Verto Studio VR Reviews
App ID | 647810 |
App Type | GAME |
Developers | Verto Studio LLC |
Publishers | Verto Studio LLC |
Categories | VR Supported, Tracked Controller Support |
Genres | Game Development, Animation & Modeling, Design & Illustration |
Release Date | 20 Jul, 2017 |
Platforms | Windows |
Supported Languages | English |

12 Total Reviews
10 Positive Reviews
2 Negative Reviews
Mixed Score
Verto Studio VR has garnered a total of 12 reviews, with 10 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Verto Studio VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
548 minutes
Really appreciate being able to send models to Looking Glass quickly and easily. Can't wait to try VR mesh editing!
👍 : 0 |
😃 : 0
Positive
Playtime:
687 minutes
Just got it , it works Really well...and I thought VR is way better way to edit things and this program dose help with that!
👍 : 0 |
😃 : 0
Positive
Playtime:
439 minutes
Pretty amazing app! Lacks user tutorials right now and learning curve is medium. Hopefully more vids will come out on youtube. Havent been able to do to much so far, but looking forward to creating with this app. Desktop app not very easy to use yet. UI lacks buttons/description of buttons. You just press to see what it does then undo. There is a presence on Discord, but few followers. This will no doubt get better in time. Hopefully I can get thru learning curve to see its true potential! Still glad to support a smaller dev. Looking glass support is nice. I learned about this tech from VS and just had to buy one! I mean, real time holograms? Are you kidding me? Cant wait to get it and interface with VS.
👍 : 0 |
😃 : 0
Positive
Playtime:
145 minutes
It works! No lags! With OBJ and FBX! Finally i can explore my own models. Still dont understand how to work with "shaders" tho. ( depthmap is broke my mind XD )
Im not interested in a editing but its cool.
And...i really want to be able to add other objects from different folders. Maybe i missed it somehow?
I think your app is more like about scenes assembling and prototyping, and not about models editing. So... it would be great to get sunlight, and "merging"...and manual camera turning via teleporting tool.
Great job! Thanks you.
👍 : 0 |
😃 : 0
Positive
Playtime:
15 minutes
It seems like it can and will be a very useful tool but UX is awkward/unintuitive. I expect to be able to grab the world and move/rotate/scale it around me. Fly is too imprecise for my liking. The vibration when selecting something is a nice idea but it's too intense. I'm on Oculus Rift so perhaps it's a platform issue. It crashed when I tried to add a cylinder to my scene. It crashed when I tried importing an obj. I converted to stl and that worked. I used it for 15 minutes. Perhaps some of my UX concerns are addressed in the tutorial which I did not do. Crashing so frequently for basic things makes me think this is not quite ready yet. I'll check back in a few months.
👍 : 0 |
😃 : 0
Negative
Playtime:
147 minutes
Good basic modeling tool with fairly intuitive user interface. Shader and texturing support is a pleasant surprise, although it's very cumbersome to use.
Caution: most features are only barely functional in the normal view. To enable extended editing mode, press the left touchpad.
👍 : 2 |
😃 : 0
Positive
Playtime:
158 minutes
I'm really not great at making 3D models and tools like Blender and Maya were overwhelming. Verto Studio is far more approachable, and the VR version is awesome. I was able to learn a lot of new things about 3D modeling from this app, and from the videos that the creator has on YouTube: https://www.youtube.com/user/VertoStudio3D
👍 : 3 |
😃 : 0
Positive
Playtime:
99 minutes
The Oculus version of this app isn't fully baked: the "hands" get in the way of the menus, and many of the trackpad functions don't work well with thumbsticks. The interface is also monumentally clunky. It's too bad, because a tool like this for VR could be truly useful.
👍 : 4 |
😃 : 0
Negative
Playtime:
605 minutes
BRILLIANT! Loving it so far! I'd compare it to Google Block's bigger, bolder, better looking older brother :D
so i just spent 1 hour with verto studio in desktop mode after owning it, and being intimidated by it, for about two weeks. figured i'd dip my toes in the water on the desktop mode so that i could see how this software was different than what i'm used to in blender. i had previously read through the help manual, but to be honest, i forgot all of it before i opened verto studio again this evening. i generally like to freestyle because i figure if an app is intuitive enough, i should be able to just pick it up and go, being of (debatably, lol) average intelligence.
I am curating a suite of VR softwares that will allow me to create as-close-to-production-level game assets for VR games. just an aspiring indie dev in my spare time but it's tools like verto studio that are closing the gaps and utilizing the control features of being able to work with 3d modeling tools in VR.
So far I have used MasterpieceVR to make some pretty decent looking sculptures but i very much disliked having to leave VR to do retopology of the sculpture in blender on desktop. Verto Studio is now going to be my go to solution in that regard. With little to no direction, i managed to find and use their version of "decimate" to lower my model's polygons by 75% and the algorithm produced a more than acceptable result in comparison to blender's decimate modifier.
The thing that got me the most excited was the face snapping. I've done retopology in blender and it's a very tedious process. so far with verto studio i was able to just import my model, drop a plane in the scene, turn on snapping to face, and then i started dragging the vertices of the plane just outside the mesh of the sculpture and lo and behold, after a few seconds of tweaking, the vertices were snapping directly to the face of the sculpture and i was able to extrude out forming the basis for the manual retopology of a face.
anyone who has done manual retopology will appreciate the hell out of how verto studio does it. i've used Bsurfaces addon in blender, draw tool in maya, and i've researched retopoflow for blender quite a bit.
This software is the real deal and i look forward to making videos as i learn more. i've been looking for something like this and i'm glad i found it. i was wrong to think that the capability of this software would have a direct relation to it's difficulty in use. somehow it seems the complete opposite; pretty darn robust for as easy as it is to use. i'm super excited to try the VR mode tomorrow but am so glad that at least i can fall back on the desktop mode when i need to. Even if i learn that it can't do some of the things i need done, the fact that it offers VR support and the next step up in that direction is maya's MARUI plugin ($180/month USD for maya autodesk + $40/month for MARUI plugin monthly sub), leaves me feeling like i got a steal when i bought this software :D
👍 : 8 |
😃 : 1
Positive
Playtime:
51 minutes
I'm really enjoying this as a modeling program. Its taking time to learn, but every VR program is going to have these roadbumps. Being able to import most any model and tweak it is very nice.
Not perfect, but this is early access. The developer is /very/ proactive and responisive, and when I had critiques didn't take it as a personal attack.
I'll be using this more and more for my projects, I just need to improve my skill at the app.
👍 : 9 |
😃 : 0
Positive