Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy DLC
With Legacy of the Weirdboy, Warhammer 40,000: Sanctus Reach is back! In the first expansion for Sanctus Reach, you will play as the Orks in their quest to destroy and kill any who stand in their way. Forward in the name of Gork (and Mork)!
11 Total Reviews
10 Positive Reviews
1 Negative Reviews
Mostly Positive Score
Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy has garnered a total of 11 reviews, with 10 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
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HYUP
👍 : 0 |
😃 : 0
Positive
Playtime:
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good stuff
👍 : 3 |
😃 : 0
Positive
Playtime:
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I'M GETTIN READY FOR DA WAAAAGGHHHHHHH!!!!
👍 : 11 |
😃 : 4
Positive
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WAAAAAAAGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH and WAAAAAAGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
👍 : 1 |
😃 : 0
Positive
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I'm very pleased with this DLC. New units and a new campaign add to an already great game. I look forward to any future content from this team.
👍 : 10 |
😃 : 0
Positive
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0 minutes
I enjoyed this DLC very much. I bought it on sale and got a lot of play value out of it. The special campaign missions were a unique challenge and the new units were a ton of fun. If you liked the campaigns of the original and expect more of the same, you won't be disappointed.
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
Sanctus Reach can lure you in with the screenshots that really look the part. The models are pretty and look as they should from that distance. But inside it feels more like a tech-demo with placeholder interfaces, barely any music and barely any sound. And then the vanilla offers you to play as the space fascist, who are the most boringestest faction in the WH40K setting. At least they are hypocrite mutant furfags, so there's that less generic side to them. I tried to start the campaign before, but with the game barely being one, playing as adeptus astartes is too boring.
Now with this DLC adding orkz i actually managed to have some fun by playing as them. Your game has to be actively hostile towards the players, to not be at least "good enough", when the players are allowed to play as the WH40K version of orkz.
So, this is a weird and absolutely unpolished, not even sanded, probably not even filed, turn-based tactics game. Your units have action points to spend on a square grid with partial or full covers. Shooting consumes 50% of the movement (for most of the units) but movement doesn't consume shooting. So you can shoot two times or you can run the whole distance, and then still shoot two times. There's some version of overwatch and some version of melee-binding. Your units can level-up and you are offered a choice from two new passive or active skills.
But then you have no control over the pool of deployable units. This campaign takes place on a map split into territories. There are several actually designed mission, the rest are randomized skirmishes with different tasks. There are a couple of fun goals, but i was almost always getting the typical conquest of control points, that ended with complete annihilation of the enemy force anyway. Since the missions are randomized, you can click it several times and it will re-roll the deployment pool. You can get a selection with gorkanauts, or a small map with a choice of boyz. There's the deployment phase but AI will ignore the fog of war and counter your strategy. On some maps you will also be getting reinforcements anyway. So levelling the units is not as important as in other games. They are disposable, replaceable and you don't even get to chose them for every battle.
The storytelling is extremely lazily bad. All you get is a couple of bad pictures with a couple of tweets on top. Here, enjoy.
https://youtu.be/RtUw944SHMU
It's not a proper game, it requires study for you to understand the mechanics. And there isn't much anything but pure turn-based gameplay here. But for what it is, it is entertaining enough for people who like the turn-based-tactics genre.
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
Extra Campaign and levelable ork units - Pretty satisfying so far, I'm about halfway through.
I like that I can run almost a full army of vehicles and Mega-Nobs on most scenarios
👍 : 16 |
😃 : 0
Positive
Playtime:
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The second half of the base game, cut out and served up for extra money... woo. It adds nothing except a new campaign (the new units in the description are in the base game already and the new mission type are just campaign missions with added chores). That said the campaign is ok and the ork faction is a blast to play as - some of the level-up abilities are ridiculously good, even better than some of the Space Wolf ones.
To me the stars are the warbikers: they'll take out pretty much anything and are incredibly fast. To compensate for that they are incredibly squishy and can be killed by almost anything - they're a flanking sweeper unit to clear out awkward units, not a hammer to attack massed units. Much like the land speeders but upped in both increased offence and reduced defence.
👍 : 5 |
😃 : 0
Positive
Playtime:
0 minutes
I can't recommend this unless you have the patience of a saint. There's an inherent appeal to having the green tide washing over your enemies as they try helplessly to stem your superior numbers, but in practice it means a tremendous amount of units pecking at a few larger, stronger ones, and since each unit gets the same movement-action-action sequence it makes the combat slow as sin.
For example, the space marine landspeeder in the main game has no equivalent in your units (except one that's usually unavailable), so instead of having that unit pulp something in one unit-turn you have three units of orks do the same thing using all three of their turns. Fair enough, I have three of them to spare, but scale that up to an entire battlefield and the time investment is fucking biblical - more so when most battles are longer in total turns than the equivalent space marine battles in the main game.
Maybe that's tabletop-appropriate and maybe people used to playing orks in that setting will have an experience they enjoy, but for someone who found the original game slow this one seems positively glacial. I found myself taking breaks between games and having to push myself to go back to it, at which point why bother?
👍 : 21 |
😃 : 1
Negative
Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy DLC
Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
167743 |
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Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy |
Package |
3.99 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy Minimum PC System Requirements
Minimum:- OS *: Windows 7, 8, 10
- Processor: 2GHz
- Memory: 2 GB RAM
- Graphics: 512Mb DirectX 9 Compatible Graphics Card
- DirectX: Version 9.0
- Storage: 1 GB available space
- Sound Card: DirectX Compatible Sound Card
Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.