Tale of Enki: Pilgrimage
12 😀     1 😒
73,19%

Rating

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$6.99

Tale of Enki: Pilgrimage Reviews

Join the lazy and brutal young Ogre, Gargan, on his quest to prove his worth in this RPG adventure!
App ID684590
App TypeGAME
Developers ,
Publishers Enkian Games, Howard Ross IV
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, RPG, Adventure
Release Date29 Jan, 2019
Platforms Windows
Supported Languages English

Tale of Enki: Pilgrimage
13 Total Reviews
12 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Tale of Enki: Pilgrimage has garnered a total of 13 reviews, with 12 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tale of Enki: Pilgrimage over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 716 minutes
I'm finding this game to be a lot of fun. It took a little while to grasp the combat system at the beginning, but it works well once you understand it. The game has a lot more depth and polish than most Indie games I've played, and everything - art, story, writing, combat - comes together very well. I particularly respect that the devs took the time to include numerous npcs with well-structured dialog, regardless of whether the npc is for a quest or not. All in all, everything comes together to produce a very good game, with a few positive surprises as well. 9/10
👍 : 3 | 😃 : 0
Positive
Playtime: 265 minutes
Good price, decent graphics (for a pixelized game), well working turn based combat. The music in some areas is a bit annoying, but well, i can get over that.
👍 : 2 | 😃 : 0
Positive
Playtime: 206 minutes
I've got as far as the first boss [spoiler]Crystal Golem [/spoiler] and I enjoy it a lot so far. I spent some time getting used to the battle system and after that it flowed pretty well. I'm not sure how long it is but I'll definitely be coming back to it to see where the story goes.
👍 : 2 | 😃 : 0
Positive
Playtime: 463 minutes
Enki hits me right in the member berries. From pokemon red to zelda on SNES, its overall game play feel natural. Even if you rush through the game just for the achievements you are still going to enjoy it. But, if you take your time, there is a so many hidden gems. This game has a simple but enjoyable combat style. A ton of easter eggs that don't feel like a chore to find. Its story is engaging. It has giggling in some spots and maybe even shed a tear in other. Enki doesn't feel rushed as do some indie games. For the price you can't beat it. I'm looking forward and hoping to see more from these developers.
👍 : 3 | 😃 : 0
Positive
Playtime: 70 minutes
So far this has been a really fun game with a classic art style that reminds me a lot of RPGs I played growing up (but of course, with a more updated system). The characters I've encountered so far are interesting and have their own personalities. I've also encountered several tidbits of lore here and there that seem optional, but that add a lot of depth to the world. The battle system is fun and easy to pick up quickly. The quest system is a great feature to an RPG of this style as well. Looking forward to continuing my adventure as I dive in deeper! This is a fun adventure RPG that I absolutely recommend.
👍 : 6 | 😃 : 1
Positive
Playtime: 560 minutes
I've played through a couple of hours so far and I'm liking it more and more as I get further along in the story. First of all I think the battle system is a step up from traditional JRPG battle systems and, although it took a few minutes to get used to, I think it works really well for the game and I enjoy using it. Also, the fact that enemies are on the overworld is quite helpful for me because I like the option of skipping a few battles when I'm travelling from place to place. Also, I want to compliment the art style and overall character design. The graphics are bright and colourful which reminds me of the SNES era and each character sprite is very distinct, I even think all of the NPCs have slightly different sprites to one another which is nice touch that I rarely see in RPGs. Moreover, each character seems to be very unique, which helps to keep the story interesting and gives a lot of variation within battles and dialogue, which I like. Most NPCs also seem to be relevant to some part of the story or some side quest which is also a plus because it means that they aren't just filler characters, but instead make each area I visited so far have its own importance outside of the main storyline. The only real criticism I have of this game is that the mouse controls are quite awkward for me to use which is a shame, although the keyboard controls seem to be fine so it isn't a huge issue.
👍 : 6 | 😃 : 0
Positive
Playtime: 905 minutes
