Vagrant Hearts Zero
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1

Players in Game

18 😀     18 😒
50,00%

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$9.99

Vagrant Hearts Zero Reviews

The prequel to the hit series Vagrant Hearts, Warfare Studios' most acclaimed RPG adventure!
App ID615680
App TypeGAME
Developers
Publishers Warfare Studios
Categories Single-player, Partial Controller Support, Steam Trading Cards
Genres Casual, Indie, Strategy, RPG, Adventure
Release Date28 Apr, 2017
Platforms Windows
Supported Languages English

Vagrant Hearts Zero
36 Total Reviews
18 Positive Reviews
18 Negative Reviews
Mixed Score

Vagrant Hearts Zero has garnered a total of 36 reviews, with 18 positive reviews and 18 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Vagrant Hearts Zero over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 11 minutes
Well, I couldn't figure out how to make it full screen so...that's a nope.
👍 : 0 | 😃 : 1
Negative
Playtime: 1748 minutes
loved it easy villins little hard to know where you are, but do able.
👍 : 0 | 😃 : 0
Positive
Playtime: 198 minutes
Definitely get this one on sale. It's pretty short, 3 hours and I had it beat. But it's a cute game, decent story line, and fun to play. None of the monsters are overly difficult. Good little time waster if you have a few hours to kill.
👍 : 4 | 😃 : 1
Positive
Playtime: 173 minutes
This game is an interesting experiment. Taking place years (maybe centuries) before Vagrant Hearts 1 and 2, this game tries to show some of the background to those games. Jenko and Julia are two children in a far-off village who have manifested... powers. Thought of as Wierdlings (which based on the list given later is actually a [i]good[/i] term in comparison), they are treated with respect... and as a way to earn money for the village from travelling tourists. Unfortunately, word of them has reached a bunch of pirates... who like to kidnap and force Wierdlings to work with them. This is partly bungled by the appearance of another who is part of an organization dedicated to protecting what she calls "Gifted". Will you be able to make a place for yourself in the wider world? Giving your kind a place to belong without fear because of your differences? Note: This being a Warfare Studios game, it is likely a port of an earlier version. They seem to be bringing their library over to Steam slowly.
👍 : 6 | 😃 : 1
Positive
Playtime: 158 minutes
A generic, uninspired and unambitious snorefest of a game, with no redeeming qualities whatsoever. It checks all the usual elements of an awful RPG Maker game : tropey and bland J-RPG characters, generic assets, grinding, boring music and storyline, huge, empty maze-like dungeons with no map feature that are a nightmare to navigate, short, too easy... It costs almost nothing, so I'd say save your time and play something else instead.
👍 : 1 | 😃 : 0
Negative
Playtime: 2921 minutes
I actually only played about 5 hours, left the game open on window while playing other games which accumulated time. The game is unstable, even when setup in windows compatability modes. Keyboard locks up in menus, but the mouse works fine. Most of these problems are probably due to Windows 10 advancements and this is an old game. Game launches in Full Screen mode, but CTRL-Enter gets it back into small screen (too small). I don't recommend it with Windows 10.
👍 : 0 | 😃 : 0
Negative
Playtime: 346 minutes
its a 40 cent game don't buy it if its not in sale This game is nice for a trial run, the number of bugs are a perfect example. there are way to little enemys on the streats and in the dungons, and they are all the same, well ok there are like 7 or 8 diferent kinds but ok, the map is empty and boring, there are way to little secrets, cities and dungons. the island is strange and unrealistic in shape. the graphics are more or less copy and paste on a raw level eaven i could do... i like the idea and the storry, but its not well worked out.
👍 : 3 | 😃 : 0
Positive
Playtime: 306 minutes
So far so good, I played Vagrant Hearts 1 and 2, beat both. I really do enjoy the story line and where it originated from. I prefer the graphics and game style of part 1 and 2. Very cool some characters are in 0. Keep in mind they are small developers, nothing like square enix or the large guys. But the reason I have bought all Vagrant hearts game is the story line and some decent combat. so far, VH0 is incredibly easy and not as challenging as VH 1 and 2. So this can be a good or bad thing. I am still early in the game, so I will update my review when I beat it, if no major bugs are present.
👍 : 1 | 😃 : 0
Positive
Playtime: 345 minutes
Vagrant Hearts Zero is a boring slog through an uninspired side-note of a narrative. Unfinished. Not well play-tested. Poorly written. Story happens, then whatever happens becomes irrelevent within minutes but, not in a good way. Geographically implausible map. Extends gameplay by making you walk around like an idiot while nothing happens. I had a bug happen at nearly every story point. In an effort to make it spoiler free I'll be general about the few I'll highlight. NPC who was supposed to disappear with the rest of the baddies just stood there the rest of the game. Mob in one dungeon never despawned. It just kept being available for an endless encounter farm. Making a menu-box choice didn't do anything. Had to reload save.
👍 : 11 | 😃 : 0
Negative
Playtime: 187 minutes
Vagrant Hearts Zero is an amateurish, janky, and very easy 3-hour JRPG. The graphics are never terrible, but they never go beyond decent, and the maps are full of graphical errors where parts of buildings are cut off or you can walk through things that seem like they should be solid. (Or the opposite - you can't walk through flowers, but there's some places where you can walk through barrels and trees.) Similarly, the music, story, and characters all ... exist, but are pretty unremarkable. For characters, you have the two main characters Jenko and Jullia, siblings with unusual magic powers which both amount to clobbering things with physical attacks, Amanda, a woman who can supposedly sense the location of people with magical powers but can't find the (magical-power-using) pirates that wiped out most of the main characters' home town, Lynch, a somewhat senile immortal with 999 max HP in a game where no one else has more than mid-200s by the end, and two fairly generic spellcasters, the black mage Hellius and the white mage Telma, who don't really get much characterization. None of them are very interesting, and you're forced to keep Jenko and Amanda in your party of four for almost all of the game, which would be more annoying except that Jenko, Amanda, Jullia, and Telma is basically the best party under all conditions. The majority of the game systems feel half-implemented, what with the game providing multiple elemental skills to half of the cast and then having essentially no enemies with elemental weaknesses or resistances, or the items from the hidden dungeons not actually functioning, or there being shops that sell incredibly expensive and yet useless spell scrolls, or the game providing you with very little money to buy the items you are offered - not that you need them, because the game is incredibly easy. In fact, for most of the game even bosses went down in a scant few hits, and only the last two bosses and some enemies in the final dungeon were at all threatening, and that not seriously: given that almost nothing resists status effects, I paralyzed the final boss on the first turn of the final battle and it never took a single action, and Telma was more than capable of healing any damage my party suffered, given that she could heal the entire party for more than their max HP a dozen or so times before running out of MP. Also, there's no getting around it: Vagrant Hearts Zero is trying to be a classic-style JRPG while only 3 hours long, with characters gaining their final skills at level 12 at the latest. While a short length can work in some JRPG-styled games, here it just ended up reinforcing my feeling that it was not a finished product. So, yeah: no. Short and still a waste of time.
👍 : 27 | 😃 : 0
Negative
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