The Siege and the Sandfox
50

Players in Game

83 😀     37 😒
64,64%

Rating

$14.99

The Siege and the Sandfox Steam Charts & Stats

A 2D stealth Metroidvania with parkour platforming. Explore the majestic palace and ancient prisons of a kingdom under siege. Don the mantle of the legendary Sandfox as you venture into the ruins below, and discover the true threat from a sand-borne evil.
App ID653060
App TypeGAME
Developers
Publishers PLAION
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Polish

The Siege and the Sandfox
50 Players in Game
94 All-Time Peak
64,64 Rating

Steam Charts

The Siege and the Sandfox
50 Players in Game
94 All-Time Peak
64,64 Rating

At the moment, The Siege and the Sandfox has 50 players actively in-game. This is 0% lower than its all-time peak of 92.


The Siege and the Sandfox Player Count

The Siege and the Sandfox monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-05 61 0%

The Siege and the Sandfox
120 Total Reviews
83 Positive Reviews
37 Negative Reviews
Mixed Score

The Siege and the Sandfox has garnered a total of 120 reviews, with 83 positive reviews and 37 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Siege and the Sandfox over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 594 minutes
Aesthetically, it's one of the most beautiful, immersive, and atmospheric pixel-art games I've ever played. The dynamic lighting is gorgeous, the environments are absurdly detailed, and the soundscapes are so well-done that you truly feel present in the game world. The narration is incredibly charming and makes even little actions like hiding in a box feel important. Also the music is lovely. Mechanically, it felt like I was playing the Sands of Time all over again, just in 2D and with stealth instead of combat. The acrobatic platforming is incredibly satisfying to get down. Since there is no combat, most of the upgrades give you more movement options, making platforming even more fun over time. The platforming perfectly compliments the stealth mechanics, since they allow you to maneuver over or under guard patrols in a really slick manner. Exploration is also very fun and rewarding. Each region feels totally distinct, and the game has a largely nonlinear set of goals that allows you to tackle the map in many ways at any given moment. At times, it's easy to feel overwhelmed with the size of the map, and its also easy to get lost (but in a fun way, at least for me). Yes, as other reviews have stated, the game is quite buggy, specifically guard AI. Guards can get stuck shuffling back and forth, be in a constant alert state for no reason, randomly despawn for no reason, etc. These are problems that need to be addressed, but they didn't detract from the experience THAT MUCH for me. Usually, there's ways to work around these issues, such as reloading to the last checkpoint to reset the guards' positions, or just running past them (makes ghosting very difficult, but oh well). It's a shame that the game is stuck with these problems, but I think it still deserves a chance. This isn't the first time I've seen an otherwise amazing game get buried in negative reviews due to technical issues. There is so much to love here that I would hate for this game to fail to reach the audience it deserves because people are put off by bugs. Not trying to discredit other people's criticisms, they're valid, they just don't reflect how I personally view the game: it's a unique and beautiful adventure that is worth the hassle.
👍 : 0 | 😃 : 0
Positive
Playtime: 1120 minutes
I don't play many stealth Metroidvanias, but this was a pretty fun game.
👍 : 0 | 😃 : 0
Positive
Playtime: 637 minutes
Some frustrating bugs, but it has a cohesive and distinct design as a metroidvania/platformer, definitely worth a try if you are a fan of this genre.
👍 : 0 | 😃 : 0
Positive
Playtime: 567 minutes
The game still has many glitches and a possible softlock while there is no sight of the promised patch, even after well over a month. Even besides the severe technical issues a stealth metroidvania simply doesn't work if there are some places which require you to wait for traversal and backtracking is a common event if you do not explore the map in the intended order.
👍 : 0 | 😃 : 0
Negative
Playtime: 828 minutes
Overall I enjoyed it enough to finish it, which doesn't happen often for me with games. In general the level design is very satisfying to navigate and is often built in a way that new tools can help you traverse faster without simply acting as a key to a specific door. The platforming and stealth challenges felt very fair and movement is satisfying if not particularly expressive. The pixel art is also gorgeous, which helps. There are some issues that could be cleaned up still. I ran into some frustrating crashes near the end of the game, and sometimes the Sandfox wouldn't quite do what I intended. The fast travel points sometimes required a bit too much backtracking, but overall I think it's an enjoyable game that I'd recommend at the full asking price.
👍 : 0 | 😃 : 0
Positive
Playtime: 357 minutes
a month and a half after release game still has soft locks and other bugs heavily impeding or blocking progress
👍 : 1 | 😃 : 0
Negative
Playtime: 1414 minutes
Really great game marred by a ton of bugs, and strange design decisions. I cant currently recommend this game. When it works its a great game but because of all the bugs currently thats hit or miss. Check the current state of the game before buying. From what i see in the forums the devs seem very responsive. So hopefully in time it will get fixed
