Level up your team as you venture further and further from your home, collect unique items, defeat epic bosses, gain mutations and return home so you you can breed and further your bloodline, in this turn based legacy roguelike draft sim about cats!
At the moment, Mewgenics has 5 860 players actively in-game. This is 0% lower than its all-time peak of 115 378.
Mewgenics Player Count
Mewgenics monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month
Average Players
Change
2026-06
5272
-14.91%
2026-05
6196
-63.04%
2026-04
16766
-48.56%
2026-03
32592
-57.47%
2026-02
76641
0%
50 256 Total Reviews
45 500 Positive Reviews
4 756 Negative Reviews
Very Positive Score
Mewgenics has garnered a total of 50 256 reviews, with 45 500 positive reviews and 4 756 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mewgenics over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:3544 minutes
A blast until the last act where normal enemies begin taking twice as many turns while adding annoying mechanics which must be addressed and predicted beforehand when choosing your cats and equipment. Even if you sink in the time and thinking to plan out your end goal the game may throw unfair situations where a cat may get crippled either through getting downed or a random event. The worst offender in this game is the RNG that rules everything from the enemies that you may see to the abilities, random events, and weather patterns that may throw off your strategies while you have already sunk an hour long run in.
Couple all that with the fact that there are no do overs, "save scumming" (with that mofo steven breathing down your neck) or any sort of way to bounce back from a combination of bad events and snowballing deaths from your cats caused by getting a horrendous enemy map alongside a bad weather pattern, you may see a streak of loses that will cause you to lose many hours of items and cat breeding and throw into another couple of grinding runs to actually get a chance at beating the later acts.
Grinding is another problem, not in the item sense but more on the upgrades system. You need to donate vast amount of cats with different traits (age, retired, injuries, etc) which comes down to you just throwing whatever extra cat you have that has gone into a run or injured itself because of the unnecessary convoluted breeding system. Later upgrades require upwards of a 100 cats on average just so that you may hoard more cats/items and have even more trouble finding what you are looking for.
The breeding system as aforementioned is convoluted because many essential things to know are behind the upgrade system so you might as well just throw your best cats to breed with each other and then you realize that every night your cats keep pairing themselves with cats of the same sex not producing offspring or that a very aggressive cat has taken its rage onto your best cat killing it in the process and loosing it forever. The game tries to remedy this with a house decorating system to increase its stats and make cats be happier or more likely to pass on traits, the thing is that this is not a solution but way to put RNG a little bit on your side which again can be anyone's guess if it will help you or not.
The music in the other hand is incredible, like, this has to be played everywhere because of how good it is. At least 90% of the song in the game make me wanna hum or sing along of how catchy and how actually fitting they are for the place they play in. I feel ashamed to say that it may be reason why I kept coming back even when I knew what I had when I went in as the game started to feel like a chore when going to act 3 and its final stage and knowing that there are still harder difficulties where the enemies are ramped up to crazy degrees of damage, health and turns taken in a single round requiring many cycles of selective breeding to make the perfect team of cats with specific traits and abilities that literally kill the enemies before they can take a turn (as otherwise they will be very likely kill one of your cats before it moves).
Its a good game, amazing even but I would only recommend it to people with a lot of time in their hands or that love punishing and random mechanics. The music its so good that I have it on a playlist so I guess not everything from this game was a bad experience for me.
👍 : 8 |
😃 : 2
Negative
Playtime:8739 minutes
The nuke quest. 6 straight hours to get to the same point and die every ♥♥♥♥♥♥♥ time. And it starts you over when you fail, so it's another 6 hours of grinding. Again. Edit: I have now failed my FOURTH nuke run. At this point what's even the ♥♥♥♥♥♥♥ point of playing again? I don't want to put another 6 hours in grinding for this stupid ♥♥♥♥♥♥♥ item again. Also the game mocks you if you lose so that's great, six hours of grinding isn't enough punishment apparently.
👍 : 3 |
😃 : 2
Negative
Playtime:23 minutes
Sadly there are no accessibility settings for this game whatsoever. The screen has a perpetual fuzz and a pulsing light in some scenes, which cannot be disabled. And the screen where you choose a new ability for your cats has super nauseating spinning lines, making this game completely unplayable for people with visual vertigo. I was really excited to see another game from Edmund McMillen. Sucks that I won't get to play it.
👍 : 9 |
😃 : 0
Negative
Playtime:11341 minutes
Good game, would recommend. Did not go into this expecting to have my cats kill Hitler II & III as well as nuking God.
