PROJECT AZRIEL Reviews
That's right, zombies can make you think better. PROJECT AZRIEL is the least boring brain trainer in the world and has been shown to increase fluid intelligence. It’s a ton of fun to play so get it soon and have a blast taking down zombies while training your brain to work better.
App ID | 669700 |
App Type | GAME |
Developers | CurriculaWorks |
Publishers | CurriculaWorks |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Action, Adventure, Early Access |
Release Date | 20 Oct, 2017 |
Platforms | Windows, Mac |
Supported Languages | English |

5 Total Reviews
3 Positive Reviews
2 Negative Reviews
Mixed Score
PROJECT AZRIEL has garnered a total of 5 reviews, with 3 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for PROJECT AZRIEL over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
237 minutes
Brain training is built into the game. I think players should be notified that they can sprint using shift from the beginning of the game. I wish the game was longer, but I've been told that it's no longer in development.
👍 : 0 |
😃 : 0
Positive
Playtime:
351 minutes
Is that all for 19.99 euro? This is like a demo not a game. Not enough amo, you lose most of them trying to kill zombie with no rules, color, number or shape and when you die you start from such a distant place so you loose most of the time running. Not fun till now.
👍 : 2 |
😃 : 0
Negative
Playtime:
63 minutes
I bought this game shortly after SidAlpha announced a scam that the devs fell victim to. I bought it to show solidarity and, hope that the game would be able to develop enough to get more people interested in buying and playing it because the idea itself is pretty weird in the best way possible. That said... that never happened, unfortunately.
Is that the dev's fault? I don't think so, no. When someone falls for a scam, they fall for a scam. I've worked in offices where I dealt with verifying if customers were or were not subjecting themselves to scams. In that time, I also realized that the cliche "Well, they were stupid for doing that." Is not as valid as people think. I mean, ffs, THE Pro in scambaiting, Jim Browning hinmself, was scammed ffs. So, it stands to reason that, when these things occur, there's usually a level of trust that has been violated. Sure, "Trust nobody" is solid advice for this current age. I live by that credo and am fine living with that credo because meatbags are prone to backstabbing. Anyone wanting proof need only perform some simple Necromancy to call the spirit of Julius Caesar to ask him if it truly shocked him that Brutus literally stabbed him in the back.... or, maybe just recall an instance in your own life since that probably happened if you also follow the credo of "Trust nobody".
Point being, scams unfortunately happen. This game's devs who were well-intentioned and well-meaning and had a genuinely unique idea that, I feel, would have scratched an itch that neuro-diverse folk like myself didn't even know we had.
I've played a bit of the game. Only an hour or so, but, the reason for that low amount was pretty much because of a few points that were left to hang that the devs never got to address, like, being unable to turn the flashlight/torch on or off... you're stuck with that flashlight on the entire time. That's not an asset flip as the reason, that's the devs being unable to or unwilling to operate anymore after that scam occurred.
So, what do I mean about "scratching an itch for neuro-diverse folk"? Because, unlike a traditional shooter, there are other actions which are required that are not linear. You don't just shoot a zombo, you have to use the correct ammo for the color of zombo, and then partake in other non-linear mechanics to get the shot off. That may seem convoluted, and I could see the game painted as "trying to re-invent the wheel into a cube", but, the issue is that the game was never designed around the idea of being a "FPS"; it was meant to be a way to get your neurons firing in different ways that you're not accustomed to which, hypothetically, could aid in increasing neuro--plasticity and non-linear processing.
Like it or not, non-linear minds are more fully equipped to navigate the cyberspace/coding/virtual space/real-space combo that current tech is navigating to. That doesn't mean you have to be born with a non-linear brain, but, if you don't have a non-linear brain, it is very useful to train yourself to operate in a non-linear way; linearity is a animal invention after all.
That said. For as much as I would absolutely love to give this game a thumbs up, the issue is, the game has been dropped. Not by devs who wanted to snag money and run, but, from devs who trusted the wrong person, and had their livelihoods wrecked as a result. Although buying this game may somehow help them maybe if they're still collecting the sparse revenue this game got them in return, it wouldn't be enough to buy a cheeseburger with no optional toppings at this point.... maybe even something smaller, like a small fry with no salt. So, unless you're fascinated by what this game could have been, it's not a game that will ever see another update, and will remain unfinished because this is a time where things simply didn't work out; and not because of greedy cash-grabbing devs.
👍 : 0 |
😃 : 0
Negative