Trailblazers Reviews
Get ready for high-speed thrills with an explosion of colour in Trailblazers, the first-ever second-to-second co-operative arcade racer. Paint the track with dynamic racing lines, boost on your team's colour and blaze your way to victory!
App ID | 621970 |
App Type | GAME |
Developers | Supergonk |
Publishers | Rising Star Games |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP, Remote Play on TV |
Genres | Casual, Indie, Action, Sports, Racing |
Release Date | 8 May, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese |

88 Total Reviews
46 Positive Reviews
42 Negative Reviews
Mixed Score
Trailblazers has garnered a total of 88 reviews, with 46 positive reviews and 42 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Trailblazers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
37 minutes
This is a game I had been long wanting to play.
The aesthetic is amazing, the artwork and sounds and visuals are all wonderful, the concept? Incredibly cool! But why am I giving it a bad review?
Well where it matters most it lacks at. The ships don't feel fun to navigate with just the handling themselves, and when the paint is thrown in it becomes sort of a mess. The frame rate drops happen quite often and for a racing game, having a sense of fun handling, speed, and frame rate just aren't met here. The only time you really feel any sense of speed is during the final lap when the whole road is painted, and for a hover car racer, it feels like I'm going at go-kart speed.
👍 : 3 |
😃 : 0
Negative
Playtime:
381 minutes
WHY. CAN'T. I. TURN. OFF. INGAME. MUSIC. Otherwise, great game. A bit overpriced though.
👍 : 3 |
😃 : 1
Positive
Playtime:
32 minutes
Painting Mechanic is broken on Linux since the launch. A fix was promised but no updates since over a month:
https://steamcommunity.com/app/621970/discussions/0/1696046342874367352/
👍 : 26 |
😃 : 2
Negative
Playtime:
101 minutes
Actually feels like the character you pick makes a huge impact on how you help your team.
Different ways to win, not only being fast.
Cars handle well.
Maps are great.
Very different type of racing game that you should pick up if your group of friends isn't sure what to play.
IMPORTANT - YOU NEED A CONTROLLER. also, getting a game started with your friend and then picking teams is kind of buggy, not even sure you can choose teams at all.
👍 : 11 |
😃 : 0
Positive
Playtime:
28 minutes
Pros:
Fun core mechanic
Decent physics
Cheerful art style
Cons:
Garbage port. No meaningful video (or audio) settings, aggressive chromatic abberration, no keyboard support, game progress wipes randomly.
👍 : 20 |
😃 : 1
Negative
Playtime:
43 minutes
Everytime you launch the game settings are reset and your progress is erased. Major bug and no word from the developers yet.
👍 : 42 |
😃 : 0
Negative
Playtime:
59 minutes
With some fixes would be a 7/10 game, but with the problems - saves, crushes, unable to detect a controller - just avoid it.
Steam refused to refund (the purchase exceeds 2 weeks). Probably will play for some time. Strongly advise not to get even at discount, because this game just doesn't work as it should be.
Peace.
👍 : 11 |
😃 : 0
Negative
Playtime:
264 minutes
All wrong with design choices of trailblazers.
- No key binds.
- There is no camera options.
- No option to turn the force feedback off, so when you are combo boosting is quite unpleasant.
- No proper graphic settings and random fps drops.
- No fleshed out career or sense of progression, just single races with challenges.
- Auto save is a mess, I was forced to repeat the career all over again three times.
- Single race mode is based on combo points not in place that you finished.
- Some weird physics on collision.
Beyond that the game is fun, but it’s very shallow to keep you hooked, even with 4p split screen.
It’s OK on sales I guess.
👍 : 8 |
😃 : 0
Negative
Playtime:
316 minutes
There are too many quality of life features lacking in this game for me to give it a positive review, I 100% love every aspect of idea this game is trying to make, I think the idea of a mix of Splatoon and F-Zero is a sure-fire hit but this game doesn't match and/or mix it well enough to do either justice. Also the music whilst being great is effectively 1 music track, what's up with that devs??? Another note is the game suffers with saving issues, as such you may complete a bunch of levels and then suddenly when you boot the next time you're back at stage one. This isn't acceptable for a full release.
Sort this out.
👍 : 13 |
😃 : 0
Negative
Playtime:
73 minutes
Looked fun, but this game has major issues. For starters, the single-player career mode doesn't save progress once the game is closed, so it resets every time you launch the app.
The collisions and handling are very annoying and floaty, it's not at all like other kart or hovercraft racers like Mario or WipEout; collisions spin the vehicles, making bumping into others, or getting bumped yourself, super disorienting and unfun.
Balance is another huge issue, because the implementation of the paint mechanic lets the person in first place dominate the entire time as they are able to paint over the boost path of other players, so those stuck toward the back are there permanently.
The game also doesn't really explain itself very well. There's a mode that is plopped into rotation in the career mode called 'Gate Chase'. There isn't an introduction to this mode, it just starts like any other basic race, but this has rings scattered all over the track that (through years of epic gaming knowledge) are pretty obviously there to be driven through, but the game doesn't tell you that you'll need to be in first place for the rings to count. I thought the mode was bugged as the sound effect that would play when a ring was broken and counted simply stopped. There is also no explanation on how to take sharp corners (drifting/airbrakes) because, as far as I understand, there isn't really a way to drift, you just sort of tap on the left trigger and hope that you slowed enough to take the turn without harming your speed too much.
The concept is good, and the art and sound direction are both very good (minus the character voices, please add a slider so I can mute those). I hope this idea of Splatoon X WipEout bears sweeter fruit at some point, because there is definitely potential in the concept, but not much in this game's current execution.
👍 : 29 |
😃 : 0
Negative