The Royal Cosmonautical Society Reviews
Enjoy the rewarding challenge of becoming a qualified Cosmonaut. Gracefully pilot your ship through multitudes of challenges, finding the perfect trajectory all the way to the top of the leaderboards.
App ID | 669340 |
App Type | GAME |
Developers | Chromosphere Games |
Publishers | Chromosphere Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Stats |
Genres | Indie, Action, Adventure |
Release Date | 10 Aug, 2017 |
Platforms | Windows, Mac |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
The Royal Cosmonautical Society has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
44 minutes
Great game so far, if you are looking for a quick way to spend some time this is a great time killer
👍 : 5 |
😃 : 1
Positive
Playtime:
79 minutes
Beautiful, Elegant, DIFFICULT.
An outstanding homage to Lunar Lander that I played at my dad's workplace on a 286 oh so long ago...
👍 : 3 |
😃 : 0
Positive
Playtime:
250 minutes
Awesome game. What you see in the video is what you get.
Easy to pick up, difficult to master. I'm sure I'll ragequit long before I unlock all the levels.
Runs just fine with onboard graphics.
👍 : 6 |
😃 : 0
Positive
Playtime:
485 minutes
I love this game. It's like the 1979 Arcade Hit "Lunar Lander". Only much much muuuuuch better and longer and trickier and more beautiful and with unlimited fuel, for now. Very nice and uncomplicated global Leaderboard.
Would have bought the game full price if I had known it existed.
Nice work, whoever created this!
👍 : 5 |
😃 : 0
Positive
Playtime:
274 minutes
This game is really cool. You think you know exactly what this game is going to be, but perfectly executing a stage feels more rewarding than I expected, especially once the game gets HARD. I usually don't care about leader boards, but I have to admit it feels good to break the top 10.
👍 : 0 |
😃 : 0
Positive
Playtime:
453 minutes
I've really enjoyed this game. It's an excellent modern successor to the older lunar lander games, with lots of modern physics puzzle twists and in the visual style of Geometry Wars.
👍 : 1 |
😃 : 0
Positive
Playtime:
863 minutes
Really nice tribute to classic lunar lander. There are 10 world, each with some unique gimmick. Most of the levels were actually fun to play. Worth giving a try.
👍 : 2 |
😃 : 0
Positive
Playtime:
2384 minutes
This game is wonderful. A mix of 1986's BBC Micro Thrust, 1979's arcade Lunar Lander and even a little of 1982's arcade Gravitar in terms of graphics and mechanics.
For those that crave games that require pitch-perfect control and gravity to contend with, this is the game for you. 10 worlds, different mechanics on each, global leader-board for speed-runs and a 1-3 star rating depending on your time, this is perfect for people like me who enjoy a challenge.
It's easy to mess up each level as you learn what's needed to be done and exactly how you're going to do it in time, so a quick restart with a button press is a very welcome addition. And in order to unlock further missions and worlds you have to at least be fast enough with your timing and hand-to-eye coordination to get a rating of 1 star.
At this price, it's a real bargain and hidden gem, and one that I'd have missed if someone on YouTube hadn't cited it. 10/10
👍 : 2 |
😃 : 0
Positive
Playtime:
724 minutes
(Biased review, TL;DR, only play casually if you haven't touched the genre)
I got this game, to summarize, on a challenge lottery. It looked cool on paper, managing a ship through hazards and collecting stars to go back to your platform. On paper, I emphatize.
It will be a great experience for those who already played this genre and are looking for more, or for dedicated people who don't mind getting used to awkward controls. Technically-wise it works, and there is also a quick reset button which is very much appreciated.
HOWEVER, that's where the pros ends.
I hated the insanely slow turn rate. I get it's to represent lunar ships but it's so heavenly punishing words aren't enough to express my hate for it.
I hated how the momentum sometimes gets so strong that you need a few seconds to stop it. Crucial few seconds for the timers.
I hated how the ship crashes if going too fast while landing on its own feet. Though I understood it.
I hated how you have to do a particularly perfect landing for it even to count, otherwise it won't work. Going too fast? Try again, the ship will keep moving, likely fall to the side and crash or have you waste precious seconds of time. Landed too close to the border? Oops, a feet is sticking out, no landing for you, go move again. Landed on a bad angle? Ship will tumble and crash (this particular thing applies to all surfaces)
I hated how tight the times for 3-starring (master) the levels are on the first and second worlds, almost as if you're expected to already be mastering the controls DESPITE being so awkward.
I hated lasers.
I hated the mines being on OH SO CLEVERLY positioned ways such that you have to intentionally sidetrack your movement to take them into account and thus hammering your lowest possible time.
I hated the tracking mines. Glad they didn't appear much, I would have actually dropped the game for them.
I hated the missile turrets. I hated the gun turrets as well but they were only annoying on a single level.
I hated handling boxes with the tow line. If you tow them from below they fall in your head - if you tow them below a platform they never move. I also hated how they never land properly on buttons.
I hated how the shield bounces you into hell and back.
Ice was kind of fun, tbh.
I hated moving platforms. You really can't land well on the first time on those things. It just doesn't work properly.
I hated water. Messy psychics system that further emphatizes how badly the game plays.
I hated that space gas that makes big jumps yet another piece of RNG in the grand puzzle.
I hated rappeling and losing momentum because I was forced to stay too close to the wall THANKS to the space gas and other hazards.
I hated acid.
I hated saws, they're like lasers but even more prominent.
I hated those metal pushers.
I hope the feeling came across that I didn't enjoy this game since the first hour but was determined to complete it because I knew I could.
Skill issue? Maybe.
👍 : 3 |
😃 : 0
Negative
Playtime:
438 minutes
Quick Score: 5/5
Notes: Incredibly fun yet simple arcade game. Tons of content, decent amount of variety with new mechanics introduced in every stage, fairly challenging speedrun times. Only thing the game is missing is a soundtrack. But overall, banger game and a hidden gem. Highly recommend.
And if you end up being a fan of this game or the concept, I would also suggest checking out DROPSHIP. Another more recent game with a similar concept though quite a bit different.
👍 : 4 |
😃 : 0
Positive