Simon the Sorcerer: 25th Anniversary Edition Reviews
There are some things that kids just shouldn't have to put up with. Being transported to some weird dimension full of goblins, dwarves, swamplings, stupid wizards and sleeping giants is definitely one of them. Join Simon's quest to rescue the wizard Calypso from the evil sorcerer Sordid.
App ID | 674150 |
App Type | GAME |
Developers | Adventure Soft, MojoTouch |
Publishers | MojoTouch |
Categories | Single-player, Steam Cloud |
Genres | Adventure |
Release Date | 3 Apr, 2018 |
Platforms | Windows |
Supported Languages | French, Italian, Spanish - Spain, Russian, English, Spanish - Latin America, German, Swedish, Hebrew |

2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
Simon the Sorcerer: 25th Anniversary Edition has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
10 minutes
Amiga <3
👍 : 0 |
😃 : 0
Positive
Playtime:
808 minutes
It's good! And it's a [i]little[/i] bad. And it's an interesting enough game to justify the time we spent on it.
It's a [i]softly[/i] charming point 'n' click . . . when Simon isn't setting you on the bleeding edge of murder by refusing to pursue the most [i]obvious[/i] freaking solutions! This was our last game of [b]Click-a-Palooza '24[/b], and it's good that nothing comes right after it, because boy! Beating this with only a [i]single[/i] solitary hint about took all the [b]adventure[/b] out of us for a bit! And that one puzzle I'm talking about was so insulting, so unfair: you have to [b]acquire an object[/b] but there seems to be no way to do this without being spotted. The correct solution? To [b]render said object unusable[/b] so its owner will throw it out, without any indication that something of the sort needs to be done! [i]Simon[/i] is a pixelly 'n' pretty old game; sometimes it is an easy game. And sometimes it's so sandals-on-scalp [b]illogical[/b] that you'll go mad mushing every item in your inventory against everything else in the game world!
The old-timey interface -- with separate listings for consume, talk to, etc. -- is pretty clunky to use, and it's a good thing that modern adventure-makers have (mostly) deemed this level of complexity unnecessary. Sometimes you even have to click a command multiple times before your cursor turns into the right one. It must be said that [i]Simon[/i] lacks any kind of insidious game block, however; that is something that I [i]will not[/i] abide in any adventure game, no matter how venerable.
I did say that it was [i]softly[/i] charming, didn't I? That's because Simon is a fairly nice chap, a little snarky as teens tend to be, but a helpful fellow on the whole. He doesn't do malicious things to [i]anyone[/i], really -- and for some funny reason I was convinced that that was exactly what defined him! Like I thought you would have him dip his tadger into somebody's ale or something, or maybe set bear traps for the local children. It's not like that at all, and I don't know where I got the idea. This gentler humor works pretty dawgone well, and the voiceovers are [i]naturalistic[/i] save for the blacksmith -- who sounds like a random pub selection recorded at the bottom of a rusty elevator shaft.
The dialog, while largely being clever, also does not waste your time (unlike some of the puzzles). Characters [b]spit it out[/b] in a few brief lines with perfectly packaged sass, and surprisingly you've got just [i]one[/i] chance to select a certain uniquely funny thing yourself -- and then the conversation moves on, [b]permanently[/b]! No need to go through and click a million dialog options, sifting for a shred of clue. The key things they'll repeat; everything else, all the flavor, you'll have to catch on the fly. I like that, tremendously! I still have nightmares about [i]Randal's Monday[/i], wherein endless reams of awkwardly translated pop culture jokes fall on you like a verbal avalanche, crushing your spirit in a far worse way than [i]Simon's[/i] occasionally dodgy puzzles could ever hope to.
I complain, I moan! I bitch like a little spoiled girlie at times. But there's that saying about the hair of the dog that bit you, you know? I've just heard the sequel cranks up the nastiness a wee bit. I want to see what that's all about, [i]plus[/i] I want to find out if the puzzle design got any sharper. Looks like I'll be playing [i]Simon 2[/i]!
👍 : 3 |
😃 : 0
Positive
Playtime:
95 minutes
I played the original game and cant believe that its been 25yrs old
I love the game and Chris Barrie performs brilliantly its a game that you can get lost in it for hours
there are lots of puzzles and many twists and turns if you want a break from killing things this game is well worth trying it will grab you and take you on an adventure I would definitely say its a game you will be glad that its in your library
👍 : 0 |
😃 : 0
Positive
Playtime:
692 minutes
Never played this as a kid. Sorry I missed it. I loved point and click Adventures. Simon the Sorcerer is definitely up there with the best of them. Love the humor and very enjoyable to play!
👍 : 0 |
😃 : 0
Positive