World of Speed
2 😀     4 😒
42,61%

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World of Speed Reviews

World of Speed is a next generation online racing game for fans of high speeds and powerful cars. Modern graphics and responsive controls allow players of any level to feel the thrill of modern street racing.
App ID623880
App TypeGAME
Developers ,
Publishers Mad Dog Games LLC
Categories Multi-player, Online PvP, Online Co-op, In-App Purchases, MMO
Genres Action, Simulation, Racing, Massively Multiplayer
Release Date22 Aug, 2017
Platforms Windows
Supported Languages English, Russian

World of Speed
6 Total Reviews
2 Positive Reviews
4 Negative Reviews
Mixed Score

World of Speed has garnered a total of 6 reviews, with 2 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for World of Speed over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 15 minutes
First off, I'd like to point out that I've seen this game online for years and always wanted to play it, so when I saw it on steam I was excited, however now I've played it I realise the excitement was for nothing. Pros: It's pretty the sounds for vehicles isn't bad Cons: •No manual option at all, or a clutch option •Doesn't work with my g25 (a popular wheel that it should work with) as I have to hold the clutch to do anything for some reason •Steering is inverted for some reason •MICROTRANSACTIONS IN A PAID GAME •needs combined throttle and brake •Can turn at any speed and get round the corner. No racing game in 2017 should have this poor an amount of control settings, and especially not having a manual. The fact it has microtransactions is beyond laughable as it's a paid game It's been in development for years so this level of poor is inexcusable
👍 : 8 | 😃 : 0
Negative
Playtime: 3221 minutes
Simply put: Its early access, it is an arcade style racer, and the racing genre appeals to very specific gamers. That said, lets get to the meat of my review. Prior to the current patch, the game was mediocre at best. The progression system was terrible, earnings were pitiful, and the ranked system was about as broken as can be. After the last patch however, the game is better balanced in some areas. It is NOT a finished product, so I wil not pass a final judgemnt on it for now. However it is VERY clear that the only people who will trully enjoy the game at this stage of its development are the die-hard fans of the genre. The arcady feel is nostalgic to many of us who grew up with nothing but wonky physics and blocky graphics. Yes the population is low. Many of the random races will be versus AI. Sadly, the hackers have already infiltrated this game with their undying need to win no matter the cost. So the ranked races are slightly broken. The progression system for car upgrades is rather neat now, and not ungodly broken like before. Earnings are still low but the cost of parts and visual upgrades has been DRASTICALY reduced to match. The physics still need work, but the handling model of some of the cars I have seem to have been improved. (RX-7 actually has a turning bias. If you don't have any idea what that means, you are not a die-hard) Conclusion? Get the game for the $10 if you enjoy arcade style racing, with nice cars, decent graphics, and the ability to just race for some fun. Until the population grows, don't buy it with the MMO idea in mind. Buy it with the concept of an unlimited arcade machine with progression saving. Don't take the game too seriously or you will just end up angry.
👍 : 4 | 😃 : 2
Positive
Playtime: 58 minutes
This game has potential but there are a lot of things that need addressing. -driftting is way too easy (An ape could slide a car in this game) -steering is too twitchy (feels like operating a shopping kart with parkinson's) -cars sound more or less the same (sounds like a weed wacker) But i have not have any experiences in this game that were too negative so i will give it a positive review.
👍 : 6 | 😃 : 1
Positive
Playtime: 70 minutes
I recommend waiting for some updates , since at the moment this game isnt playable. I will check the game sometime later , i was waiting for a release since 2014. This is sad even for a Early Access. Pro: Good Framerate Con: Rubberbanding every curve Cars behave like houses
👍 : 24 | 😃 : 2
Negative
Playtime: 21729 minutes
In its current state I would NOT recommend this game. Besides regular CTDs I've also experienced the game simply freezing up the screen, allowing for nothing but a reboot of my PC. Suffice it to say, the game needs soem serious work. Not just because of the CTDs and screen freeze, but also becasue of strange FPS drops: for a second your screen will get stuck while your car is still moving, most likelty crashing into something you can't see during that second, since there's no steering. Especially at high speeds this is quite annoying. Then there is the starnge car bot behaviour, where AI cars will simply crash into your car instead of overtaking it like an actual racer would.
👍 : 5 | 😃 : 0
Negative
Playtime: 58 minutes
Not fun. For an MMO I never actually played against another player. You gotta pay to unlock things, then pay again to buy them with a different currency. You have 3 forms of currency, how lovely. Since I never actually played against another player the AI is just dumb and I end up gaining an idiotic lead making the game just boring. No challenge no fun. Even when this goes F2P I probably won't play it.
