StellarHub Reviews
StellarHub is a starbase management game where your job is to build a safe and functional space station. Deal with the challenges of managing a station crew while taking care of everyone’s needs. Your tasks include construction, extraction of resources, defense, trade, and more.
| App ID | 672860 |
| App Type | GAME |
| Developers | Casualogic |
| Publishers | Valkyrie Initiative |
| Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
| Genres | Simulation |
| Release Date | 16 Aug, 2017 |
| Platforms | Windows |
| Supported Languages | English, German, Russian |

258 Total Reviews
155 Positive Reviews
103 Negative Reviews
Mixed Score
StellarHub has garnered a total of 258 reviews, with 155 positive reviews and 103 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for StellarHub over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
186 minutes
Frequent crashes. The concept of the game itself is good. You order guys around to do work for you. The problem is that its too difficult to issue these orders and then they ignore them. Poorly executed.
👍 : 6 |
😃 : 1
Negative
Playtime:
1574 minutes
I've tried to like it and even suggested some poss fixes in the discussion boards. Devs general response is that its too much work. The game is made using resources from a seperate prior failed kickstarter campaign for a different game and the execution of THIS game is lacking.
tl;dr I get what they were going for, but dont expect much entertainment after you pass the learning curve as the flaws become all to obvious.
Pros:
You're in space building a station... so if that's your thing... rock on.
Gui works well for the most part.
Devs initially tried to fix some of the bugs reported.
Cons:
Getting your people to actually BUILD or WORK can be a hassle and you'll reset often until you figure out the depression/apathy/rngesus of characters deciding not to work.
Don't expect much in the way of bug fixes/new features/ fixes to flawed game play mechanics.
The devs are more interested in getting translations from the community so others can buy/play the game than interested in polishing the mechanics of the game.
👍 : 18 |
😃 : 0
Negative
Playtime:
65 minutes
The game is literally unplayable, the first thing you need to do is build additional modules to your station, and the technicians will not do ANYTHING when you assign them to build a new place, so your stuck with only your hub until they die of oxygen loss.
👍 : 3 |
😃 : 0
Negative
Playtime:
40 minutes
This would be a really fun game, except the modules and crew are constantly blipping out of existence - you can't see what you are doing 98% of the time.
👍 : 5 |
😃 : 2
Negative
Playtime:
2967 minutes
This is turning out to be a fun game. It is not easy, with a combination of some straight forward elements and a harsh overall environment. The game is doing it's best to simulate a space station, while also trying to be a game. Meaning, in the real world certain issues would rarely arise, but in the end, things could get rather boring. On the other side, certain issues could arise in the real world that a real space station could not survive.
Pros:
I can spend a little bit of time or I can spend hours and either way I can feel like I made progress.
The visuals are very appealing.
The chalenge is there, as is the replayability.
Issue resolution: In the time I started playing I have witnessed the devs tackling bugs left and right.
Communication: Along with taking care of bug the devs listen to the players, respond, and have giuven every indication that they really, Really care. Care about the game, the players, and the overall community. They are putting in some work.
Cons:
Still has a few bugs, yet those bugs are being worked on fast. The best thing is to tell them.
Depression: This can get in the way and is usually caused by crew asking for raises that are rediculous.
Crew greed: The crew seem to be able to ask for any amount of money as a raise, and some of them just get it in their heads that they are worth it. This is very annoying and I would rather have a system where I can evaluate their worth and give out raises and/or one time bonus.
Neutral:
The personalities are random and can generate some very wierd combinations.
The game utilizes the wasd keys to move the screen, not the mouse, so it takes some getting used to.
Overall, I am goign to recommend this game. If anything, I feel like the devs really want to make a game that gamers enjoy. Their active communication alone causes me to overlook any negatives. So yeah, it has some growing to do, but in the end, this is goign to be an awesome game.
👍 : 17 |
😃 : 0
Positive
Playtime:
334 minutes
I only played the 'tutorial' which makes me want to never play that game again !
This 'game' is one long exercise in frustration. Whole interface is rather un-intuitive and frustrating and game-play is mostly micro-mangaement and stupidly locked progress.
Also , after some time played one will realize that game tries to push you all the time - meaning that game play is anything else than relaxing and enjoyable !
This is not a game for the casual player and interface simply has too poor and un-imaginative functionality.
My biggest single gripe is that you can not assign people by clicking on a module and then see assaigned and available crew from there (which is part of making the whole 'game' function very stupid and cumbersome !)
👍 : 9 |
😃 : 1
Negative
Playtime:
871 minutes
[h1]Introduction[/h1]
I have seen preview youtube streams of this game. Added it to my wishlist. As soon when it got out today. I got it. I started playing it and what can I say about it , Well A lot
[list]
[*]Do I like it... yes
[*]Do I recommend it ... yes
[*]Do I enjoy the gameplay ... yes
[/list]
[h1][b]What is it all about?[/b][/h1]
StellarHub is a nice simple relaxing managenment spacestation game. It features a lot of cool features :
[list]
[*]Room building with tons of different rooms to built , you need to plan where you want to have what.
