SPACEPLAN Reviews
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.
App ID | 616110 |
App Type | GAME |
Developers | Jake Hollands |
Publishers | Devolver Digital |
Categories | Single-player |
Genres | Casual, Indie, Adventure |
Release Date | 3 May, 2017 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Spanish - Latin America, Turkish, Portuguese - Portugal |

3 108 Total Reviews
2 846 Positive Reviews
262 Negative Reviews
Very Positive Score
SPACEPLAN has garnered a total of 3 108 reviews, with 2 846 positive reviews and 262 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SPACEPLAN over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
263 minutes
Potato
👍 : 0 |
😃 : 0
Positive
Playtime:
176 minutes
Peaceful little game.
👍 : 0 |
😃 : 0
Positive
Playtime:
6883 minutes
If you like potatoes, this is the game for you.
👍 : 0 |
😃 : 0
Positive
Playtime:
482 minutes
It's beautiful, I like the art style.
👍 : 0 |
😃 : 0
Positive
Playtime:
775 minutes
Can’t tell if I saved the universe or just overcooked my potatoes. 10/10
👍 : 1 |
😃 : 1
Positive
Playtime:
462 minutes
Such a high quality game from such a creative time. Will always come back for more in another few years!
👍 : 0 |
😃 : 0
Positive
Playtime:
210 minutes
Interesting approach on the idle game, even though on the shorter side. Well worth the money.
👍 : 0 |
😃 : 0
Positive
Playtime:
312 minutes
Delightful, silly, just a good time to turn your brain off and enjoy a nice story. Fun idle/clicker game, and the ending is fantastic!
👍 : 1 |
😃 : 0
Positive
Playtime:
560 minutes
Pretty cool all the way through. Took me 9 hours to reach the ending.
There are some novel mechanics I haven't seen in other clickers, like an actual reason to keep clicking the main button and investing in the lowest-tier buildings. The potato theme grew old pretty quick and I didn't find it particularly funny, but it wasn't distracting me from the overall gameplay.
The music is fantastic, and the final hour of the game is also the most fun.
Overall, I enjoyed my time with this clicker and I wish there was some kind of prestige mode, more buildings, and achievements. But in its current form, it doesn't overstay its welcome, so I guess they have found a nice balance of everything.
👍 : 1 |
😃 : 0
Positive
Playtime:
596 minutes
[h1]TL;DR[/h1]
As an incremental game enjoyer, Spaceplan sits into a strange niche where it doesn't reach the long-term depth or appeal of traditional incremental/idle games, but still offers an interesting experience, especially for newcomers to the genre who might be interested into a lighter, narrative game and a dip into the world of big number crunching.
[h1]Gameplay[/h1]
I expected this segment to be more meaty but there isn't really much to dig into. Most mechanics are standard and the game's primary focus lies on passive idle gains rather than active gameplay for the most part. The upgrade path is limited and some stretches of the game feel poorly paced where you just have to wait for a while before you can progress. The second half of the game introduces more active elements, which I personally enjoyed, though they might feel a bit jarring when the expected gameplay formula shifts. There is no prestige system and almost no replayability to speak of, so take your time and enjoy what's there as a one-and-done experience.
[h1]Story and Presentation[/h1]
Surprisingly there is a decent story here. Games like [i]Universal Paperclips[/i] and [i]A Dark Room[/i] tackled the narrative-driven side of incremental games before, but this is great addition to the roster. It's still light in tone, has a good focus on humor and it ramps up in the second half, ultimately ending on a high note with a pretty unique sequence.
The game's presentation is notable for working together with the story in a diegetic way. Both the UI and visual presentation follow a minimalist, clean style that offer a satisfying view of your progression and even when the visual escalate in the endgame, it does a lot with a little. While I don't have much to say about it, the soundtrack is enough of a standout to contribute meaningfully to the experience and atmosphere of the game. It's rather funky!
👍 : 3 |
😃 : 0
Positive