Bionic Battle Mutants Reviews
Bionic Battle Mutants is an indie old school turnbased tactical game. Where you can build your own team of cyberneticly enhanced super mutants. Fighting your way through the Deathzone of the outlaw planet Cerberus 7.
App ID | 625820 |
App Type | GAME |
Developers | Monkeynetics |
Publishers | Monkeynetics |
Categories | Single-player, Multi-player, PvP, Online PvP, Steam Trading Cards |
Genres | Indie, Strategy, RPG |
Release Date | 24 Oct, 2017 |
Platforms | Windows |
Supported Languages | English |

42 Total Reviews
35 Positive Reviews
7 Negative Reviews
Mostly Positive Score
Bionic Battle Mutants has garnered a total of 42 reviews, with 35 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Bionic Battle Mutants over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1905 minutes
The gameplay is somewhat short, but the character customization is kind of nicely done in my opinion, for example I spend quite some time on experimenting with different mutations and cybernetics, not to mention I died a lot during the gameplay. So all in all is an OK game.
👍 : 6 |
😃 : 0
Positive
Playtime:
504 minutes
Bionic Battle Mutants is a turn based tactics game where you manage a squad of soldiers on a penal colony planet.
Pros:
[list]
[*] turn based combat which uses action points for actions (attack, move, etc.), which can be taken in any order
[*] four character classes (runner, melee, heavy and sniper) which level up and gain attributes (every two levels) and skills (every level); max level is 15
[*] can use mutations/bionics to improve the characters
[*] can create and upgrade weapons/armours and items
[*] cover system with half/full cover protection
[*] challenging fights if you don't use tactics
[*] balanced economy, resources are few and useful
[*] only one save slot which is automatically overwritten after each mission, so no save scumming
[*] has multiplayer support so you can challenge your friends to combat matches.
[*] low price
[/list]
Cons:
[list]
[*] the textures seem low resolution at 1080p
[*] sometimes the AI is stupid, like when you snipe them from a long range and don't act when hurt
[*] the interface is a bit cumbersome, looks like it was made for a tablet
[*] pretty linear game, you go mostly from one mission to the next, even though there is a world map; there is a combat arena, which can be accessed at any time, but haven't used it
[*] the story is base-bones
[*] the music is not very memorable
[/list]
In summary, I think Bionic Battle Mutants is a good game and would recommend it to any fan of tactics games like Fallout Tactics, Alvora Tactics, JA2, Telepath Tactics, etc.
👍 : 6 |
😃 : 0
Positive
Playtime:
1587 minutes
BBM is an interesting take on turn-based combat with a small squad of warriors. I like the graphics style and the customization options. The game is not too deep or complicated, and is good fom some relaxed tactics for a couple of hours.
You team members can die in a fight, and reviving costs quite some resources, so it pays off to play carefully and avoid getting hit or charged, since most enemies are tough melee fighters
Good thing is you can replay missions to collect some more loot for the next upgrade.
Worth a try for the current sale price, just don't expect to spend 100 hours of playtime.
My thumbs up, 8/10 for the sale price of 3 bucks.
👍 : 8 |
😃 : 0
Positive
Playtime:
28 minutes
Decent enough game for the price with a complexity level that I would rate around the late SNES to early N64 area. As a turn based tactical RPG it's most similar to Rebelstar for the old GBA rather than the old Gollup XComs or even the newer Jake Solomon iteration, in terms of depth of gameplay. This is a borderline upvote, however, as there are jarring polish issues - cardboard dialogue, vast grammatical and spelling errors, opacity problems with the cover toggle that makes it almost useless, and being forced to use your mouse to pan with no recourse to the keyboard (or any kind of control customization) is prone to accidental movement.
It's inherently a *decent* game with fine gameplay concepts, but it would have definitely have been more well received with a QA pass.
👍 : 7 |
😃 : 0
Positive
Playtime:
1387 minutes
8/10 An XCom-style TBS/RPG mix in post-apocalyptic mutant battles setting.
TLDR:
After the first somewhat negative impression from the blurred UI, you have a great intricate turn-based strategy game in the style of XCom and Jagged Alliance series. This game was most likely developed for mobile first and then ported to PC, yet ported properly. Mouse controls are fine, there are helpful tooltips for everything and the grindy crafting and progression of characters is actually fun. The onboarding is very well done, as is common for mobile games, and the game opens up its complex systems in a delicate way without any hiccups. My only real complaint would be the absence of any overwatch/reaction fire or turn interrupt system. Though the game plays kinda well without it.
