Star Realms - Cosmic Gambit
1 😀     2 😒
44,31%

Rating

Star Realms - Cosmic Gambit DLC

The expansion contains 19 cards that you can use in online play, versus the AI or a friend, or in the 11th and 12th chapters of the campaign.
App ID683990
App TypeDLC
Developers
Publishers Wise Wizard Games, LLC
Categories Single-player, Multi-player, Cross-Platform Multiplayer, Downloadable Content
Genres Strategy
Release Date13 Sep, 2017
Platforms Windows
Supported Languages English

Star Realms - Cosmic Gambit
3 Total Reviews
1 Positive Reviews
2 Negative Reviews
Mixed Score

Star Realms - Cosmic Gambit has garnered a total of 3 reviews, with 1 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Star Realms - Cosmic Gambit over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
Yet more trash gambit cards that completely unbalance the game from turn 1 If you are going to avoid any DLC, let it be these gambit ones.
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
This expansion sucks. Gambits will quite often scewer the game heavily in one players favor, from the very beginning. In a game where the luck of the draw, is already a big factor, this expansion will actively break the game.
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
Eeeeehhh ... okay, the only reason to get Cosmic Gambits in the digital is for everything [i]other[/i] than the gambits. The year two promo cards are phenominal. I'm especially a fan of the additions to Trade Fed. Since WWG doesn't seem to want to tell you what you're buying, see below for the new ships. Also, as far as I can tell, it adds 2 new ships per faction, not 1 base + 1 ship as advertised. Explanation: T=Trade, HP=Authority/Health/Whatever, C=Combat - Unaligned: [b]Merc Battlecruiser:[/b] 6-cost; pick-your-faction with Draw 1 - Trade Fed: [b]Federal Transport: [/b]2-cost; 1T 5HP, faction +2T <- my favorite here, a great inclusion to any deck - Trade Fed: [b]Security Craft:[/b] 4-cost; 4C 3HP, faction +3T - Trade Fed: [b]Bounty Hunter:[/b] 5-cost; 7C, faction +5HP - Star Empire: [b]Imperial Smuggler:[/b] 2-cost; 3C and [i]Draw a card, then discard a card.[/i]; scrap +2T - Star Empire: [b]Knightstar:[/b] 5-cost; 6C, and [i]if opponent has a base in play, gain an additional 3C[/i]; scrap Draw 1 - Blob: [b]War Kite:[/b] 2-cost; 5C; scrap to destroy target base. - Blob: [b]Stellar Ray:[/b] 5-cost; 3C, Draw 1; scrap +6C - Machine Cult: [b]Probe Bot:[/b] 1T, scrap 1; faction Draw 1; scrap +3C <- [i]possibly the best low-cost scrapper in the game at this point. Some trade, draw, AND self-scrap when no longer needed![/i] - Machine Cult: [b]Cargo Mech:[/b] 5-cost; 4T, scrap 1; faction Destroy Base Gambits are nice; in the physical card game, I love using them in a draft-pick system, where player 1 picks one, player two picks 2, then player 1 picks his second; after the match (if playing more than one), remove the 4 chosen gambits from the pool for the next draft pick (to prevent repetition). Same as with the previous gambits in this set, though, you're stuck with the bland 2-at-random base mechanic, which sucks and often leaves one player possibly feeling helpless. Some of the gambits are a huge departure from the previous set though, which is nice. The one that lets your vipers do +2C actually makes vipers useful throughout the game. There are a couple in there that let you scrap early on, which gives you a massive advantage over the one who doesn't have it. Scrap both my vipers on turn 1? Yes, please. However, I've noticed that a couple of the gambits in the digital version are gimped compared to their physical counterparts. And, I realized that it's because WWG didn't actually code in a persistant scrap heap, or the ability to add cards to the trade lineup. Compare: [Physical] Black Market: Add an additional space to the trade row above Black Market. Once per turn, the player who revealed Black Market may acquire a card from this space for one less than its trade cost. Otherwise, it functions as a normal trade row space for all players. With: [Digital] Black Market: Scrap: Choose a faction. This turn, all cards of that faction cost 1T less than normal. And compare: [Physical] Triumphant Return: Scrap to Draw 1; When you reveal this Gambit, you may pay the cost of a card in the scrap heap and put it into your hand. (Scouts and Vipers cost 0) With: [Digital] Triumphant Return: Scrap: Pay the cost of a card in your discard pile to put it into your hand. (Scouts and Vipers cost 0). So yeah, I am underwhelmed with the gambits themselves. Get the set for the ships, though.
👍 : 26 | 😃 : 0
Positive

Star Realms - Cosmic Gambit DLC

ID Name Type Release Date
438140 Star Realms Star Realms GAME 8 Mar, 2016

Star Realms - Cosmic Gambit offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
195559 Star Realms - Cosmic Gambit Package 3.99 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Star Realms - Cosmic Gambit Screenshots

View the gallery of screenshots from Star Realms - Cosmic Gambit. These images showcase key moments and graphics of the game.


Star Realms - Cosmic Gambit Minimum PC System Requirements

Minimum:
  • OS *: Windows XP SP2+
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.

Star Realms - Cosmic Gambit Minimum MAC System Requirements

Minimum:
  • OS: Mac OS X 10.8+
  • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.

Star Realms - Cosmic Gambit has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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