Time Recoil Reviews
Time Recoil is a top-down shooter with a slow motion twist! Punch through walls guns blazing while time slows down! See your enemies drop down like flies - and save the world from a mad scientist dictator!
App ID | 625910 |
App Type | GAME |
Developers | 10tons Ltd |
Publishers | 10tons Ltd |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV, Steam Trading Cards |
Genres | Indie, Action, Adventure, Sports |
Release Date | 10 Aug, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

43 Total Reviews
33 Positive Reviews
10 Negative Reviews
Mixed Score
Time Recoil has garnered a total of 43 reviews, with 33 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Time Recoil over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
168 minutes
First of all - this is not crimsonland or Tesla vs Lovecraft. This is more like hotline miami. But worse. Often there is not enough ammo and it drops (or doesn't) randomly. So the game becomes less puzzle and more casino.
👍 : 3 |
😃 : 1
Negative
Playtime:
31 minutes
Story:
Unintelligible story that fails to grip you and present itself. The story feels more like the early draft of a story rather than a full story. Story is very bland with a literal Mr.Bad Guy.
Gameplay:
Getting shot by enemies outside of your screen, as well as by enemies at the edge of your screen that you can not see due to screen blurring during slowdowns.
You have a useless melee attack.
Levels are based on spawn location memorization. If you lose your combo counter during a level, it's better to start from the beginning because you will most likely die.
👍 : 0 |
😃 : 0
Negative
Playtime:
286 minutes
I'll start with the good. There's a pleasant vibe of "building the resistance from almost nothing" similar to XCOM2. The story is interesting, even if hard to follow because of the time travel, paradoxes, multiple timelines, flashbacks etc. Music is fitting, graphics are passable (the orange suit evokes some cheesy spy movie connotations). Controls are adequately responsive and levels restart quickly once failed. The story is more fleshed out compared to similar titles by this company.
The game is short. If it stopped at that I would have [i]no[/i] problem with it. Do Normal once, bye. But this game attempts to make up for its lack of content with difficult achievements, which is the greatest design sin in my eyes. Time attack times are simply unreasonable. Speedrunning is required - and I abhor all speedrunning. And even completing a level on Hardcore or Murderous - nevermind the time - can be a huge chore. Enemies react almost instantly, weapon drops are random and rare. Restarting countless times and counting on luck becomes a strategy after a while. The quality of writing is pretty weak, as if the writer was struggling with vocabulary.
This game is not entirely bad-bad. But out of the five twin-stick shooters 10tons currently have on Steam, this one is undoubtedly the weakest. I had fun playing through the story but trying to get the last achievements is a torture, one the developer is not entitled to inflict because the quality of the product is not high enough. Not recommended.
👍 : 6 |
😃 : 0
Negative
Playtime:
139 minutes
Really nice top down shootering puzzles, try to get kill streaks to unlock powers to bypass obstacles, there's plenty of planning courses and precise movements to do.
👍 : 1 |
😃 : 0
Positive
Playtime:
296 minutes
Level of difficulty rises moderately, so you can still follow the. Design of most levels is perfect. You will direct your personal spy-ci-fy movie second to second performing gun katas throught the halls and coridors.
👍 : 1 |
😃 : 0
Positive
Playtime:
144 minutes
Core gameplay is broken garbage with a lot of very questionable design decisions.
- Whole game is about getting combo kills in slow mo but with fixed, limited, infrequent enemy spawns this just doesn't work
- You get an ability at 2, 4, 6, and 8 kills in a row. If you don't activate it the next one will overwrite what you have, however the abilities are very different and you can barely control what you're going to use next, it just sucks
- Enemies randomly and rarely drop weapons; RNG can decide if you breeze through a level or end up being completely unarmed
- Enemy reaction times are instantaneous which is just not fun to play against and often feels unfair
- A LOT of deaths are from enemies shooting you from off-screen before you can even see them
- Levels tend to get longer and longer and almost everyone is one-hit-kill, including you
- Tedious gameplay, every level is the same thing with a slightly different objective but it's all the same.
I gave up by mid chapter 5 on Hardcore difficulty. I'm probably a level or two away from the ending but I honestly cannot bother with this anymore.
Better buy:
- [url=https://store.steampowered.com/app/654050/JYDGE/?curator_clanid=396411]JYDGE[/url] (same developer, very similar game but more balanced and tactical, just really good overall)
- [url=https://store.steampowered.com/app/489140/Mr_Shifty/]Mr. Shifty[/url] (different developer, more focus on melee/dashing but also good).
👍 : 5 |
😃 : 0
Negative
Playtime:
250 minutes
If 10Tons does one thing well it is top down shooters. This is a fun game with fast and fluid gameplay. The idea is that you rack up combo points by getting kills. Each Kill slows down time. You have 4 special abilities you can trigger by spending those combo points. Mechanically, it is a blast.
The story / dialog is pretty minimal and a bit all over the place, but you don't play these games for the story. The overall length is pretty short, I finished the story in 2 sittings. However there are time trials and other difficulties to play for those looking to extend their playtime.
Overall, it's worth the 10-15 bucks they want for it. I enjoyed it and would recommend it to anyone who likes top down shooters. I do hope they add some extra modes to further extend replayability though.
👍 : 10 |
😃 : 1
Positive
Playtime:
117 minutes
I played Neon Chrome and loved it, so when I saw this game, by the same developers, I thought to myself, "Must buy!"
Well, it's like they say: past performance isn't indictive of future performance. Time Recoil, mechanically, isn't very good. The game's one-hit one-kill playstyle is unforgiving for gamepad users, and the mechanic of comboing kills to keep your slo-mo meter filled is frankly unsatisfying. If you lose the meter for any reason (got hung up on the e edge of a wall while moving to the next room, for instance), you may as well just restart the current level. The game relies so heavily on the death combo mechanic, in fact, that every other element of the game, from gunplay to melee, suffers from its presence.
For a developer who produced two excellent twin stick shooters using this very same engine, this game turned out to be the black sheep of the family. Go play Neon Chrome or Jydge instead. If you already have, well... I don't know, get a hobby like knitting or something.
👍 : 17 |
😃 : 0
Negative
Playtime:
174 minutes
Time Recoil is Hotline Miami for slow people like me. It is delightful to barge into a room full of guards and slow-mo snipe a bunch of them like you are Neo.
👍 : 31 |
😃 : 4
Positive
Playtime:
69 minutes
[b][i]Neon Chrome[/i] was a home run for me, so I had high hopes for [i]Time Recoil[/i].[/b] This title is much smaller in scope, and polish, unfortunately. I still think the mechanic is fresh and fun, though. The whole thing gets bogged down with the story, which I just skip at this point.
[i]Essentially, as you rack up sequential kills, you gain one-off abilities.[/i] Two kills gets you a dash, etc. Each kill progressively slows time down [i]Super Hot[/i] style.
[b]Pros:[/b]
+The mechanic is fun enough
+It's fun in bursts
+The music is pretty good
[b]Cons:[/b]
-I've gotten shot from enemies off screen many times, and that is a cardinal sin
-The story is forgettable, and bogs down flow
-Not sure how replayable this is, particularly in comparison to [i]Neon Chrome[/i]
-Could use more polish
[b]I like it enough to recommend it, but it isn't groundbreaking.[/b]
👍 : 62 |
😃 : 3
Positive