Warlocks 2: God Slayers
1

Players in Game

9 😀     17 😒
40,32%

Rating

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Warlocks 2: God Slayers Reviews

Challenge the vile gods and dethrone them in this action RPG mixing retro aesthetics with modern gameplay. Team up with up to 4 friends in online & local co-op. Choose from a cast of 5 powerful Warlocks.
App ID628330
App TypeGAME
Developers
Publishers No Gravity Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Partial Controller Support, Remote Play Together, Steam Trading Cards
Genres Indie, Action, RPG
Release Date18 Jul, 2019
Platforms Windows
Supported Languages French, German, Spanish - Spain, Russian, English, Polish, Italian

Warlocks 2: God Slayers
26 Total Reviews
9 Positive Reviews
17 Negative Reviews
Mixed Score

Warlocks 2: God Slayers has garnered a total of 26 reviews, with 9 positive reviews and 17 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warlocks 2: God Slayers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 833 minutes
Average gameplay that can be fun. But unplayable online coop with constant network disconnections. It's looks like the developers dont want players to host their own game and just force everyone to join some unstable cloud servers. For that price this is unacceptable.
👍 : 4 | 😃 : 0
Negative
Playtime: 2372 minutes
I really like this game despite its flaws. Word of warning: Do not play with a controller the aim is to too slow and the lock on is terrible. Some platforms like the ones in tutorial area and the faun god boss room simply do not stand out are are difficult to notice, thankfully this is not an issue in later levels. This might be resolved by adding a gamma slider but i can not be sure. Another issue I have is the rapid loss of healing items in the faun god boss fight: Spent 20 healing items just trying to stop his regeneration or to kill those floating enemy resurrecting jerkbags, only to die? Well have fun farming healing items just so you can try again. Speaking of healing items why do the same stacking items heal for different amounts? example: Healing item A heals for 30% or the next time its 35% and then after that maybe its 24% ect... The game does not really inform the player of how necessary a ranged attack is until the Faun God, and it does so by killing you. Repeatedly. The same goes with certain bosses and their instant kill attacks. As well as the dash moves and other movement abilities. Not for combat, but just being able to get around the map and find the "secret" set items. Final edit: Always pick the purple egg. All in all its a great game that is totally worth its price.
👍 : 4 | 😃 : 0
Positive
Playtime: 1071 minutes
TL;DR: I am having a blast. Buy it. Non TL;DR: Imagine Terraria or Starbound but without the building/creation elements. Now pump more RPG elements, coat it with wacky humor and jokes and some of the most unique and innovative player characters I ever seen. I know audiovisuals shouldn't play the leading role when you judge video games but bloody hell - those over here are simply amazing. The art style, one of the best Pixel Art I ever seen, the music, the audio, the animations and special effects. So much love and passion must have went into this. But I do have some complains, yes: 1. First of all - I think the character progression should be a bit... faster. Because it's grindy at times here and now. Either that - or buffing some skills. 2. Please, give me crunch D: A bullet or projectile is heading my way - and the only way to avoid that is by jumping. Almost every game in existence have some sort of crunch/crawl. But in here - we have really to no means of dodging. 3. Every character has MANY skills yet you can have only two active - this limits the possible playstyles greatly. Overall - Warlocks 2 has that "just one more level" syndrom, where you start the game and suddenly realize - 5h came and went lol.
👍 : 18 | 😃 : 1
Positive
Playtime: 224 minutes
Positives: Genuinely funny. Local co-op. Looks good, excellent pixel art and motif. Great game for playing with casuals, such as your SO. Negatives: Does not run at 4k, need to set desktop to 1080P resolution before playing. (Almost refunded purchase because of this--please fix.) Sometimes runs less than smooth. Controls can't be configured anyplace but in the main menu, somewhat inconvenient. Default control schemes aren't so great. Steam controller needs to be configured, no existing profiles (what else is new). With a few patches this game would be really awesome, without still very playable.
👍 : 4 | 😃 : 0
Positive
Playtime: 66 minutes
This game only delivered disappointment and frustration for me. Metroidvania they said... it is not Dynamic they said... it is not. The enemies are, tho, they can outrun you at every turn, dodge and jump faster than you do. Powerful Warlocks... they don't feel powerful and *spoiler alert* they are not actually warlocks! The graphics are gorgeous. Too bad it's the only positive thing I have to say about the game.
👍 : 0 | 😃 : 0
Negative
Playtime: 6 minutes
Broken. The developers didnt even care to test with different resolutions. Fixing it would be simple and the last post from a developer was august 2019 when they asked a bit more of patience to fix it, its feb 2020 now and it still dont work. Who knows if this bad coded piece of junk will work with your resolution, just dont buy.