Just finished the main quest so I figured I'd put a review up now ^^ Gotta say I've really enjoyed this and that you certainly get more than money's worth with this RPG. It's full of content with plenty of sidequests to do, loot to find (check everything, you'd be amazed at what you'll find) and gear to acquire for your party. For such a small team they've done a great job at building this interesting world full of lore and interesting characters with well written dialogue which often sparks fun banter between the party member (all of which I think are great in their own ways). The soundtrack really stands out to me in this, it definitely helped add that extra layer of quality to the whole thing and I feel that the themes for all the areas/towns suit them perfectly, I chuckled at the final port town's theme with it's beach/reggae vibes. In terms of gameplay it all flows pretty well and there shouldn't be anything too alien to anyone that's played turn based RPG's before. There's a pretty kewl take on the magic system in regards to the elements and such that are used which I dug but I gotta say some of the battles in this especially the bosses are not to be taken lightly, it can get pretty freakin' tough at times but there was nothing totally impossible. I don't really have anything super negative to say about this game just some minor things I'd like to see changed/added: 1)The battle theme is great and certainly gets ya into that fantasy combat zone but it'd be sick if there was a few more maybe as I found it kinda went through your head after grinding through encounters for a while 2)Feel like escaping battles should maybe be slightly tweaked as there times where I was trying to backtrack through some tougher places, would get into combat and then it'd take me multiple attempts to escape after losing chunks of health Overall though freakin' awesome game and I think that anyone looking for an RPG to get lost in for a while without breaking that bank should check this out.
👍 : 5 | 😃 : 0
Positive
Playtime: 111 minutes
I've really been enjoying Enki. It feels like an old school RPG that reminds me of when I actually had serotonin. The battles are really well scripted, which prevents some of the really frustrating random battles other RPGs have. My favorite thing about this game is the soundtrack. It really captures the old school RPG music vibe while staying unique. Finally, the story is pretty good and I really relate to Gargan. I also am a disappointment to my dad, so we're basically brothers. 8.5/10 would really recommend if you like old school RPGs.
👍 : 7 | 😃 : 2
Positive
Playtime: 249 minutes
I really wanted to like this since I really enjoy short indie rpg's with pixel graphics. Quick breakdown of the aspects that made me turn it off: [list] [*] Recycled interiors with minor changes, lot's of locked doors [*] Quest log with little detail about where you originally picked up the quest and not enough motivation to revisit every location asking around [*] Short storyline dialogue among party members and long-winded lore found on the bookshelves [*] No leveling up, instead you grind to buy new equipment and grind to buy potions that add extra stats to your party members [*] Each time you equip something you have to reselect a character and then a slot and then equipment again, it backs you out each time (it's nitpicky, but annoying if you want to equip multiple things in one go, which you are often doing) [*] Little motivation to utilize the games magic system, I was able to fight my way through using melee alone. [*] Sometimes checking fireplaces and pots yields items or "kupons", but most times it yields the same canned responses over and over again. Of course in the first house I tried checking the fireplace and it said "They will probably light it later at night" it felt like flavor text. After the twentieth house it was annoying. [/list] I do like the art, and the mapping isn't too bad either. The party members were diverse and while they weren't very deep, they weren't flat either. If I had the time to sit down and play from start to finish I might enjoy it more but I found myself frustrated with the quest log being too ambiguous. When you only get a few hours a week to spend on gaming, it's not fun to backtrack for sidequests and find out the reward was a magic item you don't even need to use.
👍 : 3 | 😃 : 0
Negative
Playtime: 950 minutes
This is a quick RPG that hits a lot of the good notes you'd expect: cogent story, alright combat system, building up strength... However, the game has a number of issues. The combat is fine, but not well polished or thought-out. It's great to be able to avoid enemies, but the collision detection doesn't match the graphics. There is no apparent "ambush" mechanic, so engaging an enemy from behind gives no noticeable benefit. Later in the game, fights always include long stretches where you are just watching enemies attack over and over again between each of your actions. There is no leveling up, so your incremental growth comes from looting better items or grinding money to buy hp/stam/weapon/magic/armor upgrades. It is not clear when the game actually ends. There appears to be a main quest which, once completed, does not grant the traditional ending screen/sequence. You can complete side quests after finishing the main quest, but there are a number of areas alluded to in the game which do not seem to be included. Powerful weapons/magic feel more clunky than strong. The stamina-based combat system is not very forgiving of the "level 5" items and spells which use up most of a maxed out stamina bar. That means you only get one use per turn which doesn't always rate well compared to weaker, lower-stamina options which can be spammed. All in all, I enjoyed the game with some frustrations (like the game randomly crashing). It would have been great if the combat system was more polished and the leveling system was friendlier to players who want to power up multiple members of the party.
👍 : 6 | 😃 : 0
Positive
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