that same escalating power trip that never stops being satisfying. But what makes Tasty Planet really special to me isn’t just the gameplay (which is still solid, even today), it’s the vibe. The game doesn’t rush you. The music is calm, the art is quirky, and the pacing lets you just exist in that world for a little while. It’s therapeutic. It’s meditative. It’s like ASMR for the soul. Back then, I didn’t care about graphics or mechanics. I just loved watching this little blob grow and grow and grow until it swallowed the universe. And now, actually doing that myself? There's something oddly beautiful about it. It doesn’t try to be edgy or modern or online—it's just fun, in the most innocent and genuine way. Playing Tasty Planet in 2025 hits different. Life’s gotten more complicated. But booting this up feels like finding an old toy in a drawer, still working, still magical. I can hear the background music in my head even when I’m not playing. I can remember exactly how I felt watching those Let’s Plays, smiling ear to ear, imagining the chaos of being an unstoppable blob. And now, I’m living it. Again. And it's just as good as I remember—maybe even better, now that I understand how rare it is for a game to stick with you like this. I don’t care if it’s not the most “modern” game out there. I don’t care if it’s niche or if it never went viral or if people forgot about it. Tasty Planet is timeless to me. It represents a kind of joy and simplicity that’s hard to find now. The chill gameplay, the quirky sense of humor, the way each level just makes you feel more and more powerful—it’s a vibe that hasn’t aged a day. If you grew up watching gaming YouTube in the early 2010s, this game is like a time machine. If you’ve never played it but love relaxing, satisfying games with a bit of chaos thrown in, do yourself a favor and give it a try. Seriously. This isn’t just nostalgia talking—it’s genuinely a great game to unwind with. Thank you to the devs for keeping this gem alive. Thank you to the YouTubers who made it a part of my childhood. And thank you to whatever part of my brain stored the memory of this game all these years. I didn’t realize how much I missed it until I played it again.
👍 : 1 | 😃 : 0
Positive
Playtime: 879 minutes
The hitboxes are a joke, the levels get repetitive and lazy, almost like the devs gave up toward the end of the game. Not to mention the last endurance level which takes like an hour
👍 : 1 | 😃 : 0
Negative
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