Undertaker's
Charts
10 😀     10 😒
50,00%

Rating

Compare Undertaker's with other games
$4.99

Undertaker's Reviews

Inspired by the economy simulation games oft the mid 90s, Undertaker's let's you manage your very own funeral home.
App ID653050
App TypeGAME
Developers
Publishers Hyeson
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Strategy, Simulation
Release Date2 Aug, 2017
Platforms Windows
Supported Languages English, German, Polish

Undertaker's
20 Total Reviews
10 Positive Reviews
10 Negative Reviews
Mixed Score

Undertaker's has garnered a total of 20 reviews, with 10 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Undertaker's over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 39 minutes
I get this impression that this is one of those games that are more fun to write than they are to play. Fundamentally it's a great idea - there's lots of capacity for some good dark humour and to expand the mechanics of it. But it's just that - capacity, because nothing much has been achieved from the game yet. As it stands, the mechanics are quite weak. You essentially have to luck yourself into a working game by guessing the first few customers right and after that you're responding to prompts and not really doing much imaginative. Most of the game is spent just waiting for another customer. It's a good idea, and I think there's the possibility of a decent game in it. It's not there yet though. One to follow, if not buy just yet. I got it very cheap on sale so will keep hold of it rather than refund to see what comes.
👍 : 0 | 😃 : 1
Negative
Playtime: 28 minutes
i like sim games. i really want to like this game. the concept appeals to me. however, in the 28 minutes i played, i failed twice and restarted probably 15-20 times trying to get a secretary, so i could actually see what the clients wanted. some basic instructions on first start up would be nice. i'm not really a fan of guessing what i'm supposed to be doing, and "click on everything", explains nothing. if $9 isnt a big deal, go ahead and try it. judge for yourself. opinions vary and some people like a little frustration in their games. if you're on a budget, or have little patience, i'd suggest a different game, or waiting until the mechanics in this one are a little more refined. i'm gonna give it a thumbs up. its a new game, from, i'm guessing, a newish developer. i have no desire to stifle growth and inovation with negativity. it just wasnt my cup of tea.
👍 : 10 | 😃 : 2
Positive
Playtime: 479 minutes
If you're looking for a simple, straightforward sim game with a slightly morbid theme then this is for you. You run an undertaker's (shocking, I know) and you'll have customers attend your shop regularly. You'll have to help them pick out coffins, headstones and flowers for their dearly departed. Different customers have different budgets and some will have specific requirements. Customers that are satisfied with you, increase your reputation, which reduces the time between customers arriving so you can make more sales. Customers that are unhappy or who you turn away, can do the opposite. I found that to start with, it can take a while for customers to appear, at least until your reputation increases. Over time you can take on staff members, such as a secretary, who can help you identify the needs of the customer, and build other shops so you can make your own stock. Overall, I found it quite straightforward to play once you work out what everything is and I have enjoyed playing it. There are flaws with it - the instructions at the start weren't especially helpful, the graphics could be better and it can be a bit slow to switch between buildings in-game. However, I like that it's an unusual theme, the game was easy to pick up and it's something I can chill out with. I liked being able to make my own items to sell. Some of the other reviews have mentioned feeling that getting particular staff, such as secretaries, was unbalanced. Personally I didn't find this at all - I've had to wait 2 in-game days for a stonemason but that's been the worst of it and I haven't had any other problems like that even though I've set up shop several times by now. I really hope the developers continue to work on the game as it is different to games I've played before and I think there's a lot more that could be done with it. It's a good starting point and I would consider other games they make if they're anything like this one. For the sale price, I've been very happy with it and I've been really enjoying this game.
👍 : 3 | 😃 : 0
Positive
Playtime: 9 minutes
I was looking forward to this game but without a tutorial to help you along it's really very annoying. No sooner do you start the game you have already lost your first client because you have nothing. Maybe once they put some help into the game it might be a very good pass time. Too bad, but unless you like figuring things out just by clicking on everything you see and hope you get some advice then this game is for you.
👍 : 5 | 😃 : 0
Negative
Playtime: 3097 minutes
[h1]TL;DR[/h1] 4/10: Casual management sim in which the player manages a funeral home in real time. Only purchase when on sale and if your gaming theology doesn't consider save scumming to be a sin. A game that's so classy that it allows people to stuff the dear departed into shoeboxes and then bury their remains in a landfill should be a Perfect 10, but games in which luck (and save scumming) has everything to do with success is a clear sign of a poorly-made strategy game. At least the (long-grinding) achievements count on the player's profile. It sucks that such a good idea for a game had to waste so much potential. [h1]Overview[/h1] How hard does someone have to suck to make a game that allows people to cram dead stiffs into a shoebox and then toss their stinking, rotting corpse into a landfill and feature tombstones with vulgar messages, and not receive a perfect rating? This is exactly what happened with [i]Undertaker's[/i]. (Sic.) The player manages a funeral home, hopes that customers show up with a stinking, rotting corpse on their