[*]A Science tree , what you can discover by researching it. Many things give you benifits and also some are not that obious how to use them.
[*]Funny graphics , for a simple game , they have managed to make the game look great. It is not that heavy on the PC . Basicly you can play this with not a top-end computer.
[*]The Dev's are listening to the public and release update after update and are adding many requested features.
[*]The sound effect are funny but a bit limited.
[/list]
but am I missing things ... yes
What do I miss you may ask , well I miss a report of all people that live on my base with an easy sort out button and their skills listed. I want to see who is doing what and if he or she is good at it.. I do not feel like scrolling the right button all the time until I have seen all my people on the station.
Also it is hard to see if a desaster is being worked on. I cannot tell if a person is repairing my section , or fixing the problem. Also I have an hard time making out the little icons ontop of the people.
But what I miss the most.. TOOLTIPS on every word / symbol on your main menu/screen.
Top Game.. Good Price ... and very funny.
[h1][b]** Update :[/b][/h1]
Not even a week after release , have they already release bugfixes and additions. Mostly addition I suggested. Well I have to say , they really listen to the community and they really dive into all the problems we have with the game. Mostly what I requested above has been added or has been noted.
Great Job Guys. Keep on the good work !!!
👍 : 27 |
😃 : 1
Positive
Playtime:
155 minutes
I have only played a few hours, but must say the game is quite dissapointing. If you want to have a look at some gameplay: https://youtu.be/tcXXyWT2I4I
I really expected more from it, it seems like there could be a lot of depth but ultimately is quite linear just build everything and put someone in each job and thats it, keep adding buildings and people to jobs.
There seems to be a few bugs hanging around the game, which just adds to the frustration of doing the same thing over and over. There are a number of things I find very strange in the game mechanics, such as you can only build a solar power module on certain tiles wouldn't the sun be available pretty much everywhere?? The english in the text is also quite poor, I especially enjoy the 'Morality' stat for indicating level of morale.
All in all doesn't seem well thought through or polished. I cannot recomend this.
👍 : 31 |
😃 : 0
Negative
Playtime:
646 minutes
Pretty broken.
Poor Begley gets a massive injury, dead, bleeds out before he makes it to the med-bay.
Power down two beam lasers to save power can not power one of them back up again pirates attack the side of the base that isn't protected.
Medic spends entire shift sitting at a terminal at the med bay with sick people waiting for treatment. Medic gets tired goes to bed. Patients get critical medic gets up, has his brekkie, finally, goes to the med-bay and sits back down at the terminal and starts typing again. Assign another person as a medic, no hunger symbol but as soon they are assigned, off they go for elevenses. I will wait I think but no they then go for a stroll around the base muttering about the stars. Meanwhile, I have one critical patient. After visiting the science labs and power modules they finally stroll into the med-bay and SIT DOWN AT A TERMINAL!!! Patient promptly dies of medical malpractice. Eventually, everyone got sick.
I turned off the O2 in the end, it was for the best.
👍 : 33 |
😃 : 27
Negative
Playtime:
443 minutes
This game has so much potential, but the devs themselves say they're done with it unless they get a lot more money. Um. Ok, well how about doing some minor tweeks, nope, we're done, we'll add more languages to try and sell in other countries, but otherwise we're done. Um.. how about the random crashe... nope... ok, how about the icons which have no key to help you figure out wha... nope, we're done.
With that attitude it's no wonder sales aren't booming. People don't necessarily buy a product, they buy their perception of the devs, in this case of video games. People devoted to Apple products are devoted to them because they have a very simple credo, simple tech tnat works... and if it doesn't work we fix it. They're not the most innovative, they're in no way the most affordable, yet people camp out for days to buy the next iteration of their products.
Alas, this game has SO much potential, but in the hands of these "done devs" it's going to be squandered. I bought in for 5-bucks-ish. I had hoped I'd be able to recommend it, but I can't, if only for the minor fixes that need to be applied and the disregard displayed by the devs in the community forum regarding their product.
I wish them luck in their future endevours but I offer one bit of advice, look at how the devs of The Long Dark did their product.... they did an early release, they raised a lot of money and people looked the other way when the little quirks of the game popped up, after all it's in early access, but the concept was so good it inspired many to buy into it, and the updates they would do along the way gave confidence that the audience was being heard and fixes were implimented. More people bought in.
Devs, by saying you're essntially abandoning the game because you didn't raise enough money from it's sale tells all the consumers who've bought your game, you have no confidence in your product and the product itself didn't matter, it was all about the money.
Next go try two things... when you have a great concept like this do a GoFundMe to raise some of the money, and when the game is in this state release it as Early Access, players are much more forgiving if you admit you still have work to do, rather than release, not make enough money and essentially abandon the game. Because it's not really the game you're abandoning, it's the fan base, and we do remember.
👍 : 240 |
😃 : 7
Negative






