TileSetGenerator Reviews
Buy TileSetGenerator and start making tilesets for your games! Save development time and money!
App ID | 625100 |
App Type | GAME |
Developers | Aleksandr Kotukhov |
Publishers | Aleksandr Kotukhov |
Genres | Utilities, Design & Illustration |
Release Date | 22 Nov, 2017 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
TileSetGenerator has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1138 minutes
Hahaha the price went up man xd
👍 : 2 |
😃 : 0
Positive
Playtime:
13108 minutes
I absolutely LOVE the Tileset Generator. I would LOVE more masking options, but for what I need? This is a perfect representation of creating hundreds, thousands of tilesets for every setup.
👍 : 0 |
😃 : 1
Positive
Playtime:
92 minutes
Literally just bought this and worked with it for like five minutes, but I already suggest it for any indie dev who is working with their own tiles. The interface is fairly easy to work with, and produces nice results right out of the gate.
The saving functionality is a bit annoying as it keeps asking where to save the file, even if you had just saved a moment ago. That needs to be changed to automatically save over the last file when still working in the same file, or at least be made an option.
You can choose to mix two, three, or four tiles in rectangular, isometric, or platformer mods. However, there are no other options that change how the mix occurs. This will result in the mixture looking exactly the same as anyone else who uses this tool.
The only options available for saving the tileset are BMP and PNG. For most developers this will be fine, as we tend to use PNG for most game artwork. But I'm sure there are some devs who would prefer to work with GIF or JPG.
The first real complaint that I have is that when you move a tile, it shifts all other tiles behind it, when I feel that it should swap tiles instead. This would make it easier for developers to control the layout of the tiles such that they visually make sense.
The second complaint that I have is that it does not generate thin paths. There are tile options that are not included in the generated tileset. For instance, it does not generate any tiles that are surrounted on three or more sides, nor does it generate tiles that are surrounded on opposing sides. That of course does limit how the tiles can be used substantially. For example, I often draw small one tile wide streams on my maps, but that can't be done with tilesets generated by this software.
The last issue, is more of a feature request. In its current form it requires you to provide two images. It would be nice if we could create a mix with just one tile, leaving the unset portion as transparent. I thought you cold do this by supplying a transparent tile, but it sets all transparent portions to black. Sure you could easily remove the black using a image editor like Paint.NET, but that wouldn't work if the supplied tile contained black in it.
Even with the issues that I mentioned above, I would still recommend this tool to any developer that is working with tiles, as it greatly reduces the amount of work needed to produce a decent looking tile map.
👍 : 36 |
😃 : 0
Positive