👍 : 4 | 😃 : 0
Negative
Playtime: 859 minutes
This is one of those games that could be really good, but it's held back by quite a few serious bugs. Graphics: The game is full of beautiful pixel art, especially the views of the desert when you're high up in the map. However, those views feel like there should be more there. In the beginning of the game you see the besieging army march towards the city, so I feel like they should show up at least as campfire in the night when the desert is visible. The animations are nice and fluid - I especially like how sprites who carry a weapon in one hand swap it to the other hand when they turn around so there's kind of a justification to the sprite mirroring. Really neat. The quality of the animations makes it particularly jarring that one seems to have been forgotten: Whenever you hang from a ledge and jump away from it, your sprite just goes from being still to moving at a rapid pace - no pushing off of a wall or anything like that. Sound: The audio is okay. It's quite easy to pinpoint where someone is moving around just by listening (there is also a UI element showing you the direction and distance to sounds when you're staying still, just in case). Still, there's some jank here, too. The guards through most of the game seem to be male, and they all make the same sounds. That's not the problem, even though you'll hear a lot of yawning throughout your journey. The problem is that there are female guards in one part of the map, and they sound exactly the same. I kept thinking there were more guards around the corner until I saw a guard yawn and produce the exact same sound as their male counterpart. The music isn't bad, but I think there is one point where the music should change or at least isn't intended to be playing all the time. There are collectable music sheets that you have to get to specific musicians. When they get them, they seem excited to play something new, but the music stays the same. This is either a bug or a missed opportunity. The story: It's nothing special, but serviceable. There's a nice twist that is hinted at if you pay attention to the dialogue, and at least two pieces of dialogue make no sense until after the reveal. Unless you're sharp enough to guess the twist, I guess. Well done, you! The bad part here is that the narrator doesn't use names when introducing characters, so during the "where are they now" portion of the epilogue I wasn't always sure who was who when the they started using names. Also, the dialogue sometimes seems out of sequence, most noticeable when you're told about a storm and what to do about it. You leave and immediately see said storm, with the narrator treating it as if it hadn't been mentioned before. Enemy variety: It's quite low. There are several factions, but they're mostly made up of the same three types: enemy with a torch, enemy without a torch, big bruiser that can't be knocked out by normal means. Sporadically you'll find other enemies: the aforementioned female guards are quite different, and there are supernatural and teleporting guards that break up the pace. Still, it would have been nice to have more faction specific guards with their own behaviours and abilities. The bugs: Speaking of guard behaviour: It's borked quite frequently. Guards will investigate suspicious activity and sounds, but sometimes break and just stand still with the alert meter never going down. Sometimes a guard will stand in place and rapidly turn left and right, spamming lines about something suspicious going on. And if you alert a guard and manage to hide in one of the places they can reach, but can't touch (like inside a box they patrol past), the guard will just stand next to it at full alert. They won't calm down or move. If the intention was to make these hiding places impossible to use to escape, the guards should drag you out and kill you instead of just waiting there, and if the intent was to be able to shake them like that, they should reset fairly quickly. Otherwise the game's just at a stalemate with you having to either reload the last checkpoint or come out, die, then reload the last checkpoint. The controls are often a bit unresponsive, especially during animations. There doesn't seem to be an input queue for some actions. Some collectables cannot be interacted with at all. More than a month after release, the only news from the devs is that they're collecting feedback to learn what they need to fix. I'm sure they're a small studio and don't have that much of a budget, but surely a hotfix for the worst bugs should have been delivered quickly to make the game sell more to get money to fix more bugs. You don't have to fix everything in one go, Cardboard Sword! If they fix the game, I'll give it another try to get the rest of the achievements and collectables. I'll also change my review to positive. That is, if they patch it while it's still on my radar.
👍 : 6 | 😃 : 0
Negative

The Siege and the Sandfox Screenshots

View the gallery of screenshots from The Siege and the Sandfox. These images showcase key moments and graphics of the game.


The Siege and the Sandfox Minimum PC System Requirements

Minimum:
  • OS: Coming soon

The Siege and the Sandfox has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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