Bring to Light
Charts
28 😀     14 😒
61,29%

Rating

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$19.99

Bring to Light Reviews

Trapped in the city subway system due to a sudden disaster, you explore the depths of the tunnels to find your way out. The further you explore, the more you realize there is more to this disaster...and the lurking shadows are following your every move.
App ID636720
App TypeGAME
Developers
Publishers Red Meat Games
Categories Single-player, Partial Controller Support, VR Supported, Tracked Controller Support
Genres Indie, Adventure
Release Date13 Jul, 2018
Platforms Windows
Supported Languages English, French

Bring to Light
42 Total Reviews
28 Positive Reviews
14 Negative Reviews
Mixed Score

Bring to Light has garnered a total of 42 reviews, with 28 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Bring to Light over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 102 minutes
Update from my previous review: After some troubleshooting, and extensive help from RedMeatGames, I was able to get my HRM setup working. Some notes I have for the HRM are as follows: -It's still difficult to get your monitor connected due to the short range of ANT+, compounded by the fact that you have to reconnect every time you start the game. I'm not sure if it's possible to remember devices between sessions, but this would be a great feature in the future. -Some suggestions for the HRM in game are perhaps allowing the player to hear their heartbeat increasing or decreasing, or perhaps using the Vive wand vibrations as a more physical indication of elevated HR. I did notice my HR increasing a few times, but didn't really notice any difference in gameplay. -HRM use score: 7.3/10: It's a cool feature, but seems to lack a full payoff for the investment. Understandably, this is a new type of VR component, so it could be improved with time. Would currently only recommend to people who intend to use their HRM for other things. The game itself: -The opening scene had a lot of tension and genuine spookiness, which got me pumped for a genuinely terrifying experience. -Unfortunately, this was followed by a very long sequence without much interaction. The tutorial aspect for training the player to use items is too long, and breaks up the atmosphere a little too much. The beginning area is too large and vacant, and the rooms to explore all look the same. My suggestion is to cut the fuse puzzle to just one fuse. -The following areas are conceived much better, and the tight corridors are much more inclined towards good scares. -My biggest criticism is the movement scheme. Teleporting in VR is a common way to move, and is fine, and preferred by many. However, the giant rectangle that is used for teleporting broke all immersion and tension for me. In pitch black sequences, when it appeared, it actually hurt to look at. I'd suggest reduce the brightness of the teleporter, and remove the rectangle surrounding it. Personally, I'd prefer a movement option using the trackpad like a joystick instead of the teleporting. It's nice when games have the option for both. Additionally, the distance you teleport is so short, you find yourself mashing the trackpad over and over to walk across massive empty rooms. I suggest either reducing the size of the environments, or increase the range of the teleport. The short bursts make it feel like you're blinking rapidly, which gets tiresome to look at. -It would also be great to have hands. Vive wands break immersion. On the same note, allow the player to use their light when using other items. Overall: Visuals: 7.5/10 - Great art assets, but should be less spread out in many areas. VR visuals: 5/10 - Nauseating movement scheme and intrusive teleporting. Gameplay: 7/10 - Unique environment for a horror game. Could use more claustrophobic elements. A few areas with stairs that are unusable for seemingly no reason. Scattered notes don't seem to have a purpose or explanation. I think the mystery of the crash, and their survival is enough to entice the player to continue. The puzzles felt a bit too easy. Some were hard to physically do because the objects were not recognized by the Wand in logical areas of the hitboxes, so this could use some clean up. Overall: 6.5/10 - Bring to Light has potential, but needs some work to make it a truly horrifying experience. Movement and environment make exploration a chore in VR. The story so far was compelling, but the notes and extended sequences where nothing happen don't entice me to continue. This is a case of more is less, both in the storytelling, and game mechanics. I would recommend this game to anyone highly invested in the evolution of VR horror. If the HRM experience in is improved on, I think it can be a much more unique experience. I appreciate the overall drive RedMeatGames has to implement new accessories into VR, and hope they will continue to work on and improve Bring to Light.