👍 : 21 |
😃 : 8
Positive
Playtime:4887 minutes
Most of what I dislike about this game is also the exact same issues I have with TBOI. It's a conscious decision of the developers to make the games like this. Some people like it, good for them, I despise it.
I've noticed the developers have a weird fixation on making the game "fair" for the enemies. As if it was a multiplayer tournament game. Workshop support missing, save scumming not allowed, and if you changed your mind and want to change your cats before you depart? Go ♥♥♥♥ yourself, those cats either die or you spend another hour of your life with the loadout you didn't want just so that you can start doing what you actually wanted to do. Isaac was salvagable only because it had the workshop to remove the arbitrary restrictions to let you play how you want to play. Without that, you get Mewgenics.
When it comes to punishing you for playing, this game is even worse than Isaac in that regard. There is no room to experiment because any mistake, or more commonly just bad rng, will set you back multiple hours of gathering back equipment and breeding cats. The game will punish you if you don't play with a wiki open. Of course, there is no such wiki in the game itself. The best the game can provide is half-baked explanations on your own spells if you're lucky. The spell turns out to work differently than you thought? Say goodbye to that Key Item, you will have time to think about how stupid you are for trying to learn the game when you breed tens mutated cats to feed to a character so that in a few hours you will get a chance to get that item back and immediately waste it because you got instakilled by an enemy whose action order is not made clear in its description.
This is a good game and that's the worst part. The devs are obviously talented people, anyone can see that. But playing their games does feel like there's a gun pressed to the back of their head ready to shoot if they ever make something enjoyable.
I will still try to have fun with this game no matter how much it's trying to prevent that, but without Workshop support it's probably hopeless.
👍 : 10 |
😃 : 2
Negative
Playtime:4248 minutes
im mewdicted to this game this gotta be the best turn based game ive played in a while 10000/10 and the ost slaps
👍 : 8 |
😃 : 1
Positive
Playtime:2685 minutes
The breeding is supposed to be a pretty big part of this game, but if you start to accumulate more cats its really time consuming and kinda unfun to be honest. There is no way to filter your cats or list them, so you need to cycle trough all of them every time. You cant rename the cats i think, so there is not even a workaround to organize your house. You get additional rooms, but these unlock really really late and the options to customize the house and the breeding are not really there.
The itemization on the other side does a great job, similar to The Binding of Isaac, but less complex. I only wish you could preserve more of the items to test builds and not be at the mercy of the roguelite nature of the game. Even after many hours in battle i had some unpredictable interactions that would be fun to experience, but many times lead to death of one or all of my party. Its usually ok to lose a run, but in this game its a huge letdown, cause you not only lose your items, but also your cats. That means you need to go back to breed multiple generations to get new ones with better starting stats and do some of the runs you already sucessfully completed.
This, and the kinda slow battles are responsible for pretty slow progress overall. This game would benefit alot from unlockables that you can rebuy or a mechanic to preserve cats. I realized this early in my playtime, but i stayed for a long time since the music, humor and easter eggs in this game are quite entertainig. If only the mechanics respect the players time more.
It does not deserve a negative review to be honest. Its a very unique game with high production quality; no bugs or perfmance issues even on steam deck. You can see how much work went into this game. But i dont think they can fix this base with future patches in a way that the loop is less work and more fun.
👍 : 33 |
😃 : 4
Negative
Playtime:8540 minutes
I had to return to Mewgenics because I loved it so much earlier this year that I frankly couldn't trust my memory of it actually being that good.
It is indeed that good and the best game I've played this year.
👍 : 33 |
😃 : 0
Positive
Playtime:9459 minutes
This game can be so punishing. Random events can ruin your VERY LONG runs. Some enemies have moves that can ruin your VERY LONG runs. There are hidden mechanics that can ruin your VERY LONG runs. Runs are pretty long in this game. You can have some awful luck in this game and there's nothing you can do to counter it... Though despite all of that, this game is so damn fun. Full of charm and passion, this game just keeps you going and going. SO many classes, abilities, items, enemies, bosses, etc. There is so much content in this game. The areas/levels you go to are all unique in their own way and never get boring. The soundtrack deserves the most praise from me. The songs just kept getting better and better. So many genres of music too. One of my favorite soundtracks of all time. Anyway, this game is definitely worth playing and grinding through the BS moments.
👍 : 36 |
😃 : 2
Positive
Playtime:14317 minutes
Great game, but the events you encounter during your adventures are somewhat like:
Positive outcome "Get $3."
Negative outcome: "Give your cat cancer, and break their legs."
👍 : 198 |
😃 : 85
Positive
Mewgenics Screenshots
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Mewgenics has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Mewgenics Videos
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