hands, and hopes for the player to [i]properly[/i] dispose of said corpse in the deep earth. (A plot at the cemetery if the profit margin is wide enough, and in the landfill if the customer has a low enough of a [i]Religious[/i] attribute.) Hopefully customers come by often enough (and the supply of caskets, tombstones, and flowers is sufficient enough) for the player to make sales and stay profitable. When not dealing with stupid, annoying customers, the player can entertain themselves by standing around at the map screen by shooting at randomly-spawning Flappy Birds to the tune of five dollars each. (Which even in a best case scenario won't be able to cover one day's worth of overhead at the minimum level.) With enough money, the player can buy an inventory expansion which is incredibly helpful, along with buildings dedicated to creating caskets, tombstones, and flowers. [h1]Graphics and Sound[/h1] The graphics are aesthetically pleasing enough, and while the tombstones have great (and sometimes vulgar) messages inscribed on them, the messages get old quickly. https://steamcommunity.com/sharedfiles/filedetails/?id=1370441492 The sounds are basic. Nothing special but nothing game-breaking. The music is nice enough in spite of the fact that it doesn't fit the mood... But that's probably for the better given how funeral homes are sad, depressing places. [h1]Positives and Negatives[/h1] Unlike other low-budget games, the achievements earned in [i]Undertaker's[/i] actually count towards the achievements earned on a player's profile. The developer found the perfect way to sucker people into playing a schlock game by making an achievement in which the player has to earn a million dollars. Given the totally random nature of the game, players who prefer to play perfectly honestly are going to to be going bankrupt a bunch of times before they earn the [i]1%[/i] achievement. (Doesn't the developer know that "1%" is a slang term for an outlaw motorcycle rider/club?) What's luck got to do with it? [b]*EVERYTHING*!![/b] You didn't get enough customers in a day? You might go out of business. Did a customer want items that are so expensive that catering to their needs will cost the player money? It's easily possible. Did that customer have a high [i]Religious[/i] attribute to where their dear departed must be buried in the cemetery? That's also entirely possible. https://steamcommunity.com/sharedfiles/filedetails/?id=1367861448 Do you think you can simply deal with that unreasonable customer by (justifiably) booting them out on their behind? That's a loss of reputation. Unless the player is Joan Jett, the player will need to care about their [i]bad reputation[/i] because if the reputation thermometer (who's mercury always stays blue, even at 100%) drops below a certain rating, it's game over. But maybe the player shouldn't care about their [i]bad reputation[/i] because they'll most likely go bankrupt, anyway. While it's nice that the player can build their own shops to craft caskets, tombstones, and flowers to meet customer demands (especially if the supermarket is out of one or more finished items, and a demanding customer wanders into the funeral home) the overhead increase pretty much off-sets the lower materials cost of crafting funeral items, and if the player isn't save scumming, they're going to be darn lucky to not go bust. (And if the player is really [i]that[/i] lucky, then they're better off taking their luck to either a casino or a lottery ticket retailer.) About the most positive aspect of [i]Undertaker's[/i] is the tombstones. If the player can tolerate vulgarities, then they'll get even more humor out of tombstones as opposed to some dumb prude. [h1]Conclusion[/h1] Only purchase [i]Undertaker's[/i] if it's on sale and you have a high enough tolerance for a tedious, low quality game. The misuse of an apostrophe should tell the reader everything they need to know about this game, but there's another major mistake. The game has pictures of caskets, yet they're called [i]coffins[/i]. Ol' Il Pallino knew as far back as elementary school that caskets are rectangular, while coffins are contoured. (The developer should be able to tell the players that!!) [h1]The honest word of Il Pallino... OR ELSE![/h1]
👍 : 5 | 😃 : 0
Negative
Playtime: 330 minutes
Ok so I havent spent that long playing the game and I had to restart it when i first tried playing, however I find that the concept of the game is good and it reminds me of the simplular games of my teen years. The game is a good game for a time wasting game as you can start and stop very easily. A tutorial would be nice as you have to bacisally click on everything to find out what it does. I found it hard to make money espically to be able to build the extra buildings(Storage, Florist, Stonemason and Carpenters), let alone be able to get the cash together to be able to buy more expensive grave sites. Overall I would not purchase the game for the full price amount of $10(I got it on sale for $2.57NZD) as I feel it needs more work to be done on the game to improve it. but It is a good game and i will keep playing.
👍 : 7 | 😃 : 0
Positive
Playtime: 66 minutes
8.99 is way too overpriced for this game. No instructions at the beginning and you dont get smooth from one Scene to another. Sometimes you have to click several times to get back to the map view. The events in this game are kinda unbalanced. I began a game and 3 sec after an event occured, saying I have lost the game because my reputation was too bad. In my opinion, this game has also no mechanic that makes it really interesting. You just click around at the beginning, not knowing what to do and when you finally get it, it is not hard to play/ get money. The most boring part is the waiting for customers, because you really have nothing to do while waiting. Sometimes a bird crosses the screen and you can click on it for 5 bucks. I tried watching a movie while playing but when a customer waits too long, he disappears or gives you no reputation.
👍 : 24 | 😃 : 0
Negative
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