Radical Spectrum: Volume 2 Reviews
Radical Spectrum Volume 2 is an arcade-style platformer, featuring constant, endless action. Doc DuBrane is gearing up once again to save Nucleusport. After a crushing defeat, the reckless alien Prince FaceBox and his minions have relocated to the in-construction Sine Wave Tower, the tallest building ever (almost) built.
App ID | 661300 |
App Type | GAME |
Developers | Autonomic Interactive |
Publishers | New Reality Games |
Categories | Single-player, Partial Controller Support |
Genres | Indie, Action |
Release Date | 16 Aug, 2017 |
Platforms | Windows, Mac |
Supported Languages | English |

11 Total Reviews
6 Positive Reviews
5 Negative Reviews
Mixed Score
Radical Spectrum: Volume 2 has garnered a total of 11 reviews, with 6 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Radical Spectrum: Volume 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
25 minutes
Nice combination of Bomberman and Donkey Kong. Definitely better with a gamepad, though.
👍 : 0 |
😃 : 0
Positive
Playtime:
235 minutes
Radical Spectrum: Volume 2 (also known as Alien2Invasion5) is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere.[list][/list]This is a fairly generic platformer but there's one gimmick that arguably makes the game worse (yes, that's right, it is actually possible for 2D retro pixel garbage platformers to get even WORSE). You have to collect color drops that give you the ability to double jump. With that unlocked, the rest of the level is basic and easy. This truly is shovelware garbage.[list][/list]Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard.[list][/list]A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.[list][/list]There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. [list][/list]The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.[list][/list]Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, OpenFL. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.[list][/list]These technical defects push this game below acceptable standards for any modern PC game.[list][/list]It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators (eg, Mihail Morosanu) who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk.[list][/list]Radical Spectrum: Volume 2 is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
👍 : 3 |
😃 : 1
Negative
Playtime:
21 minutes
This game is Amazing! From beginning to end it drops you in to fast paced action, with tight graphics and a ripping sound track.
The best part of the game is the procedurally generated stages. Every time you pick the game up it's a brand new game. What more could one want.
👍 : 1 |
😃 : 0
Positive
Playtime:
68 minutes
This is one rad game! The graphics are a nice throwback to old school games with a killer 8 bit soundtrack. These games keep getting better and better!
👍 : 1 |
😃 : 0
Positive
Playtime:
9 minutes
This game is donkey kong on acid. Far more playable than the first Radical Spectrum with the same old school graphics, amphetamine-arcade soundtrack, and tooth grinding non-stop insanity. Yes, it is hard and gets harder the more you play, but it hints at a depth of lore and repeat playability that is frankly beyond your run-o-the-mill 8-bit throwbacks. Save Nucleusport and kick facebox in his stupid facebox.
TL;DR Dope game. buy it sucka.
👍 : 0 |
😃 : 0
Positive
Playtime:
42 minutes
This is a fun twist on classic games, most notably Donkey Kong. The controls take some getting used to, but once you get there it's actually super precise. It's a good challenge, and looks like it has a decent amount of content for a 99 cent game. I feel like it's the perfect game for when you have a little time to kill, not enough to get into a larger game, just enough time to want to have some low-stakes fun for a bit.
I love the pixel look, and the music is awesome! It's like prog rock chiptunes.
👍 : 1 |
😃 : 0
Positive
Playtime:
6 minutes
Tags: Platformer
Additional Tags: Delete Local Content & Remove from Library
TLDR: Barely edges out Atari2600 Donkey Kong by having controller support and slightly more advanced mechanics, but takes steps back by adding more frustration to the level design and undercutting the appeal of the new mechanics by making them hard to execute and only used punctually.
Xbox360 pad detected and working correctly. Low production values audiovisually. No music in-levels only sound effects. Platforms are akwardly placed. The raindrop-gathering mechanic to unleash one time consumable power ups feels clunky and is hit and miss. Jumping was floaty and on occasions it felt like I would hit invisible ceilings and I had to readjust position. The beam from the sky has a strange hitbox that vaporizes you when it seems like you have cleared it.
👍 : 0 |
😃 : 0
Negative
Playtime:
5 minutes
what to do?
how to play?
i though this game will be better than 1st one..
mhm... yes of course.. another shit.
👍 : 1 |
😃 : 0
Negative
Playtime:
490 minutes
This game grew on me. At first, I was a bit confused by the controls and the level progression, but I've now figured out how the game works and I'm enjoying it quite a bit.
Gameplay/Levels: This is an old-school arcade style game in the vein of Donkey Kong & Donkey Kong Jr. You need to get from the bottom left corner to the top left corner to beat the "boss" character on each screen. For variety, the exact level layouts are randomized, and there are 4 different "boss" types, each of which has its own attack modes. The thing that confused me at first is that each "Level" of the game actually consists of 4 screens (so, it will say "Level 1" for 4 screens in a row; you can think of it as Level 1-1, Level 1-2, etc.). The true "boss battles" shown in the trailer/screenshots are fairly far into the game (20 screens or so).
Controls: The controls/movement felt a bit stiff at first, but have become much more comfortable after playing for a bit. It's important to note that when you hold down the run button, you don't jump as high. You often need to jump first and then hold "run" to move faster in the air. Also, when you collect three blobs of the same color in a row, you can use the "boost-jump" button, which allows you to get to slightly higher ledges. I think it would be more rewarding if the boost took you a bit higher, as some of the needed boost-jumps are very tight. (I should note that there is also a "secret" move that I had overlooked at first, as it's not explained in the instructions. Once I discovered it, I was able to navigate through the maps much more quickly,)
Other notes: There are unlockable characters and super-powers in the "Store." You need to amass quite a lot of points to unlock the super-powers, though.
👍 : 2 |
😃 : 0
Positive
Playtime:
6 minutes
Are all the reviews for this game fake? The gameplay is insanely monotonous.
In order to progress a level, you have to be able to double jump. In order to get a double jump, you need to collect the same color of dropping energy ball things. There is nothing compelling about that. Takes super long to progress and you usually die before making it very far...
👍 : 8 |
😃 : 0
Negative