Space Panic: Room Escape (VR) Reviews
App ID | 649460 |
App Type | GAME |
Developers | Xefier Games Inc. |
Publishers | EvolVR Games Ltd., Project Whitecard Studios Inc. |
Categories | Single-player, Steam Achievements, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Indie, Adventure |
Release Date | 22 Jun, 2017 |
Platforms | Windows |
Supported Languages | English |
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1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Space Panic: Room Escape (VR) has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
53 minutes
This is a cool idea for a game, but unfortunately it's not implemented very well. Movement around the environment is atrocious. The game frequently lost track of where I was, and sometimes items would just randomly drop because they bumped into something. The teleport movement system is really wacky compared to other games and would sometimes let me go through walls.
The puzzles themselves are okay. I really didn't dislike the concept of the game, but playing it was a very frustrating experience. Unless the movement mechanics get an overhaul, I think you can skip this one.
👍 : 1 |
😃 : 0
Negative
Playtime:
118 minutes
WHAT'S IN THE BOX?
'Space Panic: Room Escape' is, unsurprisingly, another 'escape the room' game which is set in one room on a space station. There are various puzzles from "find element" to "rotate these rings until they fit". The game supports Vive and Rift, and features teleporting. It took me about 2 hours with one restart due to a bug. There are no save points.
VISUALS
This is a very minimalistic game; the environment is extremely clean. There is a weird mix though between spacy elements (the environment) and old stuff (the objects, like a candle, a greek statue, rotating stone rings) which I say didn't really fit together. The game is incredibly resource hungry (read: laggy) and you can't really play it on higher quality settings (there are 7 in total), which is a real problem since some colored elements where the color matters are in fact hardly visible in the lower quality settings. No matter the setting, there is annoying visible aliasing.
SOUND
There is a constant "droning" noise in the background which I suppose is ventilation. It's a bit distracting but better than nothing I guess. The sounds of the elements (dropping, interacting) are nothing special but fine.
CONTROLS
The controllers are shown as controllers, and sometimes when holding them in a certain position a help text pops up to indicate which button does which. In general it was hard to grab things since it wasn't always clear where to point the controllers, and things tended to fell out of hand too, apparently because they got stuck somewhere. The menus and buttons can be used with a sort of "laser beam" which often simply doesn't show up (this is extremely annoying). Furthermore, one of the stones got stuck in a drawer and I couldn't get it out again and had to restart from scratch.
GAMEPLAY
As usual for an escape room, there is no real story, and you have to solve puzzles to get out; there are some notes scattered around which contain some clues. The puzzles are not connected in any way that made sense to me, and as in the visuals there is a weird mix of sci-fi fuse finding and old stone/metal puzzles which I thought made the impression of a being hastily assembled with no real theme behind it. Several things simply "happened" to me and I'm not sure whether or not I actually did the right thing (such as placing elements in drawers, tapping keys, ...), so the sense of achievement which is what these games are about was lacking for me. Furthermore there is one puzzle which really IMHO doesn't belong in VR (the rings) - this is a puzzle where you'd normally use pen and paper to solve it.
BOTTOM LINE
Some nice ideas in there, but the controls are not working properly and the game is hardly playable on "normal" quality settings.
👍 : 1 |
😃 : 0
Negative
Playtime:
41 minutes
This was a good game overall, nice interactive puzzles, good job on hiding hints and usable stuff. I will say I would like it if, for people like me, you incorporated comfort turning and walking through VR instead of holoport. I tend to get motion sick in VR and holoport can cause sudden movements and changes in direction that mess with me. I look forward to any updates you make. Also can you add in adjustable sound? This game was a little loud for my headset.
👍 : 0 |
😃 : 0
Positive
Playtime:
59 minutes
Short but good fun. Wait for a discount! I got it for 1€.
👍 : 0 |
😃 : 0
Positive
Playtime:
55 minutes
I wish i could refund but i wanted to give more chance and it was wrong choice. Anyway i cannot turn around myself, after 10-15 mins FPS dropping so much. You are in one room and try to solve puzzles that's it.
👍 : 0 |
😃 : 0
Negative
Playtime:
24 minutes
+Fun little escape room
-Expensive for how short it is
-Puzzles are way too easy
-only 4 "Puzzles"
-2 of the 4 puzzles it just hands you the answer to.
1/5
Although it's a nicely made Escape Room Esque type game. It's so incredibly easy, so incredibly short that I cannot recommend it. There are only 2 real puzzles, "4" total, however the game straight up gives you the answer to two of them. The other two puzzles are easy. I wouldn't pay more than $.50 for this due to the simplicity and quantity of the puzzles.
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👍 : 3 |
😃 : 0
Negative
Playtime:
63 minutes
DOOR STUCK. PLS I BEG YOU.
Pros:
+Puzzles were pretty challenging
+Leaderboards for speedrunning
+Door stuck meme
+Cheap price for a VR game
+Panic mode
Cons:
-Can't turn on shower
-Very short and i wish there was more
Conclusion: If you want a fun little puzzle game i recommend this.
👍 : 9 |
😃 : 6
Positive
Playtime:
201 minutes
The game looked nice so picked it up and desided to help the devs a bit by testing the game for Oculus support.
The Oculus supprt is not 100% ready yet, but prety sure it will be soon.
Liked playing the game, liked the puzzle - i'm into games that are about the puzzles and not about scaring you.
VR is a perfect media for this kind of games, making them a lot more emersive. Played some of them, think this is one of the better ones out there at the moment
+ suport
+ puzzle
+ family friendly
- could be a bit longer (like most vr games - the price / time is in line with most vr games)
👍 : 5 |
😃 : 0
Positive
Playtime:
107 minutes
Some frustrating bugs could do with polishing out, and it won’t win any prizes for originality, but basically I enjoyed this short VR escape room game - my 107 minute playing time reflects my own incompetence and also having to restart due to a bug where the whole room stayed dark (no save game available).
👍 : 0 |
😃 : 0
Positive
Playtime:
6 minutes
An interesting take on the puzzle game mechanic, but pretty badly made from my experience.
This game constantly hung and stuttered on my pc which can handle things like robo recall, arizona sunshine and st bridge simulator with no problems.
Hopefully the devs make this a bit smoother, but for now i cannot reccomend this,
👍 : 2 |
😃 : 0
Negative