Jim is Moving Out! Reviews
A physics-based mix of platformer and puzzle game with classical music tunes included. Family friendly, especially in co-op. Help Jim to move-out and see the world!
App ID | 643940 |
App Type | GAME |
Developers | CINEMAX GAMES, Handsome Box |
Publishers | CINEMAX GAMES |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP |
Genres | Casual, Indie |
Release Date | 19 Jul, 2019 |
Platforms | Windows |
Supported Languages | English |

18 Total Reviews
15 Positive Reviews
3 Negative Reviews
Score
Jim is Moving Out! has garnered a total of 18 reviews, with 15 positive reviews and 3 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Jim is Moving Out! over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
16 minutes
awful
👍 : 6 |
😃 : 1
Negative
Playtime:
207 minutes
mue steaua
👍 : 0 |
😃 : 0
Positive
Playtime:
450 minutes
fun chill game, lots of levels, can be frustrating at times
👍 : 5 |
😃 : 0
Positive
Playtime:
29 minutes
A cute and original game, support authentic indies!
👍 : 1 |
😃 : 0
Positive
Playtime:
41 minutes
Original last episode of Frasier that never made it past the editor
👍 : 0 |
😃 : 3
Positive
Playtime:
88 minutes
A cheeky and unforgiving game that reminds me of "Getting over it", but co-op! More difficulty in execution than puzzle solving but they are well balanced. There were a number of levels where we had to deliberate whether better execution or a novel solution was the best way forward. I think that's where it shines.
👍 : 1 |
😃 : 0
Positive
Playtime:
23 minutes
This game is so much fun! I <3 the concept of moving an entire apartment (literally), especially since I have moved more times that I ever care to remember, lol. The puzzles are simple, but the game is engaging IMO.
👍 : 0 |
😃 : 0
Positive
Playtime:
68 minutes
the game is fun, but i believe it is actually unfinishable. i get stuck in a spot about halfway through that is too tight for my box to pass. i have not found any walkthrough of this game that shows this part or anything after.
👍 : 1 |
😃 : 0
Negative
Playtime:
874 minutes
A Game-design Masterpiece
Take one simple game mechanic, and make the absolute most of it – that's exactly what the developers of Jim is Moving Out did, and it worked really well! The core of this game is stunningly simple: a few little boxes (furniture) inside a big box (Jim's house), one or two flying fellas (the players) and a physics engine. Think about the most creative ways you could make this into a game. Anything you think about, this game did it. What if you had to squeeze through narrow holes without breaking too much furniture? It's in the game. What if the room had wheels? Yep, it's there too. What if one of the walls was missing and you had to avoid losing the furniture? The whole co-op is about this. Zero gravity? Yes, even that is in the game.
Physics—Platformer—Puzzle
In the first levels, the terrain is mostly flat and the only way you can loose is if you crash too hard or shake too much. The game is quite forgiving at this stage and you don't have to think too hard about completing the levels. It's easy to think it will stay like this, but that couldn't be further from the truth – as the slopes get steeper and gaps between platforms wider, you gradually realize how big of an impact does the furniture have on your mobility. Have the center of gravity too much to the right and you won't lift your house by a centimeter, have it too much to the left and you won't climb up that high step. It might seem that turning the house sideways clockwise or counter-clockwise won't make any difference, but having the fridge [i]on top[/i] of the rest of the furniture, instead of [i]the bottom[/i], might be exactly the thing you need to squeeze through that hole. The game gives you space to learn these techniques, but doesn't exactly lead you by the hand – it's your job to figure this out.
Replayability
Each level has four modes in which you can complete it. First, you have to simply get through, then you have to finish while collecting all the stickers placed throughout the level and finally, you have to beat the level's clock. Apart from these three singleplayer modes, each level has a co-op mode for two players. Beating all the levels in the first mode took me ~5h, but I'm sure more skilled players can manage that much quicker. Apart from the basegame, there are five "experimental" lab levels and several multiplayer-only minigames. I've tried playing multiplayer using Steam Remote Play with my friend, and we both had fun, however the ping was very high, so I rather recommend playing it locally.
The Feel
While the game is very much its own thing, it reminded me of some older games I used to play and love. The two protagonists are very much like Wiz and Waz from the original Sola Rola, the excentric God of Moving is not unlike the King of Cosmos from the Katamari series, the Egypt levels had a bit of a Gish feel to them and picking up stickers and dodging falling debris put me back to the times when I first played Little Big Planet. I don't know whether the devs actually took inspiration from these games, but if they did, it's extra points from me! 😁️ The classical music that was chosen fits the game neatly, as it soothes the nerves in times of failure and builds tension in times of success. My only regret is that there's no option to show what song is playing right now, as the game would become a great educational tool, too.
👍 : 11 |
😃 : 0
Positive