👍 : 9 | 😃 : 0
Negative
Playtime: 28 minutes
I really wish Steam had more options than just yes or no. No I don't recommend yet as this should be early access. The resolution in the game is stuck at a low resolution which creates a unfair environment as you can't see anything on platforms below you, enemies will shoot at you before you can see them and the screen seems packed with you and 1-2 enemies in it. Now you can change the resolution but it does nothing, I bounced back and forth between 1080p and 720p and completely quit out the game and nothing changed. Also the text sizing for dialog is tiny. The action/moving in the game feels heavy, clunky and uninspired I picked the far right character, the mage I guess. Her main move was to throw 2 roses which was meh who cares and the next skill I unlocked was a SELFIE a god damn selfie!?!?! So for the 30ish minutes I played it, I felt disappointed as its been in my wish list for a while. All in all it has promise but its still way to early to buy. I am going to refund and maybe revisit in a year, unless the Dev's give up on it. So for now its a No
👍 : 11 | 😃 : 0
Negative
Playtime: 723 minutes
Do you like games where you feel weak, no matter which equipment you have or how much have you leveled up? No? Me neither. This could be one of my favorite games, since I like pixel graphics, rpgs and platforming, but they screwed up big on this one. I tried every character and all of them are slow and weak, no matter what you do or how much you try to get stronger. Your skills will always take 3~5 hits to kill a single enemy (if you keep advancing to the maps you're supposed to be, of course), but keep in mind that you have to face multiple enemies at a time, and they will drain you life really fast. The lack of a dash or roll feature is what makes the game unplayable for me. You do have one skill per character that resembles as a Dash, but you will get hurt if you dash through enemy projectiles, so it's useless as an evading option. Also, the attack speed on all characters is RIDICULOUS! ONE attack per second, averagely. Now try to kill 5 mobs, shooting 1 attack per second, and each attack drains 1/3 health of a single mob. Can you imagine that? It needs a serious redesign to make this an enjoyable game. I don't recommend to anyone since it gives tons of frustration and no feeling of accomplishment at all.
👍 : 8 | 😃 : 0
Negative
Playtime: 150 minutes
I don't really understand all the negativity in the reviews on Steam for this game... This game is far from being half as bad as some people pretend it to be. In fact it reminded me a lot of Blades of Vengeance on the sega genesis. Totally recommend this game even if there are some minor flaws here and there. (I read that not all characters can reach some secret areas but like always I say they're simply not trying hard enough!)
👍 : 5 | 😃 : 0
Positive
Playtime: 34 minutes
Long story short: poor platformer with retro feel (Dear devs, I know you've put your efforts into this, but let me be honest.) So, yeah, I got a crave for all those "pixel" games. Especially - when they go like: "Whoa! We have RPG, level ups and inventory". I've watched the trailers, checked the description and I am refunding this game right now. Why? This is how it is advertised: [quote] Dynamic hack 'n slash experience in solo, etc...[/quote] In fact - this is a platformer with poor mechanics (you can't even dodge the incoming attacks), where jumping feels bulky and your "pew-pew" magic feels blank and leveling it up to 5/5 makes little to no difference. [quote] More than 40 types of challenging enemies that work together to take you down, using their unique skill sets. [/quote] No, they don't. There is no AI in game as it is advertised. The enemies are stupid dummies that react to certain triggers. The don't work together. Let me explain on good example - one of the first enemies is a large boar-type creature, that rushes at you. Guess what it does when it can't follow and attack you? That's right - it simply waits until you land all dem firebolts to his chin. Rest of the folks do the same - they rush at you, to hug your deadly projectiles. [quote] Extensive maps with tons of randomly generated loot to be picked up [/quote] Guess what that loot does? Maybe it's changing your attack style? Would you expect that your attack pattern would change if you switch rusty knife to a golden staff? Maybe that fancy armor will change the character sprite? Nope. It just boosts your numbers. A bit. You won't notice. But yeah, indeed: pixel art and humor are there indeed. But seriously - being unable to dodge the attack is critical to this game. Basically it feels sorta like Simon's quest in terms of combat and controls: can't jump right, can't run fast, can't climb. What I was expecting: a game that is fast (ok, "dynamic") and has fun combat - like Dead Cells, Rogue Legacy, Guacamelee, etc. (Talking about game speed and controls, not the game mechanics), some loot that matters and enemies that are fun to battle. What I got: some game that feels like a bad platformer from SEGA Genesis/Megadrive era with couple of modern touches, though it was not advertised that way. Can't recommend it. Sorry
👍 : 136 | 😃 : 2
Negative
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