Boxed In Reviews
'Boxed In' was designed and developed for VR and can also be enjoyed in the "traditional" way using either keyboard & mouse or a controller. You must clear the room of coloured cubes by creating matches. The cubes can come from in-front, above, or below. Just make sure you don't get...Boxed In!
App ID | 664210 |
App Type | GAME |
Developers | Red Chain Games Ltd. |
Publishers | Red Chain Games Ltd. |
Categories | Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards, VR Supported, Tracked Controller Support |
Genres | Casual, Indie |
Release Date | 22 Dec, 2017 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Boxed In has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
103 minutes
Not the most visually detailed, but for an indie, simple and relaxing (if you do Solitaire mode) game, this is good to play. Amongst the three setups, I prefer the back-to-wall and looking-down arrangements. Looking up is exciting in survival mode, but this arrangement is awfully painful on my neck.
Some glitchy things you may find when teleporting on top of a block: If you don't stand close enough to the center of the block, you end up teleporting to the side of it and then falling down. Not a big deal breaker, but it can throw you off-balance. In the looking-down Solitaire mode. there have been times where I can break certain blocks downward and venture down there like cave exploring. This is cool, but at times you can teleport into 1x1 cube spaces and the visuals start jittering. It's as if your character teleported too close to an object and can't figure out where it should go. Luckily you can teleport away and that'll get you out of that eyesore.
Other than that, not bad for what you're paying.
👍 : 1 |
😃 : 0
Positive
Playtime:
178 minutes
[b]boxed in[/b] is a 1st-person matching game, supports vr if that's your thing. you're in a confined space with a gun that can change the color of blocks and place new ones, so do that to make matches as new blocks keep appearing on their own as well. an [b]optional tutorial[/b] teaches the basics.
[b]if you get out, there's more to explore[/b], but I never made it that far. well, [b]I fell through the ground a couple of times and got stuck in space[/b], but it probably doesn't count. I was told by the dev it's part of the game, but all it does is ruin the run and it's fucking annoying when it happens. if it looks and feels like a bug or glitch, it should be considered as such and fixed.
the game is [b]endless score attack[/b], there's [u]survival[/u] and [u]solitaire[/u]. in the former you have to act quick before blocks reach the other end of the room, the latter is more relaxed, no time pressure or new blocks, just clear the mostly filled room. [b]no outside exploration after non-survival completion[/b] either, which is a bummer, so it's essentially just busywork for nothing.
[b]further customization[/b] includes number of colors (3, 4 or 5), match mode (rows or blocks), where blocks come from (above, below or from the back wall), and there's a separate [b]leaderboard[/b] for all the variations. block matching is harder than rows and I found the 'from above' setting the least enjoyable due to the controls while always having to look up. [b]gravity only applies to 'back wall' mode[/b], in the other two loose blocks stay in mid-air.
[b]you can't switch color on the gun[/b], nor is the next color the one you just 'collected' from a block or something. [b]every shot is colored randomly[/b], making things more difficult, but matches kind of explode and remove other connected blocks of the same color, so there's that.
speaking of, [b]controls aren't rebindable and arrows don't work for movement[/b], only wasd, huge accessibility issue. space jumps, left click changes the color of the block you're aiminig at, right click adds a new block to the side of the targeted block, middle mouse, ctrl or shift pushes a block when it's close. if that has a choice of 3, why is basic movement so restricted? it doesn't help that [b]the mouse can bug out[/b], you're suddenly looking at a completely different place than a second ago. very disorienting and annoying.
settings are for separate volumes, languages, graphics quality, invert y-axis, sensitivity and movement speed, plus colorblind options, but [b]no resolutions or windowed mode[/b].
[b]as simple as it is, it's pretty good[/b] (some of the combinations anyway), though I had to constantly remind myself that I can move, jump and push, and of course survival is a lot more stressful than I like my games to be, leading to constantly mixing up left and right click. that's on me, however, [b]the game can't be paused, which is inexcusable[/b], hence the non-recommendation. if basic functionality ever gets added, I'll edit the review.
👍 : 9 |
😃 : 0
Negative