Possession Reviews
Possession is a traditional turn-based roguelike where you play as a ghost trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter, and use their strength and abilities as your own.
App ID | 629340 |
App Type | GAME |
Developers | Weirdfellows |
Publishers | Weirdfellows |
Categories | Single-player, Steam Achievements |
Genres | Indie, RPG |
Release Date | 18 Jul, 2019 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

16 Total Reviews
15 Positive Reviews
1 Negative Reviews
Mostly Positive Score
Possession has garnered a total of 16 reviews, with 15 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Possession over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
445 minutes
Quite good, I must say. True roguelike! Just hope more content can be poured in.
👍 : 1 |
😃 : 0
Positive
Playtime:
51 minutes
Cool gameplay concept, more challenging than I thought it'd be. Fun to use all the abilities of the different creatures
👍 : 0 |
😃 : 0
Positive
Playtime:
471 minutes
It's a great little roguelike with a cute conceit that keeps you on your toes.
👍 : 0 |
😃 : 0
Positive
Playtime:
55 minutes
Very good for an indie game, and with a price tag that justifies the amount of enjoyment you will more than likely receive from this title.
👍 : 1 |
😃 : 0
Positive
Playtime:
186 minutes
Fun little mechanic that would be a fun feature in a larger, more robust game but it does the job here and makes progressing take a little thoughtfulness.
👍 : 0 |
😃 : 0
Positive
Playtime:
1918 minutes
Fun roguelike with an original concept. Kinda like mid boss but imo way better. Pretty hard and takes some time to get used to, but you'd expect that from a roguelike. And it has a demo so you don't have much to lose trying it
👍 : 2 |
😃 : 0
Positive
Playtime:
82 minutes
Really solid Roguelike, definitely worth the asking price considering it's original concept. The mechanics are well designed and the writing is pretty good all round. Massive props for the modding guide the dev put up, hoping I can make some of my own soon. Can't really nit-pick as the game does everything it sets out to do well. Perhaps the music/sound effects could be improved? But for a roguelike any sound is a + and I shouldn't be complaining as it still does the job, the creature aggro sound effects and ability effect are a nice touch.
Great for people who like smaller, more contained Roguelikes that you can actually finish but have enough variety to keep you coming back,, like the Golden Crone Hotel, Depths of Tolegal etc...
👍 : 5 |
😃 : 0
Positive
Playtime:
368 minutes
[h1]A game six years in the making[/h1]
[b]Possession[/b] is a roguelike [url=http://weirdfellows.com/my-new-game-possession-is-released/]originally released in 2013[/url] during the 7-Day Roguelike Challenge ([b]7DRL Challenge[/b]). Since then, Taylor Vaughan, the solo developer from [b]Weirdfellows[/b] improved it a lot, from programming to graphics and music. Yep, he did it all by himself, and this Steam release is the ultimate Possession build, a game that delivers a great amount of fun for roguelike fans.
[h1]Easy to pick up and hard to master[/h1]
Unlike most [url=https://steamcommunity.com/groups/actualroguelikes]actual roguelikes[/url], Possession is a very easy game to learn, not demanding an absurd amount of memorization and with an easy to use control scheme – it can be played only on keyboard, only with mouse, or by combining both. Kudos for the accessibility; Possession is very comfortable to play without sacrificing depth.
[h1]It’s all about strategy[/h1]
The gameplay basically consists in possessing bodies, finding the level exit, defeating the boss and proceeding. You start on depth 10 and must reach the surface to win. What is interesting is that this game doesn’t feature any kind of item. Looting is not a factor here. All you’ll need to do is [b]find the way out and do the best you can with what you have[/b] in the moment – every monster has a unique set of abilities that adds a lot of different strategies. For instance, some of them can paralyze enemies while others can trap them or cause confusion, etc. It’s also worth mentioning that sometimes is better to avoid some fights.
Possession is less about hacking and slashing and more about finding [b]clever ways to deal with a huge amount of possible scenarios[/b]. And avoid playing in your ghost form, as s/he can die in one hit (although s/he can get invisible for a few turns or teleport to a random location if needed). What is nice is that after a monster / object you’ve possessed dies, you don’t die; you get back to your ghost form. This provides a good breathing room. Otherwise, Possession would be a frustrating game.
[h1]Extra features[/h1]
First off, this game offers a nice tutorial that can be repeated as much as you need to feel 100% confident to play. It’s also possible to play with some modifiers, like removing the permanent death, revealing all map every level, etc. But the greatest extra feature in this game is [url=https://steamcommunity.com/app/629340/discussions/0/1642043096902550806/]mod support[/url] for sure. I’m eager to see what the community will create with these tools.
[h1]Verdict[/h1]
[b]Possession is a great entry in the roguelike genre[/b]. As I said before, I appreciate the ease to play that doesn’t sacrifice depth. And I’m glad that there are options for every kind of roguelike fan (you can play with tiles, in ASCII mode, with keyboard, mouse or both). I’m not a big fan of the music – it feels properly retro, but it’s too repetitive, so I turned it off after 30+ minutes of play. Other than that, this is a great game and the price is right.
[b]Pros[/b]:
[b]* [/b]Easy to pick up and hard to master
[b]* [/b]A fun take on the possession mechanic
[b]*[/b] The ‘item-less’ approach works really well
[b]*[/b] Challenging and creative achievements
[b]*[/b] Lots of possible scenarios thanks to monster variety (100+ monsters)
[b]*[/b] Can please any kind or roguelike fan (tiles versus ASCII; keyboard versus mouse)
[b]* [/b]Works with any computer. Low system specs and support to Windows, Linux and Mac
[b]* [/b]You can save and resume at any time
[b]*[/b] Rebindable keys
[b]*[/b] Mod support
[b]Mixed[/b]:
[b]*[/b] While the music sounds good and properly retro, it’s too repetitive
[b]*[/b] The levels are huge. This may or may not please you
[b]Con[/b]:
[b]*[/b] The font is a bit small, making the interface a bit hard to read sometimes
👍 : 44 |
😃 : 0
Positive