Dormant World Reviews

A retro NES/Famicom-inspired platformer, Dormant World leaves the fate of the world in the player's hands. Can you single-handedly defeat the gods of sleep and save the world from endless slumber?
App ID671850
App TypeGAME
Developers
Publishers XENOpz
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action, Adventure
Release Date4 Sep, 2017
Platforms Windows
Supported Languages English

Dormant World
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Dormant World has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 25 minutes
Slow paced, sluggish control, boring combat, ear piercing music, hideous graphics that look like they were drawn by a 1st grader, uses a password feature instead of a save because that makes sense in 2018. This game has no redeeming qualities at all, avoid it even if it is on sale.
👍 : 3 | 😃 : 0
Negative
Playtime: 41 minutes
[h1]SUMMARY[/h1] A Zelda 2 clone, and a bad one. I wanted to like this game. It had a quirky little pixelated art style that's semi-realistic in its dimensions of characters, it has a good deal of adventuring and upgrades to health and regen, and it progresses nicely. There are brick-walls of design though, that HAVE to be addressed. FIRST; it uses maze-like design to make up for its short length. Around 10 to 15 minutes of each level will be figuring out the proper order in which to take paths off screen and walk through certain doors, and it will re-orient you and take you in loops, disorienting you and making things much harder than they should be. I don't care what this was skimmed from, it's trash design. It's fine to have 1 section like this, maybe 2 in a game, but that's it, and for a game as short as this one seems to be, it has zero excuse for having it as much as it does. SECONDLY; abusing pixel-perfect jumps over insta-kill death pits, and just in general. The only time a pixel-perfect jump should be required is towards the end of the game, when the player has spent plenty of time familiarizing themselves with the controls and mastering the mechanics of the game. Here, they become abundant very quickly. And this is not some complaint about difficult jumps, this literally requires you to jump at the exact, specific pixel-perfect frame in order to make jumps over death pits almost immediately after the first boss. Inexcusable. LASTLY; the checkpoint mechanic is garbage. So I don't know what decade this developer time traveled from, but it's not the 80's or 90's anymore. We don't use "password systems" to enter and come back to the game for later, we have nearly limitless save space thanks to terrabytes of hard drive space. Password systems were a way of recording progress without using up space on the hard drive, or saving money on the production of cartridges, where kilobytes of data were precious and people had, at most, around 100 megabytes in total on their computers in 1990. It is fucking GAFFE that an automatic save feature for checkpoints is not implemented. Nobody wants nor needs a password system. These three things combine to create an unholy trinity of bad game design that makes this other-wise charming game complete garbage. Then there's a bunch of smaller things that just annoyed the ever-loving shit out of me: -Very slow attack animations -Bad soundtrack -Lots of pointless dialogue -Resurrection costing way too much gold, making collecting coins almost irrelevant -The jumping feeling a bit floaty [h1]OVERALL SCORE[/h1] Not Recommended [h1]REPLAY VALUE[/h1] Average
👍 : 0 | 😃 : 0
Negative
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