Spartan Fist Reviews
Fight your way to fame, fortune and glory in this first-person puncher roguelite as you work to retrieve the fabled Spartan Fist. Tap your inner badass, and punch dudes so hard they explode.
App ID | 632170 |
App Type | GAME |
Developers | Glass Bottom Games |
Publishers | Glass Bottom Games |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 15 May, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Simplified Chinese, Japanese, Korean |

46 Total Reviews
29 Positive Reviews
17 Negative Reviews
Mixed Score
Spartan Fist has garnered a total of 46 reviews, with 29 positive reviews and 17 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Spartan Fist over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
169 minutes
Fantastic little game; like a boxy, bloody Binding of Isaac that *I* can enjoy!
I usually skim over most indie roguelikes, but this one really grabs me for a couple of reasons:
A.) The levels are attractive and the floor layout is truly random (you can spawn next to the exit, if you're equipped to fight the boss).
B.) It's extremely fun to experiment with the fists and dips, trying to find a style that works for both you and the area.
C.) The aesthetic is cute, but not obnoxious, the writing is enjoyably slangy, and everything is breakable.
Some caveats:
A) Audio cues for traps are a bit hard to make out while engaged with a ton of bad folks.
B) It took me a while to figure out that you weren't really giving up your fist at the fist portal.
All in all, a great game that I plan to go back and actually finish.
👍 : 0 |
😃 : 0
Positive
Playtime:
167 minutes
Adorable game -- wander through generated arenas and punch people until they explode, looking for the ultimate boxing glove. It's easy to pick up, but the different gloves and dips give it some variety, and the later levels are decently challenging. Feels like a goofy first-person brawling version of BoI.
👍 : 2 |
😃 : 0
Positive
Playtime:
239 minutes
Enjoyable! Combat and movement per room feel natural, and the larger scale mechanics make sense. Greatly enjoyed the rogue-like aspects, for someone who has disliked moke rogue-likes, this was a refreshing change of pace.
Huge ups for making a modern game run on my laptop as well, this is the first game I've played with a release date of more recent than 2013, so it took some fiddling in the settings and suddenly it was running super well. I was really impressed there.
Overall, the game is great. The one or two minor complaints I had were solved in the Gameplay settings, so after the testing stage I was running the game well and enjoying myself.
👍 : 1 |
😃 : 0
Positive
Playtime:
203 minutes
Super satisfying game. The visual feedback from, well, everything is vibrant and over the top as one would expect from a dude puncher roguelike. Punches feel weighty and hurty when they connect.
Pick it up and punch you some dudes.
👍 : 2 |
😃 : 0
Positive
Playtime:
571 minutes
A fun Boxing Roguelike interesting combat. you can do knockback and juggle combos in this game. It's a bit short with only four stages, and the bosses are a bit repetitive, but it's a fun title nonetheless. It's also pretty easy to get 100% acheivement on this.
👍 : 0 |
😃 : 0
Positive
Playtime:
85 minutes
It has an interesting premise, but it in [b] serious [/b] need of polishing, especially since it isn't an Early Access title.
First of all, some of the button presses were not being registered and even scrolling to select stances occasionally stopped working altogether. It must be noted that this has occurred with multiple mice tested. Secondly, it does indeed become repetitive combat-wise, since combos are not present and one cannot launch both fists simultaneously at the very least. Finally, it is kinda slow performance-wise for a game with such a simplistic, voxel-stylized, 3D aesthetic; more optimization is strongly recommended.
Overall, it does show some promise; however, the execution needs to be improved upon [b][i] significantly [/i][/b] before this could be recommended to anyone with a feigning interest in it.
👍 : 5 |
😃 : 0
Negative
Playtime:
199 minutes
(Optional) Rainbow Blood and Riot Grrl music, 10/10.
Pro tip - there are a ton of options. I like turning off the auto-lock for playing on a mouse, and there's an option called "Dude Level" - I will leave that for you to find out what it does.
👍 : 6 |
😃 : 0
Positive
Playtime:
413 minutes
Purchased it on a complete whim,
but I do not regret my unhealthy spontaneous impulse buying.
Spartan Fist is basically a First Person-Beat Em Up-Rougelike,
with fantastic execution, combat, and overall flow.
It's basically Gorn but without the VR aspect, definitely reccomend this one for sure!
👍 : 12 |
😃 : 0
Positive
Playtime:
58 minutes
For far too long, we have lacked a video game with the bold decision to focus exclusively on kittens and fists.
Spartan Fist takes a great deal of time and effort into feeling like your many fists feel as though they have real impact; sound, camera-shake, particle effects, even time slowing down just a little bit makes each punch feel like an accomplishment. Additionally, this is a great game if you're a busy person who plays games to relax and destress. The second you start playing, you're in the action. From what I can see so far, it's the sort of game that you can pick up and play for an hour, or just fifteen minutes before you get back to work. The game reminded me of Heat Signature in that it respects your time, acknowledging that we're all crazy busy these days, and sometimes we'll only have a few moments to play, and that's perfectly valid. The randomness of level layouts keeps things fresh, the different fists keeps fights varied, and again, this is a game that makes a great deal of effort to make interaction *feel* good.
I was also particularly fond of the art direction and level design. The arenas always give you enough space to move around, as the audience cheers you on, and the environmental hazards are fun- but more than that, the game feels beautifully made. The colors are vibrant, the cute aesthetic makes the people-exploding levels of violence hilarious rather than disturbing, and despite only seeing two levels so far (the open arena and train levels), I've already greatly enjoyed the variation in environments. Everything just... fits together. The game feels like it earnestly wants you to enjoy its zany world, to feel like the fist-powered superhero that we all aspire to be.
Finally, it feels like the developer really cared about everyone who might be interested in the game. If you're up for a hyper-violent-punching-people-so-hard-they-explode sort of fantasy, that's here, but if you particularly fond of blood in your entertainment, you can replace the little red cubes with rainbows instead. The options menu lets you tweak the violence, FOV, and camera shake to whatever is right for you, the tutorial tries to let you know everything you need, but doesn't slow you down either- the game sincerely wants you to have as much fun as possible. It feels earnest in a wonderful way.
It's a good game. I hope the devs are proud of their hard work and effort. It paid off.
👍 : 12 |
😃 : 1
Positive
Playtime:
48 minutes
Good fun for a quick round of satisfying violence. Combat feels good, impactful and weighty.
I'm liking the variation of fist types and modifiers (dips) which seem to be able to stack. Nothing better than feeling temporarily OP when there's heads to punch.
Love the environmental hazards, especially the train - I pushed a dude onto a train track and then he started blocking me, but instead of breaking his block like I normally would, I just kept tapping away at him until the train came. Can't block that.
The game can get very hectic in a good way. One on one a good circle strafe seems to do the trick for dumb enemies, but it can get very busy when you're surrounded, so dodging and waiting for openings starts to become important.
I'm surprised there's not more first person melee combat games out there, it's such a fun gameplay style. I got a lot of joy from the first person combat of Dark Messiah of Might and Magic, and also Zeno Clash. This games gives me that melee goodness without all the story chaff. Sometimes that's exactly what the doctor ordered.
If you enjoy a bit of replayable punchy punchy I would recommend it.
👍 : 16 |
😃 : 0
Positive