Senalux Reviews
Senalux is a hex-based puzzle game about optics where you solve challenging puzzles with colorful lasers. Use the red, green and blue lasers, combine them to the right color and illuminate the target.
App ID | 654580 |
App Type | GAME |
Developers | Pixel with Hat |
Publishers | Pixel with Hat |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Workshop, Includes level editor |
Genres | Indie |
Release Date | 16 Oct, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Thai |

29 Total Reviews
29 Positive Reviews
0 Negative Reviews
Negative Score
Senalux has garnered a total of 29 reviews, with 29 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3624 minutes
Great puzzle game! Levels are grouped in sets of 12 introducing a new element, and each set starts with introduction levels but ends with pretty tricky puzzles. The first pack starts off pretty easy but the difficulty soon ramps up, and quite a few levels are a challenge to beat optimally.
While each puzzle really only has one or two possible solutions, the game has a lot of content and variety in its elements and I'd recommend it to anybody looking for a light puzzle game.
👍 : 1 |
😃 : 0
Positive
Playtime:
12 minutes
Tried this game at an exhibiton and had a great time :D
Now I can finally play through the whole thing <3
👍 : 7 |
😃 : 1
Positive
Playtime:
7908 minutes
Puzzles are clever and complete-able, I appreciate the rush of satisfaction I get from a good solve in this game. My one wish is that it would remember partially solved-states across play sessions.
👍 : 2 |
😃 : 0
Positive
Playtime:
428 minutes
please make the later level packs more accessible
considering the impossibility of levels with 20+ mirrors no regular player could ever get to pack 3 or 4
the game i suppose you've been inspired from had half its level open from the beginning, for its level pack 3 and 4, didn't it
👍 : 0 |
😃 : 0
Positive
Playtime:
69 minutes
Played on both Steam and Android, and it is quite a fun puzzle game. I like the concept, and the gameplay is challenging, with a good ramp up so far. Strongly recommended!
👍 : 5 |
😃 : 0
Positive
Playtime:
887 minutes
Pros:
-Simple yet aesthetically pleasing graphics
-Small download size
-Plenty of puzzles (so many!)
-Anti-frustration measures in the skip feature
-A LOT of different, interesting, and challenging mechanics that are gradually introduced, making it simple enough to learn
Cons
-Low replay value, not counting the workshop/level editor, which I haven't fully explored yet
After about two hours in, I'm a little over halfway done with the first of four puzzle packs. Admittedly, I'm not the brightest crayon in the box, so others might progress faster, but it's still hours and hours of entertainment. Not a bad deal for the price.
👍 : 4 |
😃 : 1
Positive
Playtime:
41 minutes
So, I only wanted to check it out for a minute but then found myself hooked with that "just one more" feeling. That's a good sign, isn't it? I'd recommend this game to anyone that enjoys abstract puzzles.
Visuals/Audio
The presentation is very smooth and responsive. While the graphics are kept simple, they communicate all the necessary info and there's a polished minimalist quality about them that's pleasant and unobtrusive. The same goes for the audio (i.e. sound effects and music/soundscapes): They provide a pleasant backdrop that doesn't distract you and helps you get into that focused state of mind you'll no doubt need to solve the tricky puzzles.
Gameplay
While I haven't played that far, I know from seeing the game's later stages at various game shows that it includes a nice range of interesting mechanics that will tickle your brain. So far playing at home, the difficulty ramp-up and the pace at which new concepts are introduced seem good. Personally, what I find a great idea is that you don't have to solve all the puzzles to progress, you can skip them and try other ones of the same level/stage (The Talos Principle did something like that, too). This helps alleviate one of the greatest frustrations of linear puzzle games: getting stuck.
Thematically it's also cool that as far as I can tell, they stick to realistic behavior of light/lasers (except where visual communication necessitates abstraction), e.g. in the way you combine laser colors to create new colors.
Full disclosure:
I know the developers and have seen the game at various game shows. To give you the relevant context: As an indie developer myself, I'm really strapped for cash, so even though I'd love to support all my dev friends, I am not in the habit of buying their games (it would just be too many) unless I know I'm going to play and enjoy them.
👍 : 5 |
😃 : 0
Positive
Playtime:
820 minutes
I've not even completed 1st pack yet (almost though) and I must say thus far it is the best light-beam puzzle out there. Controls are simple, puzzles are challenging and varying, new elements are added constantly to the mix.
However lack of borderless(or any kid of so to say) fullscreen makes me a bit sad.
👍 : 0 |
😃 : 0
Positive
Playtime:
7204 minutes
This is what I exactly want all the time, the best traditional light puzzle game I ever played.
Simple but stylish graphic.
Tricky but elegant puzzles.
Typical but colorful game mechanics.
Well-made to unleash the very potential of a light puzzle game.
A little suggestion
The shards reward in the some level may need adjustment, where player has no way to get less than 3 shards, for the number of mirrors that game provides is only the minimum, but sometimes the game still have the setting of 2 or 1 reward if the player could use more.
👍 : 8 |
😃 : 0
Positive
Playtime:
4812 minutes
This game caught me by surprise. I went in expecting "just another light-beam" game, and was surprised by the depth and complexity of the levels.
The game takes simple tools, introduces them in a way that lets you know precisely what they do, and then ramps up the difficulty once you've got the idea. While it is by no means an "easy" game - The difficulty comes from actual puzzles and never from not understanding what is expected.
Since I bought the game, another free 72 levels were added as free DLC (Level Pack 4), with again - new tools which are easily understood but result in some seriously difficult puzzles. The developers for this are very open and have helped fix unintended solutions and other problems very quickly.
Ultimately it's a great game and I've enjoyed it. 10/10, easily the best "light-beam" game I've played.
👍 : 10 |
😃 : 1
Positive