👍 : 11 | 😃 : 1
Negative
Playtime: 62 minutes
wish i could give it a decent review, but sadly the physics make no sense, not even in an arcade enviroment. theres no playerbase to be found atm, and for some odd reason instead of just giving you the option, u will have to wait exactly 2 min, till the game automaticly puts u into a bots match. that alone makes "playing" really exhausting. i am not sure if the servers are in afrika or on the moon, but even in a full bot match, whenever i drive around the corner i get teleported left and right, sometimes even half a meter into the ground, which obviously slows me down to almost a halt. not sure if my gamepad settings sucks, or if the cars are just super sensible, regardless of how little input i make, the car almost tries to go 90° in a few milliseconds i hope this gets better soon.
👍 : 32 | 😃 : 2
Negative
Playtime: 222 minutes
This game isn't near ready ok. If it was free (as it should be since you're basically doing beta testing) I could see trough the state of the game. But it isn't free. I love racing games, so I got the gold pack, especially for the Mustang. -Graphics are a few generations outdated. -There are very few cars, and they all handle the same. -There are only a handfull of tracks, and you don't get to choose where you race. You pick a class and the game decides what track you will race on. -Upgrading your car is expensive, and typical for my.com there will be microtransactions to "gear up" faster. -Car behaviour is crazy. -expect to move sideways in corners, No I don't mean drifting, I mean literally floating/teleporting sideways. It's the base of a racegame and they can't manage to create that??? -Calling the behaviour arcade would be an insult to arcade racers. maybe in a year or so because that's the least amount of time needed to get this game anywhere. -no content, no tracks, no cars, no fun. After 1h you have seen everything this game has to offer... The game has potential, but they are not even near that at this time. So my advice is to wait and deffinately do not spend money in it. At the way it is now, I don't even see how this game will ever become an alpha game. Guess we'll have to wait and see.
👍 : 21 | 😃 : 1
Negative
Playtime: 181 minutes
I'm writing this in English, so maybe more people will see this and like if I'm right. Game has a really big potential, graphics isn't bad, looks nice as a F2P game. I hope it will be free soon. The mechanic car tuning is really good, but we still have not so many settings. I wanna change ma angles, make my car lower, maybe give him bigger or lower pressure on tires. Lots of people are focusing on car look, visual tuning. Parts and bumpers are nice, maybe giving us some body-kits or wide fenders can be more interesting and will help making our cars more original. I'm still viting for vinyls customization. Possibility to get bigger rims can be good too. Making money and unlocking things in game is really nice, not too easy and not so hard. Cars damage is okay, looks nice and isn't too expensive to repair. Tht's nice it makes changes to car's properties. Now the worst thing of the whole game: physics, cars handling. Sesnsitivity on the lowest level is too hard. Cars are driving like gokarts with 1000BHP, sometimes like trains and sometimes like gokarts on the ice. We need to have more sim-arcade steering. I can't feel the car. I wanna turn without any drifting, sometimes I wanna drift but more realistic. I think the steering angle is too big maybe. Next thing is the moment, when you touch the other car. Now it works like a magnet. Other cars can go into your ride and change your direction. Lot's of people are winning, because they ram in any race. I would like to see completely rebuild any game physics. Focusing on something like GRID 2 seems to be nice. If I wanna drift I will, If I don't I will brake more, steer without handbrake. Going though 90* corner with 150 km/h isn't possible, but in game it's so funny to watch. Think about changing something and one day this can be a really good game.
👍 : 66 | 😃 : 5
Positive
Playtime: 5394 minutes
I've played a lot of racing games in my life, from Life for Speed to The Crew. I've mainly played Drift City for around 8 years, and Need for Speed World for some time as well, so I basically knew what to expect from a racing MMO game. World of Speed isn’t a sim racing game – far from it. If you’re looking for a sim racing game, don’t even bother reading this review and carry on. This is an arcade racing game. Basically a fusion of NFSW graphics with Drift City gameplay, together with no optimization at all, which results in a poorly run game. The physics are non-existent, you can finish a race without touching the brake pedal once, but it’s an arcade racing game so it shouldn’t surprise you. Hitting poles and trees don’t affect you at all. Upon starting the game for the first time, you’ll notice that you’ll have 500 “Diamonds” and 15 days of “Premium”. Diamonds are basically the real-money currency system in World of Speed, and you get 2.5 euro’s worth of diamonds, which can be used for various small stuff explained a bit further down. Premium is something like a membership which gives you 1.5x more credits, XP and dealer points. Dealer points are explained a bit further below if you don’t know what they are. Once you’re finally in game, there’s not a whole lot you can do. There’s a huge “PLAY” button at the top to join a racing lobby. This lobby will at most take 1:51 minutes of your life before it throws you into a lobby mainly filled with either bots or Russians. Bots are easily recognizable because of their names, which look like this: AmbertBarton, MattJordan, NancyTate and so on. If you’re not interested in joining a lobby, you can also practice on empty tracks. You’ll mostly race on 3 tracks, but occasionally you’ll play on the Nordschleife or some highway track in California, but it’s mainly some lap tracks in San Francisco and in Moscow, together with a sprint race near some coast. When racing, you can get