The Sniper VR
Charts
20 😀     15 😒
54,71%

Rating

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$4.99

The Sniper VR Reviews

Shaky hands? Hate the VR Shiver in Sniper Games? Well this game is for you! Try out our stabilization system which completely removes the VR Shiver and allows you to be a great sniper even with shaky hands! Just squeeze the trigger slowly before shooting to stabilize then make precise adjustment
App ID615630
App TypeGAME
Developers
Publishers iVR, LLC.
Categories Single-player, Tracked Controller Support, VR Only
Genres Strategy, Action, Simulation
Release Date25 Aug, 2017
Platforms Windows
Supported Languages English

The Sniper VR
35 Total Reviews
20 Positive Reviews
15 Negative Reviews
Mixed Score

The Sniper VR has garnered a total of 35 reviews, with 20 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Sniper VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 18 minutes
not Oculus Rift Ready! Hands are in wrong position, feels like the vive controllers. Please fix this, Also there is no turning with the analog sticks. If you drop out the magazin during tutorial, you cant put in a new magazin. Buttons dont work well. Nice game, but not ready vor Rift.
👍 : 0 | 😃 : 0
Negative
Playtime: 115 minutes
i have wait long enough and still basic bugs still never get fixed, and i am sure it won't now. two hand control is basically not usable, and if you upgrade to the later bigger unreasonably large scope you will actually have your face inside the scope because it's too large and unreasonably placed on gun. really don't want to give this a not recommend especially that it's not asking for a lot of money and it's rather polish, but if they don't get the gun and control fix i simply can't.
👍 : 0 | 😃 : 0
Negative
Playtime: 120 minutes
Not a terrible game, but really could use some changes. The bullets have travel time, drop off, and even wind to change their trajectory! That's quite impressive! It feels GOOD to carefully aim a shot, and pick off your target at an insane distance. The physics is certainly a amazing part of this game. On the downside, the guns feel wrong to me. Placing both hands on the gun causes the scope to jump to somewhere in my prefrontal cortex. A real shame, as it does stabalize the gun quite a bit, and would really help with aiming! The act of having to walk outside, pick up a gun, pick up a scope, attach the scope, walk back inside, and then finally shoot the miniature inside to start a misson is tedius and annoying. While this could be great to replay a mision, showing where the whole story fits together in hindsight, it's annoying the first time though. Even just having a larger doorway so I could shoot the miniature from a distance (like a sniper) would make it more fluid. On the topic of missions, they are varied and unique. Each seems to throw some new challanges at you, and make you work towards the goal. Really, the missions are great. The pre-mission briefing is not great. The large wall of images and text is the sort of thing I'd expect from a game like this, and even looks great, but the 3D model of the scene on a table infront of you is a very nice tough. Don't just imagine it, or go in cold turkey, but REALLY take a second to look it over! Now if it was remotely acurate to the actual mission it'd be perfect. Almost feeling like a "the plan never survives first contact" sort of thing, the 3D model is the only real information we have and it's often totally wrong. Two snipers up here, but there is really only one. Guards in this area, but also three other areas we haven't marked! It's frustrating and really ends up with the "try it, mess up, improve plan" method that would be there without it. Also, the goals and progress of a mission can't be tracked during it. There's 16 targets in this mission, and I hope you were keeping count. In the middle of the intest fire fight. With bullets flying past your head. (Also a nice touch.) This could be as simple as a progress meter, or a x/x targets left. A few changes could make this game go from OK to epic rather quickly, but it just isn't there yet. If you can stand the occasional frustration, it's certainly worth playing.
👍 : 1 | 😃 : 0
Positive
Playtime: 17 minutes
This game is pure trash. The controls are not only clunky, they simply don't work. Using the HTC Vive and when it says to use certain parts of the touchpad it doesn't register correctly ( i can't get past the intro because it wont let me unload the clip). I also can't zoom in and out like it claims by pressing up and down on the track pad. Also when I go to move it doesn't create what you'd expect (a nice arc and movement reticle), it only lets me move directly below where my controller is which I'm pretty sure is wrong. Straight garbage
👍 : 2 | 😃 : 0
Negative
Playtime: 54 minutes
Follows on the heels of classic stickman sniper games. Excellent stabilization mechanic for ranged shots. Looks like a lot of room for adding more content. If the dev sticks with it, this game could be the best sniper game in VR.
👍 : 2 | 😃 : 0
Positive
Playtime: 42 minutes
was waiting for a sale and this week i had to try, haven't played much but so far it's worth buying but.... it says it's "oculus ready" it's not. In game hands are not placed for oculus controlers it's still set for crappy HTC controllers horrible. moral of story, lazy devs.
👍 : 2 | 😃 : 0
Negative
Playtime: 677 minutes
This has the potential to be a great game. So far it is challenging, frustrating but plays very well. The only annoying part about it so far is that it occasionally has massive slow down for seemingly no reason and you can only kill people with headshots. Whilst I don't mind the challenge of getting them in the noggin I don't think it would have taken away from the gameplay if they still died with a few shots to the body (so far most move location if you hit them... Keep that in but have, say, three shots to kill them or one in the head to get the job done properly). Given how ammo is sparse on some missions - it wouldn't make the game any easier - just take some of the frustation away, especially when the bullet looks as though it hit them in the head! So far, promising. Don't regret buying it.
👍 : 11 | 😃 : 0
Positive
Playtime: 547 minutes
I wasn't expecting it to be as good as it was. I caught my self saying ok just one more, just one more so close. I liked the fun factor, the head shots are rewarding. I would have liked the use of my left hand to steady the gun rather than 2 fisting my right hand but all in all I enjoyed it.
👍 : 7 | 😃 : 0
Positive
Playtime: 67 minutes
This game is rather fun, but I'm missing the possibility of sight adjustments. Both ballistics and wind is simulated, and it would have taken relatively little effort for them to implement this as well. As it is now, relying on Kentucky Windage quickly becomes a repetitive chore, not to mention a huge waste of ammo. I could recommend the game to someone looking for light entertainment, but I feel the challenge would be much more interesting if sight adjustment mechanics were added in the mix.
👍 : 2 | 😃 : 0
Negative
Playtime: 11 minutes
Playing on an Oculus Rift. The gun won't reliably shoot when I pull the trigger and the gun is sitting in an awkward position in the hand. Not recommended.
👍 : 3 | 😃 : 0
Negative
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