Good:
- very good onboarding
- an intricate RPG system of characters, with classes, skill trees, attributes - reminding of Fallout Tactics, Jagged Alliance, XCom series, Wasteland
- an in-game wiki tells exact formulas for how character stats depend on each other
- crafting, weapon upgrades, bionic upgrades
- you can replay missions to grind exp and loot if you like
- the story is pretty well written. You participate in a fighting show on a prison planet with your team of convicts
- nice sci-fi music tracks
- pleasant post-apocalyptic art
- helpful buttons to show line-of-sight of characters, cover provided by scenery objects, highlight lootable crates, grid on/off, and "xray" view through walls and scenery
So-so:
- the UI elements are blurred. Maybe it's because the game was supposed to run on very small screens? The crisp fonts make this blurriness too apparent. Also, the battlefield itself can be zoomed in/out, and by default it's at such a close zoom level that everything is pixelated. Yet the tile highlights are crisp - it's just a mismatch in style. The blurred UI is probably the biggest negative factor that spoils the visual impression of the game, especially in the first minutes of play
- fonts mismatch: some text is written in plain Arial (or Verdana?) while the rest is some weird sci-fi font that's a bit hard to read
- the game seems to be designed for 1024x768 (4x3?) screen aspect ratio (ported from iPad 1 or iPhone 3?). I have the usual 1920x1080 screen, and it shows 2 big blurry placeholder "iron door" images on the edges of the screen all the time. This just feels like a waste of space, as strategy games only benefit when there is more screen area to view more of the map
- lots of mistranslations from German, the game text would need proofreading (e.g. "Target accomplished" -> "Objective complete"). Since the game's RPG system is quite complex, the mistranslations make it difficult to read the in-game wiki if you're new to the game
- the combat system is a bit simpler than in this genre of games. E.g. there are no reaction shots, overwatch or turn interrupts
- you have to explore the map in turn-based mode even if none of the enemies is alerted of your presence. So, looting crates in levels is a bit tedious. In Jagged Alliance 2 this was solved by dynamic switching between real-time and turn-based modes: as long as no enemy was in sight, it was real-time, and then switched to turn-based once combat actually started. Though I admit that I haven't see that system used anywhere since
Bad:
- no in-battle save/load. In longer missions, this means you can only abort them if you need to break from playing
- in complex environments with a lot of crates, objects, walls or lockers, it's very hard to see where the characters can actually move, even when "xray vision" is on. I guess this problem is common with games that have isometric view perspective. But I recall it being solved fine by Fallout 2 (just a see-through circular area around the character) or by Jagged Alliance 2 (wireframe-like view of walls)
[table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
👍 : 3 |
😃 : 0
Positive
Playtime:
974 minutes
not balanced and way too hard.
permadeath and no ability to save/load i consider as bad design outside of dedicated ironman mode.
why i cannot loot boxes after enemies are all down? doesn't make sense.
level 9 requirement for best armor/modules doesn't make sense, game finished on 6-7 level on max char.
game probably intended for very long grind which i don't like especially when it's not stated as jrpg.
combat is nice albeit too hard. too soon you start to encounter enemies with highest armor and very high hp, not comparable to your squad. they are overwhelming even if you give up on chasing loot boxes and concentrate only on main objective.
👍 : 7 |
😃 : 2
Negative
Playtime:
115 minutes
If you make a game centred around it's artstyle and 2-D graphics then then you should make sure the interface and sprites are neat. In this game both are very bad.
Unfortunately the interface is very sloppy. Fonts don't fit into the artstyle and sometimes even oberlap the buttons. It feels like there are 3 sprites for all units. Everyone looks the same.
If you start a multiplayer crew you cannot choose your starting units. I was unable to find any players in the arenas. From what I was able to see combat and game mechanics are very simple compared to similar games (xcom and alike).
A game that tries to compensate the lack of gameplay by it's presentation and has a bad presentation has ... what left?
👍 : 13 |
😃 : 1
Negative
Playtime:
1192 minutes
Warning: Based on single player content only.
Game runs fine under Windows 10, not a single bug apart from texture layer issue on one level (very minor thing).
Enjoyed the campaign (around 12 to 17 hours), the few problems inherent to isometric view and line of sight/visibility in this type of games are pretty well delt with here:
Wall transparency/visible line of sight/visible covers are all one icon away during battles.
The AP system, a few attack options and consumables are what you get to work with, clear and enough options for a few different layouts.
Character customization is ok:
Attributes can be modified every few level ups but also through crafting/mutations/implants.
A Perk has to be chosen among a few on every level up.
Edited after finishing the game and testing the latest updates.
👍 : 22 |
😃 : 0
Positive
Playtime:
788 minutes
[h1]Bionic Battle Mutants is a game. You can play it. [/h1]
But do you want to? Well, YES!
It will take a little bit of time to get the hang of it, i don't really remember how long it took for me to get JA2, but it is not that hard to understand. Since i got it i'm having a blast with this one. Combat works great. You can do so many thinks outside of combat with mutations, bionics, the ability to upgrade weapons and armor.
The different classes offer unique ways to complete the levels. Runner + Sniper are the best combo! (IMHO XD)
If your character loses limbs during combat you can go to the doctor and regrow them. OR you just install some bionic arms or maybe a bionic eye. The implementation is really clever and the game is much more involved than it appears at first.
I played for about 6 hours and haven't been bored once so far. And i have a lot of levels to go in the singleplayer campaign.
The multiplayer is really fun and with the initiative system you won't have to wait for one player to make all turns with their team because you will take turns moving your guys depending on the initiative values of each crew member.
[b]Pro`s[/b]
- Beautiful Environments
- Really addictive
- A LOT of customization
- BIONIC FReAKINng EYES.
- The names are hilarious
- Multiplayer is really fun
[b]Con`s[/b]
- Takes a bit to grasp( if you are dumb like me*)
- Not enough players in multiplayer ( but AI will jump in if you can't find another human! :D )
- I am always broke, can't seem to get enough dough. :-[
- The AI could use a little enhancement
You can feel the passion that went into this project.
It is definitely worth the asking price.
*you are!
👍 : 33 |
😃 : 1
Positive
Playtime:
1813 minutes
Overall this game is a relatively mediocre looking xcom-like squad based tactical RPG with a robust upgrade system and a functional class system but it's fun if you enjoy building up your warriors and making them better at battling, bionics and mutations so the game delivers on its central premise of having lots of enhanced semi-human specimens duking it out somewhere in mostly hostile space.
A bonus on it looking like a game from 25 years ago is it runs like one as well. I recommend it if you're a genre fan and also dig the setting and gritty cyberpunk aesthetics.
👍 : 39 |
😃 : 0
Positive