so-called “Action points” by doing certain stuff, like: - Reaching 5th gear, which givs you “Top speed” points - Drifting, which give you “Drifting” points - Slipstreaming, which give you “Sliptstreaming” points (No mistake, it’s really written like this in game.) - Overtaking, which give you “Overtaking” points. These “Action points” are absolutely worthless, unless you’re taking a “bet” when starting the race. These bets are divided into 4 tiers: - No bet, no rewards, no risk. - Easy bet, end up in the top 6 and get 1 task which is related to one of the four before mentioned action points. - Medium bet, end up in the top 5 and get 2 tasks which are related to one of the four before mentioned action points. - Hard bet, end up in the top 3 and get 3 tasks which are related to one of the four before mentioned action points. These bets are literally the only source of good income of credits when playing the game, but they’re obviously a risk, so take a bet wisely. When playing against easily recognizable bots, it can be an easy source of income. When you’re playing against real players, it could be wiser to take easier bets to not lose that many credits when losing the bet. Your car has nitro, but it won’t recharge, so use the nitro wisely. Many people just punch it all away in the beginning, only to end up without nitro at the end, where it’s actually a lot more important than in the beginning. But many people fail to realize this and you can end up taking advantage of that. Upon finishing the race, you’ll get 3 rewards based on the place you gained in the race: - Credits, this speaks for itself. - XP, this also speaks for itself. - Dealer points, what? Dealer points are required to unlock certain stuff related to vehicles. Dealer points can be used to unlock cars from the dealership, which is necessary before purchasing a car. Obtaining dealer points from a race is based on the car you’re using. If your car is a B grade car, you’ll get B grade dealer points. Upon trying to unlock a car from the dealership, you will get a random car from the tier you’re trying to unlock. I’ll repeat it again: the car you’ll unlock is random. If there are 5 cars in a tier, there’s a 20% chance of you getting the car you actually want. There are 9 different grades of cars currently in game, of which 1 is unavailable. These grades of cars can be bought after reaching the level needed to unlock these cars. The grades A till H are locked till you reach level 1 till 8 respectively. The former grades are slow cars whereas the latter grades are obviously faster cars. These cars become more expensive to purchase and upgrade, so they’re obviously not that easy to obtain unless you open up your wallet. Dealer points are used to unlock visual upgrades to your car. You want to unlock some sweet rims or some skirts? Unlock them first with dealer points. If that wasn’t enough already you need to pay some credits to actually get it as well. Basically requiring 2 payment methods to get the visual upgrades that you want. Dealer points can also be used to unlock upgrading parts from your car. There are 6 tuning kit stages available for any car, and each stage can be unlocked with dealer points. Upon unlocking the tuning kit stage, you can upgrade certain parts in your car for credits. In the first three tuning kit stages you can unlock three different tyres: - Drift tyres, giving you more “drift” stat together with xx% more drift action points. - Street tyres, giving you more “grip” stat together with xx% more slipstream action points. - Track tyres, giving you more “brake” stat together with xx% more top speed action points. The higher the grade of your car is, the more expensive it becomes dealer points and credits wise. After finishing a race, your vehicle’s state decreases by 20%. This happens every race till it drops to 0%. When it drops to 0%, your car loses its stats, but they’re very little losses. Repairing your car back to 100% costs around 500 credits, but it’s effective not to repair your car when trying to save up some credits, because the benefits of repairing your car is small. So, what are these “Diamonds”? With diamonds, you can purchase credits. Really. You can skip the grind by literally opening up your wallet. 1 race gives around 330 credits upon finishing 1st, without any bets. You can exchange 1 diamond for 50 credits. For 9 euros you can buy 2000 diamonds, meaning 100,000 credits. If that wasn’t enough already, diamonds can also be used to transfer dealer points to another car grade. For example, you can transfer your A grade dealer points into B grade dealer points for a rate of 10 dealer points for 1 diamond. So if you want to turn 100 A grade dealer points into 10 B grade dealer points, it’ll cost you 10 diamonds. There’s also a thing called “premium cars”. These cars are exclusively bought with diamonds. At first glance that doesn’t sound that bad, but upon learning that “premium cars” bought with diamonds give 50% more rewards after finishing a race, it’s showing the real thoughts of these developers. Levelling is a pure pain in the ass – and I love to grind, so if you don’t like grinding, look at the following the way you want to look at it: Level 1: 1100 xp needed to reach the next level. Level 2: 2200 xp needed to reach the next level. Level 3: 4400 xp needed to reach the next level. You get the picture. Levelling is a giant grind in this game, giving no benefits after reaching level 8 – the “H” grade cars can be unlocked when reaching level 8, but after that there’s no point in levelling. The levels itself are meaningless as well, they’re only used to unlock car grades. Now that I’ve explained every single thing in this game, it’s up to you to see if this game is worth your time or not. For me, this arcade feeling tickles me in special places, which I like. But all this paying nonsense makes it look like a crappy mobile racing game published by EA, in a hopeless attempt to make bank on people.
👍 : 17 | 😃 : 1
Positive
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