1943 Deadly Desert Reviews
North Africa 1943. Lead your forces to victory in the most intense WW2 battle!
App ID | 616750 |
App Type | GAME |
Developers | HandyGames |
Publishers | HandyGames |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Steam Trading Cards |
Genres | Indie, Strategy |
Release Date | 15 May, 2018 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean |

95 Total Reviews
63 Positive Reviews
32 Negative Reviews
Mixed Score
1943 Deadly Desert has garnered a total of 95 reviews, with 63 positive reviews and 32 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 1943 Deadly Desert over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
112 minutes
[h2]1943 Deadly Desert[/h2]
Has a total of [b]9[/b] trading cards.
👍 : 1 |
😃 : 0
Positive
Playtime:
1350 minutes
So, I've read some people opinions about this game, and a lot of them get the whole stick of this genre wrong.
1-Difficulty: you have to think of this game as a chess like strategy game, with resourse managment mechanics built into it and some form of rock-paper-scossors. Some units are stronger against others, as it should be, the enviroment and health also dictates the damage tanken ad dealth. People say it is too hard, but to me, it is not. It's actually fairly easy once you actually learn that the supply truck is your best friend, and compared to their older titles? Trust me this is the easyest yet. TL;DR the game is not hard, get gud and learn how to manage logistics.
2-Graphics: it is what it is, as this game was basically a direct port from the mobile version 1 to 1. All in all, I personally think the graphics are actually pretty good. A lot of people complain about the troops not facing the enemy, but that is the wrong approach. Think about it, do chess pieces "face the enemy"? Think about your units as pieces on a tabletop game, they face only one and all directions at the same time. There is only one graphical problem with this game that makes me loose it: the Tiger shooting animation is just wrong, and it has been wrong since the mobile release.
3-Price: I bought it when it was on discount at 0,99€. For that price? that is a fair deal. But 10€? Sorry but no, it is not woth that much. I think they should just drop the price at 1,99€ with occasional 50% discounts. Is it cruel for the devs? Maybe, but you removed features from the mobile version (same device PvP mode). I like HandyGames, because while their mobile products are filled with pay to win and ads, they actually make good and fun mobile games, and they are the only few that actually allow the player to earn the premium currency by just playing, and the multplayer is not influenced by the pay to win, as both players have the same starting amount of currency.
4-Sound design: It is a direct port of a free mobile game, I don't think they can afford royalties for a good soundtrack. But the sound effects get the job done.
5- Is the AI cheating?: NO. They AI is actually pretty dumb. The enemy AI is purely "reactive" it almost never engages you first (unless the mission briefing actually explains to you that it is going to attack you, or it sees you first), even then, if it cannot see your troops it will not engage. The AI is affected by the war fog like you, which makes air superiority a priority, as planes have the best sight range and fly, duh. In certain missions, the AI moves troops around, but it is usually specified by the briefing. Also, depending on the mission, the AI can summon new out of bounds troops. (again, it is usually said in the mission briefing, not in plaintext but you can deduce that if you have to defend from waves of enemies, they will come from somewhere). Also, the AI has hardcoded attack priorities: if it can choose who to attack, it will always prioritize your commander first, your supply (truck/crates and in some cases engineer/base), or the unit to which their unit will deal the most damage within their reach (usually), or it will just do dumb moves, like attacking your AA gun with a plane, or your Humber using infantry.
Notes derived from the port from mobile:
Pro: no ads; a lot of QoL improvements from older titles like: being able to use AA flacks as AT cannons, extra mobility at fuel cost, a bomber plane that does AOE, the ability to drop in troops and supply, call in for an airstrike and radar (imported from another older title); the ability to motorize troops; field weapons like AT cannon; gold reward when destroying bunkers or defences;
Cons: unlike the mobile version, you do not retain gold from previous missions, which is actually good because it forces the player in actually engaging the battle with limited resources, instead of allowing them to farm gold from easy missions and just bomb everything or calling in an army of tanks; a really bad con is that there is no local, same device turn based PvP mode, on the mobile there was the possibility to play against someone by passing the phone over to them when it was their turn.
👍 : 0 |
😃 : 0
Positive