👍 : 1 | 😃 : 1
Positive
Playtime: 17 minutes
I would say no and for one personal reason, Lack of smooth locommotion on my Vive trackpad, I couldn't get it working with an xbox pad and I wasn't happy with the immersion killing. I didn't play much of it, so can't comment what it's like. I'm a bit gutted and shall keep it on my wishlist and wait for it to be fixed.
👍 : 6 | 😃 : 3
Negative
Playtime: 17 minutes
So far This game is legit, puzzles with a horror feel to it. Mechanics are on point, scenery is nice. This Game does have VR Capabilities. I do Recommend this game. it had me interested throughout the first 15 min. Here my gameplay. I am going to continue this game into a series on my channel. https://www.youtube.com/watch?v=XJJnZhNmAc8
👍 : 10 | 😃 : 2
Positive
Playtime: 215 minutes
** Recommended if you like skulking about while terrified, and figuring out puzzles ** The game is very atmospheric (and that atmosphere is dark and creepy). Dark tunnels, dark rooms, and spooky creatures ready to rend the unwary -- the game has plentiful jump scares. It isn't all just creeping around, there's a lot of puzzling to be done too.
👍 : 4 | 😃 : 3
Positive
Playtime: 1203 minutes
[h1]Bring to Light[/h1] [i]I recommend this game mostly for the compelling[dark] atmosphere created and the sounds ( they repeat themselves after some time tho ) - but be aware, no ultra widescreen support / optimisation is ok for the most part - but in some places ( like for ex the sewers tunnels ) it really plummets / a lot of reused assets and a lot more clipping thru solid objects ( vases/boxes/lights rack on ceiling/ behind the mirrors support structure and probably others ) that really detracts the player from having an immersive experience ![/i]
👍 : 9 | 😃 : 0
Positive
Playtime: 8 minutes
Terrible controls. Only teleportation. No graphics settings. Unable to turn around. Can't play sitting down. There are no settings to change anything at all unless you want to add a heart rate monitor which of course everybody has & is super important to have as a setting. Was unable to teleport to the correct position after going through the 1st door to even continue battling with this game. I have no idea how other people were able to play it. I'd had enough after less than 10 mins.
👍 : 0 | 😃 : 1
Negative
Playtime: 11 minutes
There is no smooth locomotion in VR, even when using a standard controller or keyboard which is how you'd play in non-VR, meaning they purposefully went out of their way to disable this feature for VR which makes this even more frustrating.
👍 : 8 | 😃 : 1
Negative
Playtime: 376 minutes
Great game from Canada. I particularly liked the last part of the game with the gems and laser puzzles. The beginning is a bit slow and tedious especially the sewer/tunnel part.
👍 : 1 | 😃 : 0
Positive
Playtime: 33 minutes
I was excited for this game, the hype was there with a good trailer. Graphics are decent and controls are simplistic and easy to figure out. BUT They are asking way too much for this game; In my opinion, these are the reasons. It looked much better in the trailer, gameplay matched but storyline was a failure. Made no sense, no good story to follow. Your subway just crashes, then you find a way out. No sense of character to follow, or role to get into. The first jump scare was lame, just a face popping up on the screen. And unfortunately, at one point I even had to reload my game to a previous save point just to complete an objective. Its just not designed well. I'm disappointed.
👍 : 11 | 😃 : 1
Negative
Playtime: 122 minutes
Lots of wandering around in an almost pitch black dungeon crawler-like environment, opening doors to find bits and pieces in order to progress, only to finally be in the presence of a spider-like creature to get past to continue on... And then there appears to just more of the same with a different creature to avoid to keep going. Began full of promise, but movement is very slow and tedious (I presume to add to the suspense), a few jumps scares along the way and it's all a bit dull and repetitive. It''s disappoiinting because the trailer looked so promising...
👍 : 22 | 😃 : 3
Negative
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