Spiritlands Reviews

Spiritlands is a game of building and survival. Turn a single tent into a bustling network of towns and cities. Grow and fight to survive, and become the leader you dream to be with near endless possibilities.
App ID618270
App TypeGAME
Developers
Publishers Prey Interactive
Categories Single-player, Steam Achievements, Steam Trading Cards, Stats, Includes level editor, Captions available
Genres Casual, Indie, Strategy, Simulation, Adventure
Release Date29 Mar, 2018
Platforms Windows
Supported Languages English

Spiritlands
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Spiritlands has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 308 minutes
Well im not sure why the harshness on the reviews, I've definetly payed more for games that were alot more broken. This one is a fun little relaxing game. You do have to keep an eye on your resources, and if your using your little guy that represents all the unassigned workers to work a tile you definetly have to keep an eye on the tile they are working. Oh and never ever add more people to your city while you have the little guy working a tile, because they all instantly go to work on that tile, and you will damage destroy the tile befor you can get him moved off it (grrrrr lol) Other than that and the desperate need for a pause button (if there is one i could never find it, I recomend the Space Bar, works great in most other games,) Ive really enjoyed spending 20 or 30 mins here or there playing this when im too tired to be bothered with actively playing anything else. thats what sims are for right? A note on the graphics, they are definetly old school, a flash to the past before 2d side scrollers came out and were all the rage for a while. Since there's been a recent flood of those side scroll games hitting the markets again over the last year or two, i dont see why anyone would be upset with. Its 2d Top down with your usual 4 cardnial points. The tile set does change with 1. seasons 2. buildings and upgrades and 3. ughhhhh tile damage and over use.
👍 : 2 | 😃 : 0
Positive
Playtime: 293 minutes
really interesting mechanics and works a treat, i did have a negative review a while ago but everything has been fixed and improved. well worth the small asking price. if you like clicker/idle/strategy/building then get this. =)
👍 : 0 | 😃 : 0
Positive
Playtime: 543 minutes
This is a very fun casual clicker which makes creating your world extremely easy and thus far the dev has been excellent with keeping updates coming and taking input from the community about things that need help and to be changed. this is not a game you buy thinking that it has a massive amount of depth but more than some clickers I've played. One thing I will say is that if you do not enjoy creating your own narrative and story or enjoy world building either literally the world or designing your own city layout then this game is not for you. there is little hand holding and no exact goal that I see and that is a good thing for a casual game like this. For the price and the entertainment I've gotten out of it I'd say it's definitely worth a look
👍 : 4 | 😃 : 0
Positive
Playtime: 5 minutes
I seriously cannot believe that this game is priced at £6.29. It's a clicker game with literally zero animation, zero effort and a wall of text of a UI that make you feel like you're looking at a pedantic ancient tablet that makes little to no sense. Click a tile? Get coal. Click a tile? Get wood. Rinse, repeat, sell on Steam. Outrageous.
👍 : 16 | 😃 : 0
Negative
Playtime: 451 minutes
Great little time killer of a game. It's more of a relaxing type of game, no rushing needed. The game has a nice retro style to it, kind of like the first Civ, very crude and pixely (i like it though). It's got no story or direction, other than expanding your lands borders. If you want to though, you could rush through this game in about 2-3 hours easily, but that's not what it's about. The game DOES come with a bunch of problems though.. First of all, once you reach mid-late game the game just feels sluggish as hell, and the fps drops tremendeously.. Yeah, you heard me right, the fps.. You'd think you can run this simple little game on your casio digital watch from the late 80's, but this game actually drags to a halt once you progress "too far". I don't know exactly why, it might be some bad coding in the backend, but it surely can't be the graphics.. The GUI is somewhat bad at first glance, and some might say simplistic. I do know it's been improved upon though, so it's not all bad. Once you get the hang of it, you know where to find anything. The menu.. Oh lord, the menu.. Nothing works like it's supposed to! At first it might seem fine, but once the game reaches a certain point (just about when it starts to lagg) nothing you tick off in the menu stays ticked off. You can turn down the music or sounds, you can turn of the day/night cycling, you can disable weather effects.. Anything you do seems to reset. And it seems to have something to do with zooming in and out. Yeah, zooming in and out resets your menu choices.. All in all though, this is a game for the patient. It's got a place in my library, even with all it's flaws. A simplistic city builder, micromanagement, clicker, soothing experience with great potential. Just fix the damn bug, please :P for now, it's a 5/10
👍 : 5 | 😃 : 0
Positive
Playtime: 321 minutes
This would be a pretty cool game if someone invested more in polishing it but it's been abandoned by the developer so definitely a NO BUY. Game concept is casual and fun - as a lover of 4X like civ and humankind, I would enjoy playing it a lot if not for the huge UI problems: - settlement info supposed to appear for the settlement you are looking at but a huge number of times the game just doesn't identify this correctly and you have to fiddle around with the camera until the interface windows update - a simple zoom out causes a lot of movement lag for some reason - buildings do not render after loading a save - clicks on buttons to increase workers are kinda sketchy, almost feels like sometimes the game does not register the click properly.
👍 : 0 | 😃 : 0
Negative
Playtime: 15 minutes
Cannot recomend, at least not in its current state. Its a clicker game, a slow one at that, and it costs too much for what it is. The UI is horrid, the game does not explain it self too well, the graphics are not clear, and outright ugly at times. More importantly though, there is no original music in the game, making it feel incredibly cheap.
👍 : 36 | 😃 : 0
Negative
Playtime: 107 minutes
So i've bought the game and it's really fun. Despite the "you have just to click for resources", in my first five minutes i had to think how to keep my population feed and resources on a plus rate. To be honest, i was attracted only to those pixeled graphics, and i have to admit that economy is challanging from the start :-P Of course nothing is perfect and the interface is confusing at first, but i've got used to it. Maybe a tooltip on each icon would help. Also i didn't understand when my "area" will expand and i guess it's all about my population number. Overall, from my point of view, i'm impressed and you've done a good job. Keep it that way :-)
👍 : 5 | 😃 : 0
Positive
Playtime: 303 minutes
Started playing the game yesterday and about 20m into it I realized I had already made a mistake. I mined the crap out of everything around my little campsite and was screwed. LOL Start game #2, doing better, forgot to grow food - crap. Game #3, planning ahead a lot more, I placed my starting area myself and am taking it a bit more strategical this time and I honestly have to say...I'm addicted. I love games where you can build cities up and such and that's what this is. You have to be patient, logical, and plan ahead; just like with chess. I can't wait to see the future updates the developer addese for this. She's put a LOT of work into it and I know she has a lot of amazing plans ahead. ABSOLUTELY recommend. 100% # Update as of Feb 14 2018. The game is no longer a clicker, but for me with border line apocalyptic carpel tunnel syndrome, that's good. LOL It still has the same relaxing flow to it and the developer has added a literal SHIT ton of content to it. I still recommend it!
👍 : 9 | 😃 : 1
Positive
Playtime: 231 minutes
I've had fun with it so far, but won't be touching it again until some significant updates. I would reccomend waiting on it and keeping it on your wishlist unless you REALLY like the positives I detail here. My overall review is positive just for potential factor. Spiritlands is at it's core, a city building/simple strategy game like Settlers, where you start as a small tribe and build housing, resource collection buildings, and military buildings, and set out into the unexplored regions of the map. What makes it nice is that it's relatively slow-paced, so people who feel like they need time to think everything out should enjoy the premise, but it's also got the ability to deal with threats in a few different ways (you can pay them off, fight them, defend against them, or just avoid them). A few more positives that I found despite some other people's criticism: I find the price pretty fair, especially considering the overpriced nature of some people's early access games. Also there's been a lot of complaints about the UI and the lack of intuituiveness, but I found it easy to more or less beat the first map I made without having to go to any help outside the game. The resource system is a bit overcomplicated for what it does (in my opinion it has too many resources that have no real unique use yet), but works fine. You can terraform the land and really have a lot of freedom to build however you like. In addition, the creation of "zones" centered on your town center means you don't necessarily have to optimize your town's build strategy in order to be defensible: there's a bit of room for aesthetic pleasures, and that's really nice. Unfortunately, the graphics are pretty ugly, but there's not a lot of prettiness to be expected from small developers. Like most Early Access games, it needs a lot more content to be fun, but there's nothing much more to be said about that. It's got a few annoying bugs that force your view to scroll into odd places when enemies attack. In addition, there's a bug where attacking soldiers you send off vacate their barracks and never return to them even after they win the battle (they just seem to become static bonuses to your attack score). In general, once you've gotten your resource values high enough, the game ceases to have any meaningful challenge at all in it's current state. In order for this game to really shine, it has to have a military/religious challenge in the late game that scales up even as you conquer most of the map, as well as unique and meaningful ways to make your settlements look cool or have a special flavor so the citybuilding aspect doesn't get boring.
👍 : 16 | 😃 : 1
Positive
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